project_files/frontlib/net/netconn.h
author koda
Tue, 25 Dec 2012 04:45:22 +0100
branchwebgl
changeset 8330 aaefa587e277
parent 8262 f01702bfb764
child 10015 4feced261c68
permissions -rw-r--r--
update branch with default
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
8330
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     1
/*
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     2
 * Hedgewars, a free turn based strategy game
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     3
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     4
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     5
 * This program is free software; you can redistribute it and/or
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     6
 * modify it under the terms of the GNU General Public License
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     7
 * as published by the Free Software Foundation; either version 2
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     8
 * of the License, or (at your option) any later version.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
     9
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    10
 * This program is distributed in the hope that it will be useful,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    13
 * GNU General Public License for more details.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    14
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    15
 * You should have received a copy of the GNU General Public License
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    16
 * along with this program; if not, write to the Free Software
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    17
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    18
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    19
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    20
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    21
 * This file contains functions for communicating with a Hedgewars server to chat, prepare and play
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    22
 * rounds of Hedgewars.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    23
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    24
 * To use this, first create a netconn object by calling flib_netconn_create. This will start the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    25
 * connection to the game server (which might fail right away, the function returns null then). You
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    26
 * should also register your callback functions right at the start to ensure you don't miss any
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    27
 * callbacks.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    28
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    29
 * In order to allow the netconn to run, you should regularly call flib_netconn_tick(), which
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    30
 * performs network I/O and calls your callbacks on interesting events.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    31
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    32
 * When the connection is closed, you will receive the onDisconnect callback. This is the signal to
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    33
 * destroy the netconn and stop calling tick().
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    34
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    35
 * The connection process lasts from the time you create the netconn until you receive the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    36
 * onConnected callback (or onDisconnected in case something goes wrong). During that time, you
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    37
 * might receive the onNickTaken and onPasswordRequest callbacks; see their description for more
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    38
 * information on how to handle them. You could also receive other callbacks during connecting (e.g.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    39
 * about the room list), but it should be safe to ignore them.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    40
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    41
 * Once you are connected, you are in the lobby, and you can enter rooms and leave them again. The
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    42
 * room and lobby states have different protocols, so many commands only work in either one or the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    43
 * other. If you are in a room you might also be in a game, but most of the functions behave the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    44
 * same ingame as in a room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    45
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    46
 * The state changes from lobby to room when the server tells you that you just entered one, which
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    47
 * will also trigger the onEnterRoom callback. This usually happens in reply to either a joinRoom,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    48
 * createRoom or playerFollow command.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    49
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    50
 * The state changes back to lobby when the room is dissolved, when you are kicked from the room, or
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    51
 * when you actively leave the room using flib_netconn_send_leaveRoom. The first two events will
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    52
 * trigger the onLeaveRoom callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    53
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    54
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    55
#ifndef NETCONN_H_
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    56
#define NETCONN_H_
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    57
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    58
#include "../model/gamesetup.h"
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    59
#include "../model/scheme.h"
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    60
#include "../model/room.h"
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    61
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    62
#include <stddef.h>
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    63
#include <stdint.h>
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    64
#include <stdbool.h>
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    65
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    66
#define NETCONN_STATE_CONNECTING 0
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    67
#define NETCONN_STATE_LOBBY 1
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    68
#define NETCONN_STATE_ROOM 2
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    69
#define NETCONN_STATE_DISCONNECTED 10
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    70
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    71
#define NETCONN_DISCONNECT_NORMAL 0             //!< The connection was closed normally
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    72
#define NETCONN_DISCONNECT_SERVER_TOO_OLD 1     //!< The server has a lower protocol version than we do
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    73
#define NETCONN_DISCONNECT_AUTH_FAILED 2        //!< You sent a password with flib_netconn_send_password that was not accepted
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    74
#define NETCONN_DISCONNECT_CONNLOST 3           //!< The network connection was lost
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    75
#define NETCONN_DISCