hedgewars/uStore.pas
author koda
Tue, 25 Dec 2012 04:45:22 +0100
branchwebgl
changeset 8330 aaefa587e277
parent 8096 453917e94e55
parent 8309 edcfb5e43245
child 8336 4877d7333818
permissions -rw-r--r--
update branch with default
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat
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     {$IFDEF GL2}, uMatrix{$ENDIF}
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     {$IFNDEF PAS2C}, StrUtils{$ENDIF}
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     ;
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procedure initModule;
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procedure freeModule;
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure SetupOpenGL;
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procedure SetScale(f: GLfloat);
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure FreeWeaponTooltip;
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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procedure WarpMouse(x, y: Word); inline;
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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{$IFDEF GL2}
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procedure UpdateModelviewProjection;
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procedure EnableTexture(enable:Boolean);
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{$ENDIF}
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procedure SetTexCoordPointer(p: Pointer;n: Integer);
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procedure SetVertexPointer(p: Pointer;n: Integer);
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procedure SetColorPointer(p: Pointer;n: Integer);
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procedure BeginWater;
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procedure EndWater;
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils, uCommands
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    , uPhysFSLayer
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    , uDebug
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}
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    {$IF NOT DEFINED(SDL13) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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//type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
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var MaxTextureSize: LongInt;
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{$IFDEF SDL13}
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    SDLwindow: PSDL_Window;
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    SDLGLcontext: PSDL_GLContext;
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{$ELSE}
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    SDLPrimSurface: PSDL_Surface;
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{$ENDIF}
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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{$IFDEF GL2}
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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    // attributes
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{$ENDIF}
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{$IFDEF WEBGL}
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    OpenGLSetupedBefore : boolean;
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{$ENDIF}
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
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tmpsurf:= doSurfaceConversion(tmpsurf);
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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SDL_FreeSurface(tmpsurf);
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finalRect.x:= X;
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finalRect.y:= Y;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var t: LongInt;
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    tmpsurf, texsurf: PSDL_Surface;
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    Color, i: Longword;
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begin
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tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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    begin
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask);
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    TryDo(texsurf <> nil, errmsgCreateSurface, true);
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   146
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   147
    Color:= Clan^.Color;
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    Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF);
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    SDL_FillRect(texsurf, nil, Color);
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   150
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    SDL_UpperBlit(tmpsurf, nil, texsurf, nil);
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    TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true);
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    if SDL_MustLock(texsurf) then
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        SDLTry(SDL_LockSurface(texsurf) >= 0, true);
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   157
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    // make black pixel be alpha-transparent
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    for i:= 0 to texsurf^.w * texsurf^.h - 1 do
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        if PLongwordArray(texsurf^.pixels)^[i] = AMask then
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            PLongwordArray(texsurf^.pixels)^[i]:= (RMask or GMask or BMask) and Color;
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    if SDL_MustLock(texsurf) then
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        SDL_UnlockSurface(texsurf);
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   165
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    FreeTexture(CrosshairTex);
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    CrosshairTex:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf)
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   169
    end;
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SDL_FreeSurface(tmpsurf)
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   172
end;
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   173
4
bcbd7adb4e4b - set svn:eol-style to native
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   174
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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    r, rr: TSDL_Rect;
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    drY: LongInt;
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    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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begin
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    if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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lovelacer
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        NameTagTex:= RenderStringTexLim(TeamName, Clan^.Color, Font, cTeamHealthWidth);
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        r.w:= cTeamHealthWidth + 5;
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        r.h:= NameTagTex^.h;
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   194
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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unc0rr
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   198
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   199
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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        rr:= r;
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        inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
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        DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false);
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        HealthTex:= Surface2Tex(texsurf, false);
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        SDL_FreeSurface(texsurf);
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   205
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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   213
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        r.w:= 26;
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        r.h:= 19;
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   216
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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   218
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        // overwrite flag for cpu teams and keep players from using it
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        foundBot:= false;
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   221
        maxLevel:= -1;
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   222
        for i:= 0 to cMaxHHIndex do
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   223
            with Hedgehogs[i] do
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   224
                if (Gear <> nil) and (BotLevel > 0) then
2592240b7b62 Add bot level to CPU flag
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   225
                    begin
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   226
                    foundBot:= true;
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   227
                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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   228
                    if maxLevel = -1 then maxLevel:= BotLevel
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   229
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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   231
                    end
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   232
                else if Gear <> nil then  maxLevel:= 0;
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   233
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   234
        if foundBot then
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   235
            begin
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   236
            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
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   237
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
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   238
            Flag:= 'cpu'
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   239
            end
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   240
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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   241
                Flag:= 'hedgewars';
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   242
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   243
        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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   244
        TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
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   245
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   246
        case maxLevel of
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   247
            1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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            2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
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   249
            3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
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   250
            4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
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   251
            5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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   252
            end;
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   253
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        copyToXY(flagsurf, texsurf, 2, 2);
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   255
        SDL_FreeSurface(flagsurf);
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f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
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   256
        flagsurf:= nil;
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   257
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   258
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   259
        // restore black border pixels inside the flag
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        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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   261
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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   262
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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   263
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   264
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   265
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   266
        FlagTex:= Surface2Tex(texsurf, false);
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   267
        SDL_FreeSurface(texsurf);
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f508adb769b8 procedure for loading hats
sheepluva
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   268
        texsurf:= nil;
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   269
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tiyuri@gmail.com
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   270
        AIKillsTex := RenderStringTex(inttostr(stats.AIKills), Clan^.Color, fnt16);
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   271
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        dec(drY, r.h + 2);
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        DrawHealthY:= drY;
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   274
        for i:= 0 to cMaxHHIndex do
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   275
            with Hedgehogs[i] do
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                if Gear <> nil then
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   277
                    begin
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   278
                    NameTagTex:= RenderStringTexLim(Name, Clan^.Color, fnt16, cTeamHealthWidth);
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   279
                    if Hat <> 'NoHat' then
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   280
                        begin
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3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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   281
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
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   282
                            LoadHedgehogHat(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8))
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3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   283
                        else
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   284
                            LoadHedgehogHat(Hedgehogs[i], Hat);
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parents: 2910
diff changeset
   285
                        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   286
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   287
        end;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   288
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   289
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   290
    if iconsurf <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   291
        begin
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   292
        r.x:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   293
        r.y:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   294
        r.w:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   295
        r.h:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   296
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   297
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   298
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   299
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   300
        end;
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   301
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   302
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   303
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   304
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   305
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   306
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   307
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   308
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   309
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   310
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   311
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   312
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   313
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   314
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   315
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   316
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   317
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   318
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   319
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   320
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   321
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   322
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   323
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   324
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   325
                GraveName:= 'Statue';
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   326
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifTransparent);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   327
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   328
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   329
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   330
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   331
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   332
procedure StoreLoad(reload: boolean);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   333
var s: shortstring;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   334
    ii: TSprite;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   335
    fi: THWFont;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   336
    ai: TAmmoType;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   337
    tmpsurf: PSDL_Surface;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   338
    i, imflags: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   339
begin
5712
08944be1d679 Fix check for darwin or win32. Add debug message.
unc0rr
parents: 5704
diff changeset
   340
AddFileLog('StoreLoad()');
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   341
WriteLnToConsole('Entering StoreLoad');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   342
if not reload then
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   343
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   344
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   345
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   346
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   347
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   348
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   349
            SDLTry(Handle <> nil, true);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   350
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   351
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   352
            end;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   353
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 55
diff changeset
   354
MakeCrossHairs;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   355
LoadGraves;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   356
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   357
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   360
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   361
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   362
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   363
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]))) and
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   364
           (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet])))) and
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   365
           (((cReducedQuality and rqKillFlakes) = 0) or (Theme = 'Snow') or (Theme = 'Christmas') or ((not (ii in [sprFlake, sprSDFlake])))) and
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   366
           ((cCloudsNumber > 0) or (ii <> sprCloud)) and
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   367
           ((vobCount > 0) or (ii <> sprFlake)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   368
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   369
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   370
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   371
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   372
                begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   373
                imflags := (ifAlpha or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   374
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   375
                // these sprites are optional
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   376
                if not (ii in [sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, sprChunk]) then // FIXME: hack
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   377
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   378
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   379
                // load the image
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   380
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   381
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   382
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   383
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   384
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   385
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   386
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   387
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   388
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   389
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   390
                if getDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   391
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   392
                    Width:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   393
                    Height:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   394
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   395
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   396
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   397
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   398
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   399
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   400
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   401
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   402
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   403
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   404
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   405
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   406
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   407
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   408
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   409
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   410
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   411
{$IFDEF USE_CONTEXT_RESTORE}
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   412
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   413
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   414
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   415
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   416
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   417
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   418
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   419
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   420
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   421
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   422
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   423
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   424
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   425
WriteNames(fnt16);
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   426
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   427
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   428
    AddProgress;
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   429
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   430
tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   431
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2285
diff changeset
   432
HHTexture:= Surface2Tex(tmpsurf, false);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   433
SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   434
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   435
InitHealth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
2623
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   437
PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   438
ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
9332f744bbdf forgot this file in previous commit
koda
parents: 2620
diff changeset
   439
SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 208
diff changeset
   440
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   441
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   442
    AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   443
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   444
// name of weapons in ammo menu
843
27b5180d0988 Repair weapon name show in ammo menu
unc0rr
parents: 842
diff changeset
   445
for ai:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   446
    with Ammoz[ai] do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   447
        begin
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3381
diff changeset
   448
        TryDo(trAmmo[NameId] <> '','No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   449
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels);
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3381
diff changeset
   450
        TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   451
        tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   452
        FreeTexture(NameTex);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   453
        NameTex:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   454
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   455
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   456
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   457
// number of weapons in ammo menu
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   458
for i:= Low(CountTexz) to High(CountTexz) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   459
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   460
    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   461
    tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   462
    FreeTexture(CountTexz[i]);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   463
    CountTexz[i]:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   464
    SDL_FreeSurface(tmpsurf)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   465
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   466
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   467
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   468
    AddProgress;
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   469
IMG_Quit();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   470
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   471
WriteLnToConsole('Leaving StoreLoad');
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   472
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   474
{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   475
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   476
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   477
    glGenFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   478
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   479
    glGenRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   480
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   481
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   482
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   483
    glGenTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   484
    glBindTexture(GL_TEXTURE_2D, tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   485
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   486
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   487
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   488
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   489
end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   490
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   491
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   492
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   493
    glDeleteTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   494
    glDeleteRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   495
    glDeleteFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   496
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   497
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   498
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   499
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   500
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   501
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   502
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   503
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   504
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   505
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   506
    FreeTexture(SpritesData[ii].Texture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   507
    SpritesData[ii].Texture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   508
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   509
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   510
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   511
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   512
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   513
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   514
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   515
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   516
// free the textures declared in uVariables
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   517
FreeTexture(WeaponTooltipTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   518
WeaponTooltipTex:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   519
FreeTexture(PauseTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   520
PauseTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   521
FreeTexture(SyncTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   522
SyncTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   523
FreeTexture(ConfirmTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   524
ConfirmTexture:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   525
FreeTexture(ropeIconTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   526
ropeIconTex:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   527
FreeTexture(HHTexture);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   528
HHTexture:= nil;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   529
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   530
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   531
for ai:= Low(TAmmoType) to High(TAmmoType) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   532
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   533
    FreeTexture(Ammoz[ai].NameTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   534
    Ammoz[ai].NameTex:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   535
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   536
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   537
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   538
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   539
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   540
    FreeTexture(CountTexz[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   541
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   542
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   543
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   544
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   545
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   546
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   547
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   548
            begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   549
            FreeTexture(TeamsArray[t]^.NameTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   550
            TeamsArray[t]^.NameTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   551
            FreeTexture(TeamsArray[t]^.CrosshairTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   552
            TeamsArray[t]^.CrosshairTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   553
            FreeTexture(TeamsArray[t]^.GraveTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   554
            TeamsArray[t]^.GraveTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   555
            FreeTexture(TeamsArray[t]^.HealthTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   556
            TeamsArray[t]^.HealthTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   557
            FreeTexture(TeamsArray[t]^.AIKillsTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   558
            TeamsArray[t]^.AIKillsTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   559
            FreeTexture(TeamsArray[t]^.FlagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   560
            TeamsArray[t]^.FlagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   561
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   562
                begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   563
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   564
                TeamsArray[t]^.Hedgehogs[i].NameTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   565
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   566
                TeamsArray[t]^.Hedgehogs[i].HealthTagTex:= nil;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   567
                FreeTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   568
                TeamsArray[t]^.Hedgehogs[i].HatTex:= nil;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   569
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   570
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   571
        end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   572
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   573
    if defaultFrame <> 0 then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   574
        DeleteFramebuffer(defaultFrame, depthv, texv);
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   575
{$ENDIF}
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   576
{$IFDEF USE_S3D_RENDERING}
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   577
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   578
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   579
        DeleteFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   580
        DeleteFramebuffer(framer, depthr, texr);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   581
        end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   582
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   583
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   584
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   585
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   587
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   589
str(Hedgehog.Gear^.Health, s);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   590
FreeTexture(Hedgehog.HealthTagTex);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   591
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   592
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   593
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   594
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   595
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   596
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   597
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   598
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   599
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   600
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   601
    s:= filename + '.png';
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   602
    tmpsurf:= IMG_Load_RW(rwopsOpenRead(s), true);
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   603
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   604
    if tmpsurf = nil then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   605
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   606
        OutError(msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   607
        exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   608
    end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   609
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   610
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   611
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   612
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   613
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   614
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   615
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   616
        exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   617
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   618
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   619
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   620
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   621
    if (imageFlags and ifTransparent) <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   622
        TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   623
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   624
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   625
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   626
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   627
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   628
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   629
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   630
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   631
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   632
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   633
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   634
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   635
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   636
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   637
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   638
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   639
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   640
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   641
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   642
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   643
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   644
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   645
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   646
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   647
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   648
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   649
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   650
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   651
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   652
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   653
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   654
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   655
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   656
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   657
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   658
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   659
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   660
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   661
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   662
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   663
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   664
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   665
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   666
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   667
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   668
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   669
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   670
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   671
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   672
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   673
var texsurf: PSDL_Surface;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   674
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   675
    texsurf:= LoadDataImage(ptHats, newHat, ifNone);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   676
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   677
    // only do something if the hat could be loaded
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   678
    if texsurf <> nil then
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   679
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   680
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   681
        // free the mem of any previously assigned texture
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   682
        FreeTexture(HH.HatTex);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   683
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   684
        // assign new hat to hedgehog
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   685
        HH.HatTex:= Surface2Tex(texsurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   686
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   687
        // cleanup: free temporary surface mem
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   688
        SDL_FreeSurface(texsurf)
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   689
        end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   690
end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   691
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   692
function glLoadExtension(extension : shortstring) : boolean;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   693
begin
8032
f8fcece14302 finally hwengine in c links without errors
koda
parents: 8026
diff changeset
   694
//TODO: pas2c doesn't handle {$IF (GLunit = gles11) OR DEFINED(PAS2C)}
f8fcece14302 finally hwengine in c links without errors
koda
parents: 8026
diff changeset
   695
{$IFNDEF PAS2C}
4850
434cd1284204 code cleanup
koda
parents: 4812
diff changeset
   696
{$IF GLunit = gles11}
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4894
diff changeset
   697
    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
3971
5c82ee165ed5 minor stuff
koda
parents: 3963
diff changeset
   698
    extension:= extension; // avoid hint
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   699
    glLoadExtension:= false;
3333
560e2766c445 Frontend:
smxx
parents: 3327
diff changeset
   700
    AddFileLog('OpenGL - "' + extension + '" skipped')
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
koda
parents: 2578
diff changeset
   701
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   702
    glLoadExtension:= glext_LoadExtension(extension);
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   703
    if glLoadExtension then
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   704
        AddFileLog('OpenGL - "' + extension + '" loaded')
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   705
    else
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   706
        AddFileLog('OpenGL - "' + extension + '" failed to load');
2568
e654cbfb23ba Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents: 2567
diff changeset
   707
{$ENDIF}
8032
f8fcece14302 finally hwengine in c links without errors
koda
parents: 8026
diff changeset
   708
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   709
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   710
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   711
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   712
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   713
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   714
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   715
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   716
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   717
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   718
{$IFNDEF SDL13} // vsync is default in 1.3
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   719
    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, LongInt((cReducedQuality and rqDesyncVBlank) = 0));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   720
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   721
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   722
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); // no depth buffer
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   723
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   724
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   725
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   726
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); // no alpha channel required
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   727
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16); // buffer has to be 16 bit only
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   728
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // try to prefer hardware rendering
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   729
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   730
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   731
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   732
function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   733
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   734
    shader: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   735
    f: Textfile;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   736
    source, line: AnsiString;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   737
    sourceA: Pchar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   738
    lengthA: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   739
    compileResult: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   740
    logLength: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   741
    log: PChar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   742
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   743
    Assign(f, Pathz[ptShaders] + '/' + shaderFile);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   744
    filemode:= 0; // readonly
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   745
    Reset(f);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   746
    if IOResult <> 0 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   747
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   748
        AddFileLog('Unable to load ' + shaderFile);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   749
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   750
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   751
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   752
    source:='';
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   753
    while not eof(f) do
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   754
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   755
        ReadLn(f, line);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   756
        source:= source + line + #10;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   757
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   758
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   759
    Close(f);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   760
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   761
    WriteLnToConsole('Compiling shader: ' + Pathz[ptShaders] + '/' + shaderFile);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   762
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   763
    sourceA:=PChar(source);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   764
    lengthA:=Length(source);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   765
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   766
    shader:=glCreateShader(shaderType);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   767
    glShaderSource(shader, 1, @sourceA, @lengthA);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   768
    glCompileShader(shader);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   769
    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   770
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   771
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   772
    if logLength > 1 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   773
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   774
        log := GetMem(logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   775
        glGetShaderInfoLog(shader, logLength, nil, log);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   776
        WriteLnToConsole('========== Compiler log  ==========');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   777
        WriteLnToConsole(shortstring(log));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   778
        WriteLnToConsole('===================================');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   779
        FreeMem(log, logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   780
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   781
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   782
    if compileResult <> GL_TRUE then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   783
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   784
        WriteLnToConsole('Shader compilation failed, halting');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   785
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   786
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   787
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   788
    CompileShader:= shader;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   789
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   790
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   791
function CompileProgram(shaderName: string): GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   792
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   793
    program_: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   794
    vs, fs: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   795
    linkResult: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   796
    logLength: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   797
    log: PChar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   798
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   799
    program_:= glCreateProgram();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   800
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   801
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   802
    glAttachShader(program_, vs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   803
    glAttachShader(program_, fs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   804
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   805
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   806
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   807
    glBindAttribLocation(program_, aColor, PChar('color'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   808
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   809
    glLinkProgram(program_);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   810
    glDeleteShader(vs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   811
    glDeleteShader(fs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   812
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   813
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   814
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   815
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   816
    if logLength > 1 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   817
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   818
        log := GetMem(logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   819
        glGetProgramInfoLog(program_, logLength, nil, log);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   820
        WriteLnToConsole('========== Compiler log  ==========');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   821
        WriteLnToConsole(shortstring(log));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   822
        WriteLnToConsole('===================================');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   823
        FreeMem(log, logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   824
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   825
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   826
    if linkResult <> GL_TRUE then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   827
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   828
        WriteLnToConsole('Linking program failed, halting');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   829
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   830
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   831
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   832
    CompileProgram:= program_;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   833
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   834
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   835
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   836
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   837
procedure SetupOpenGL;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   838
//var vendor: shortstring = '';
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   839
var buf: array[byte] of char;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   840
{$IFDEF PAS2C}err: GLenum;{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   841
{$IFDEF USE_VIDEO_RECORDING}AuxBufNum: LongInt;{$ENDIF}
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   842
    tmpstr: AnsiString;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   843
    tmpint: LongInt;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   844
    tmpn: LongInt;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   845
begin
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   846
    buf[0]:= char(0); // avoid compiler hint
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   847
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')');
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   848
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   849
{$IFDEF WEBGL}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   850
    if OpenGLSetupedBefore then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   851
        begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   852
        glViewport(0, 0, cScreenWidth, cScreenHeight);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   853
        hglMatrixMode(MATRIX_MODELVIEW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   854
        hglLoadIdentity();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   855
        hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   856
        hglTranslatef(0, -cScreenHeight / 2, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   857
        exit;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   858
        end
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   859
    OpenGLSetupedBefore := true;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   860
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   861
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   862
{$IFDEF SDL13}
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   863
    // this function creates an opengles1.1 context by default on mobile devices
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   864
    // unless you un-comment this two attributes
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   865
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   866
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   867
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   868
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   869
    SDLTry(SDLGLcontext <> nil, true);
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   870
    SDL_GL_SetSwapInterval(1);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3922
diff changeset
   871
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   872
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   873
    // get the max (horizontal and vertical) size for textures that the gpu can support
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   874
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   875
    if MaxTextureSize <= 0 then
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   876
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   877
        MaxTextureSize:= 1024;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   878
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   879
        end
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   880
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   881
        begin
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   882
        cReducedQuality := cReducedQuality or rqNoBackground;
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   883
        AddFileLog('Texture size too small for backgrounds, disabling.');
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   884
        end;
2568
e654cbfb23ba Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents: 2567
diff changeset
   885
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   886
(*
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   887
    // find out which gpu we are using (for extension compatibility maybe?)
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   888
{$IFDEF IPHONEOS}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   889
    vendor:= vendor; // avoid hint
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   890
    cGPUVendor:= gvApple;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   891
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   892
    vendor:= LowerCase(shortstring(pchar(glGetString(GL_VENDOR))));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   893
    if StrPos(Str2PChar(vendor), Str2PChar('nvidia')) <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   894
        cGPUVendor:= gvNVIDIA
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   895
    else if StrPos(Str2PChar(vendor), Str2PChar('intel')) <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   896
        cGPUVendor:= gvATI
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   897
    else if StrPos(Str2PChar(vendor), Str2PChar('ati')) <> nil then
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   898
        cGPUVendor:= gvIntel
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   899
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   900
        AddFileLog('OpenGL Warning - unknown hardware vendor; please report');
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   901
{$ENDIF}
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   902
//SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two');
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   903
*)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   904
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   905
    // everyone love debugging
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   906
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   907
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   908
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   909
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   910
{$IFDEF USE_VIDEO_RECORDING}
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   911
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   912
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   913
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   914
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   915
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   916
    // doesn't seem to print >256 chars
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   917
    AddFileLogRaw(PChar(glGetString(GL_EXTENSIONS)));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   918
{$ELSE}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   919
    AddFileLog('  \----- Extensions: ');
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   920
    // fetch extentions and store them in string
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   921
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   922
    tmpn := WordCount(tmpstr, [' ']);
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   923
    tmpint := 1;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   924
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   925
    repeat
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   926
    begin
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   927
        // print up to 3 extentions per row
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   928
        // ExtractWord will return empty string if index out of range
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   929
        AddFileLog(TrimRight(
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   930
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   931
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   932
            ExtractWord(tmpint+2, tmpstr, [' '])
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   933
        ));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   934
        tmpint := tmpint + 3;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   935
    end;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   936
    until (tmpint > tmpn);
7637
60b213e5ded3 use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva
parents: 7635
diff changeset
   937
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   938
    AddFileLog('');
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   939
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   940
    defaultFrame:= 0;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   941
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   942
    if GameType = gmtRecord then
7371
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   943
    begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   944
        if glLoadExtension('GL_EXT_framebuffer_object') then
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   945
        begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   946
            CreateFramebuffer(defaultFrame, depthv, texv);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   947
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   948
            AddFileLog('Using framebuffer for video recording.');
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   949
        end
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   950
        else if AuxBufNum > 0 then
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   951
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   952
            glDrawBuffer(GL_AUX0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   953
            glReadBuffer(GL_AUX0);
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   954
            AddFileLog('Using auxiliary buffer for video recording.');
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   955
        end
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   956
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   957
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   958
            glDrawBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   959
            glReadBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   960
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   961
        end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   962
    end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   963
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   964
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   965
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   966
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   967
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   968
    err := glewInit();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   969
    if err <> GLEW_OK then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   970
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   971
        WriteLnToConsole('Failed to initialize GLEW.');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   972
        halt;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   973
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   974
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   975
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   976
{$IFNDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   977
    if not Load_GL_VERSION_2_0 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   978
        halt;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   979
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   980
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   981
    shaderWater:= CompileProgram('water');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   982
    glUseProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   983
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   984
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   985
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   986
    shaderMain:= CompileProgram('default');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   987
    glUseProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   988
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   989
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   990
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   991
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   992
    uCurrentMVPLocation:= uMainMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   993
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   994
    Tint(255, 255, 255, 255);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   995
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   996
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   997
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   998
{$IFNDEF USE_S3D_RENDERING}
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   999
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1000
    begin
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1001
        // prepare left and right frame buffers and associated textures
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
  1002
        if glLoadExtension('GL_EXT_framebuffer_object') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1003
            begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1004
            CreateFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1005
            CreateFramebuffer(framer, depthr, texr);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1006
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
  1007
            // reset
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1008
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1009
            end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
  1010
        else
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
  1011
            cStereoMode:= smNone;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1012
    end;
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
  1013
{$ENDIF}
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
  1014
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1015
// set view port to whole window
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1016
glViewport(0, 0, cScreenWidth, cScreenHeight);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
  1017
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1018
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1019
    uMatrix.initModule;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1020
    hglMatrixMode(MATRIX_MODELVIEW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1021
    // prepare default translation/scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1022
    hglLoadIdentity();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1023
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1024
    hglTranslatef(0, -cScreenHeight / 2, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1025
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1026
    EnableTexture(True);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1027
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1028
    glEnableVertexAttribArray(aVertex);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1029
    glEnableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1030
    glGenBuffers(1, @vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1031
    glGenBuffers(1, @tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1032
    glGenBuffers(1, @cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1033
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1034
    glMatrixMode(GL_MODELVIEW);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1035
    // prepare default translation/scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1036
    glLoadIdentity();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1037
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1038
    glTranslatef(0, -cScreenHeight / 2, 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
  1039
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
  1040
    // disable/lower perspective correction (will not need it anyway)
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1041
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1042
    // disable dithering
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1043
    glDisable(GL_DITHER);
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3634
diff changeset
  1044
    // enable common states by default as they save a lot
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1045
    glEnable(GL_TEXTURE_2D);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1046
    glEnableClientState(GL_VERTEX_ARRAY);
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1047
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1048
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1049
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1050
    // enable alpha blending
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1051
    glEnable(GL_BLEND);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1052
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1053
    // disable/lower perspective correction (will not need it anyway)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1054
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1055
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1056
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1057
procedure EnableTexture(enable:Boolean);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1058
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1059
    if enable then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1060
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1061
    else
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1062
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1063
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1064
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1065
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1066
procedure SetTexCoordPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1067
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1068
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1069
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1070
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1071
    glEnableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1072
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1073
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1074
    glTexCoordPointer(2, GL_FLOAT, 0, p);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1075
    {$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1076
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1077
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1078
procedure SetVertexPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1079
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1080
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1081
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1082
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1083
    glEnableVertexAttribArray(aVertex);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1084
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1085
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1086
    glVertexPointer(2, GL_FLOAT, 0, p);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1087
    {$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1088
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1089
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1090
procedure SetColorPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1091
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1092
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1093
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1094
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1095
    glEnableVertexAttribArray(aColor);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1096
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1097
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1098
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1099
    {$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1100
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1101
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1102
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1103
procedure UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1104
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1105
    mvp: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1106
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1107
    //MatrixMultiply(mvp, mProjection, mModelview);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1108
    hglMVP(mvp);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1109
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1110
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1111
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1112
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1113
(*
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1114
procedure UpdateProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1115
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1116
    s: GLfloat;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1117
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1118
    s:=cScaleFactor;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1119
    mProjection[0,0]:= s/cScreenWidth; mProjection[0,1]:=  0.0;             mProjection[0,2]:=0.0; mProjection[0,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1120
    mProjection[1,0]:= 0.0;            mProjection[1,1]:= -s/cScreenHeight; mProjection[1,2]:=0.0; mProjection[1,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1121
    mProjection[2,0]:= 0.0;            mProjection[2,1]:=  0.0;             mProjection[2,2]:=1.0; mProjection[2,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1122
    mProjection[3,0]:= cStereoDepth;   mProjection[3,1]:=  s/2;             mProjection[3,2]:=0.0; mProjection[3,3]:=  1.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1123
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1124
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1125
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1126
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1127
    glMatrixMode(GL_PROJECTION);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1128
    glLoadMatrixf(@mProjection[0, 0]);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1129
    glMatrixMode(GL_MODELVIEW);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1130
    {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1131
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1132
*)
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1133
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1134
procedure SetScale(f: GLfloat);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1135
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1136
// leave immediately if scale factor did not change
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1137
    if f = cScaleFactor then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1138
        exit;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1139
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1140
    if f = cDefaultZoomLevel then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1141
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1142
        hglPopMatrix         // "return" to default scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1143
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1144
        glPopMatrix
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1145
{$ENDIF}
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1146
    else                    // other scaling
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1147
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1148
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1149
        hglPushMatrix;       // save default scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1150
        hglLoadIdentity;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1151
        hglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1152
        hglTranslatef(0, -cScreenHeight / 2, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1153
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1154
        glPushMatrix;       // save default scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1155
        glLoadIdentity;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
  1156
        glScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1157
        glTranslatef(0, -cScreenHeight / 2, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1158
{$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1159
        end;
2258
3dd028604cfd corrects a wrong binding
koda
parents: 2254
diff changeset
  1160
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1161
    cScaleFactor:= f;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1162
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1163
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1164
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1165
{$ENDIF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1166
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1167
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1168
procedure BeginWater;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1169
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1170
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1171
    glUseProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1172
    uCurrentMVPLocation:=uWaterMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1173
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1174
    glDisableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1175
    glEnableVertexAttribArray(aColor);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1176
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1177
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1178
    glEnableClientState(GL_COLOR_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1179
    {$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1180
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1181
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1182
procedure EndWater;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1183
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1184
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1185
    glUseProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1186
    uCurrentMVPLocation:=uMainMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1187
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1188
    glDisableVertexAttribArray(aColor);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1189
    glEnableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1190
    {$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1191
    glDisableClientState(GL_COLOR_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1192
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1193
    {$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1194
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1195
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1196
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1197
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1198
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1199
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
  1200
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1201
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1202
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1203
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1204
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1205
        WriteToConsole(msgLoading + 'progress sprite: ');
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1206
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifTransparent);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1207
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1208
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1209
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1210
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1211
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1212
        SDL_FreeSurface(texsurf);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1213
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1214
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1215
                GameLoading();
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3922
diff changeset
  1216
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1217
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
  1218
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1219
    TryDo(ProgrTex <> nil, 'Error - Progress Texure is nil!', true);
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
  1220
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1221
    glClear(GL_COLOR_BUFFER_BIT);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1222
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1223
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1224
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1225
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1226
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1227
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1228
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1229
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1230
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
  1231
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1232
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1233
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1234
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1235
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1236
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1237
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1238
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1239
begin
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1240
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1241
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1242
            GameLoaded();
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1243
    WriteLnToConsole('Freeing progress surface... ');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1244
    FreeTexture(ProgrTex);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1245
    ProgrTex:= nil;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
  1246
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1247
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1248
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
  1249
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1250
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1251
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1252
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1253
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1254
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1255
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1256
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
  1257
// make sure there is a caption as well as a sub caption - description is optional
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1258
if caption = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1259
    caption:= '???';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1260
if subcaption = '' then
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1261
    subcaption:= _S' ';
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
  1262
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1263
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1264
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1265
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1266
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1267
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1268
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1269
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1270
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1271
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1272
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
  1273
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
  1274
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1275
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1276
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1277
// get caption's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
  1278
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1279
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1280
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1281
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1282
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1283
// get sub caption's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
  1284
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1285
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1286
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1287
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1288
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1289
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1290
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1291
tmpdesc:= description;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1292
while tmpdesc <> '' do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1293
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1294
    tmpline:= tmpdesc;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1295
    SplitByChar(tmpline, tmpdesc, '|');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1296
    if tmpline <> '' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1297
        begin
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
  1298
        TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1299
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1300
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1301
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1302
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1303
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1304
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1305
if extra <> '' then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1306
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1307
    // get extra label's dimensions
6286
835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
parents: 6089
diff changeset
  1308
    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1309
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1310
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1311
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1312
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1313
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1314
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1315
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1316
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1317
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1318
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1319
TryDo(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1320
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1321
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1322
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1323
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1324
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1325
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1326
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1327
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1328
// render caption
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1329
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, caption);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1330
// render sub caption
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1331
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, subcaption);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1332
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1333
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1334
tmpdesc:= description;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1335
while tmpdesc <> '' do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1336
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1337
    tmpline:= tmpdesc;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1338
    SplitByChar(tmpline, tmpdesc, '|');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1339
    r2:= r;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1340
    if tmpline <> '' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1341
        begin
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1342
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, tmpline);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1343
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1344
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1345
        tmpline2:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1346
        SplitByChar(tmpline, tmpline2, ':');
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1347
        if tmpline2 <> _S'' then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1348
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, tmpline + ':');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1349
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1350
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1351
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1352
if extra <> '' then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1353
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, extra);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1354
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1355
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1356
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1357
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1358
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1359
SDL_FillRect(tmpsurf, @r, $ffffffff);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1360
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1361
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1362
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1363
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1364
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1365
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1366
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1367
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1368
    i: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1369
    extra: ansistring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1370
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1371
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1372
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1373
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1374
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1375
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1376
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1377
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1378
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1379
// free old texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1380
FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1381
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1382
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1383
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1384
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1385
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1386
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1387
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1388
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1389
// default (no extra text)
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1390
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1391
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1392
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1393
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1394
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1395
    extra:= trmsg[sidNotYetAvailable];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1396
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1397
    end
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1398
else if (Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1399
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1400
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1401
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1402
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1403
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1404
    begin
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1405
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1406
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1407
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1408
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1409
// render window and return the texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1410
WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1411
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1412
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1413
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1414
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1415
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1416
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1417
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1418
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1419
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1420
procedure FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1421
begin
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
  1422
// free the existing texture (if there is any)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1423
FreeTexture(WeaponTooltipTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1424
WeaponTooltipTex:= nil
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1425
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1426
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1427
{$IFDEF USE_VIDEO_RECORDING}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1428
{$IFDEF SDL13}
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1429
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1430
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1431
    // create hidden window
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1432
    SDLwindow:= SDL_CreateWindow('hedgewars (you don''t see this)',
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1433
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1434
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1435
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1436
    SDLTry(SDLwindow <> nil, true);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1437
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1438
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1439
{$ELSE}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1440
procedure InitOffscreenOpenGL;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1441
var ArgCount: LongInt;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1442
    PrgName: pchar;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1443
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1444
    ArgCount:= 1;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1445
    PrgName:= 'hwengine';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1446
    glutInit(@ArgCount, @PrgName);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1447
    glutInitWindowSize(cScreenWidth, cScreenHeight);
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1448
    glutCreateWindow('hedgewars (you don''t see this)'); // we don't need a window, but if this function is not called then OpenGL will not be initialized
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1449
    glutHideWindow();
7866
58d10edc5d21 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda
parents: 7754
diff changeset
  1450
    glutDisplayFunc(@SwapBuffers); // we don't need a callback, but it's required for GLUT3
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1451
    SetupOpenGL();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1452
end;
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1453
{$ENDIF} // SDL13
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1454
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1455
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1456
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1457
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1458
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1459
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5045
diff changeset
  1460
    {$IFDEF SDL13}x, y: LongInt;{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1461
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1462
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1463
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1464
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1465
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1466
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1467
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1468
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1469
    else cFullScreen:= s = '1';
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1470
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1471
    AddFileLog('Preparing to change video parameters...');
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1472
{$IFDEF SDL13}
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1473
    if SDLwindow = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1474
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1475
    if SDLPrimSurface = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1476
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1477
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1478
        // set window title
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7134
diff changeset
  1479
        {$IFNDEF SDL13}SDL_WM_SetCaption(_P'Hedgewars', nil);{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1480
        WriteToConsole('Init SDL_image... ');
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1481
        SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1482
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1483
        // load engine icon
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1484
    {$IFNDEF DARWIN}
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1485
        ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1486
        if ico <> nil then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1487
            begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1488
            SDL_WM_SetIcon(ico, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1489
            SDL_FreeSurface(ico)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1490
            end;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1491
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1492
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1493
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1494
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1495
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1496
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1497
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1498
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1499
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1500
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1501
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1502
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1503
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1504
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1505
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1506
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1507
        SetScale(cDefaultZoomLevel);
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
  1508
     {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1509
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1510
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1511
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1512
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1513
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1514
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1515
        AddFileLog('Freeing old primary surface...');
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1516
    {$IFNDEF SDL13}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1517
    {$IFNDEF WEBGL}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1518
        SDL_FreeSurface(SDLPrimSurface);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1519
        SDLPrimSurface:= nil;
7085
953a9d896df1 fix sdl13 build
Xeli
parents: 7049
diff changeset
  1520
    {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1521
    {$ENDIF}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1522
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1523
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1524
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1525
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1526
{$IFNDEF WIN32}
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1527
(* On a large number of testers machines, SDL default to software rendering when opengl attributes were set.
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1528
   These attributes were "set" after CreateWindow in .15, which probably did nothing.
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1529
   IMO we should rely on the gl_config defaults from SDL, and use SDL_GL_GetAttribute to possibly post warnings if any
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1530
   bad values are set.  *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1531
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1532
{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1533
{$IFDEF SDL13}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1534
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1535
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1536
    y:= SDL_WINDOWPOS_CENTERED_MASK;
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1537
    // SDL_WINDOW_RESIZABLE makes the window respond to rotation events on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1538
    flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1539
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1540
    {$IFDEF MOBILE}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1541
    if isPhone() then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1542
        SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1543
    // no need for borders on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1544
    flags:= flags or SDL_WINDOW_BORDERLESS;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1545
    {$ENDIF}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1546
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1547
    if SDLwindow = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1548
        if cFullScreen then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1549
            SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cOrigScreenWidth, cOrigScreenHeight, flags or SDL_WINDOW_FULLSCREEN)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1550
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1551
            SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, flags);
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1552
    SDLTry(SDLwindow <> nil, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1553
{$ELSE}
5670
e01f0b6f1969 enable window resizing (tested only on linux) - fix issue 103
koda
parents: 5662
diff changeset
  1554
    flags:= SDL_OPENGL or SDL_RESIZABLE;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1555
    if cFullScreen then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1556
        flags:= flags or SDL_FULLSCREEN;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1557
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1558
    if not cOnlyStats then
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1559
        begin
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1560
    {$IFDEF WIN32}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1561
        s:= SDL_getenv('SDL_VIDEO_CENTERED');
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1562
        SDL_putenv('SDL_VIDEO_CENTERED=1');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1563
    {$ENDIF}
8309
edcfb5e43245 bye bye cBits
koda
parents: 8204
diff changeset
  1564
        SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, 0, flags);
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1565
        SDLTry(SDLPrimSurface <> nil, true);
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1566
    {$IFDEF WIN32}SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));{$ENDIF}
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1567
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1568
{$ENDIF}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1569
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1570
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1571
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1572
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1573
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1574
        // clean the window from any previous content
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1575
        glClear(GL_COLOR_BUFFER_BIT);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1576
        if SuddenDeathDmg then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1577
            glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99)
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1578
        else if ((cReducedQuality and rqNoBackground) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1579
            glClearColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255, 0.99)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1580
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1581
            glClearColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255, 0.99);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1582
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1583
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1584
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1585
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1586
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1587
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1588
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1589
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1590
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1591
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1592
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1593
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1594
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1595
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1596
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1597
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1598
    cScaleFactor:= 2.0;
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1599
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1600
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1601
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1602
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1603
{$IFDEF WEBGL}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1604
    OpenGLSetupedBefore := false;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1605
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1606
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1607
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1608
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1609
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1610
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1611
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1612
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1613
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1614
        CountTexz[i] := nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1615
{$IFDEF SDL13}
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1616
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1617
    SDLGLcontext:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1618
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1619
    SDLPrimSurface:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1620
{$ENDIF}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1621
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1622
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1623
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1624
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1625
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1626
    glDeleteProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1627
    glDeleteProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1628
    glDeleteBuffers(1, @vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1629
    glDeleteBuffers(1, @tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1630
    glDeleteBuffers(1, @cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1631
{$ENDIF}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1632
    StoreRelease(false);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1633
    TTF_Quit();
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1634
{$IFDEF SDL13}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1635
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1636
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1637
{$ENDIF}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1638
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1639
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1640
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1641
procedure WarpMouse(x, y: Word); inline;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1642
begin
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1643
{$IFDEF SDL13}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1644
    SDL_WarpMouseInWindow(SDLwindow, x, y);
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1645
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1646
    x:= x; y:= y; // avoid hints
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1647
{$ENDIF}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1648
end;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1649
7866
58d10edc5d21 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda
parents: 7754
diff changeset
  1650
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1651
begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1652
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1653
        exit;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1654
{$IFDEF SDL13}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1655
    SDL_GL_SwapWindow(SDLwindow);
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1656
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1657
    SDL_GL_SwapBuffers();
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1658
{$ENDIF}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1659
end;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1660
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1661
end.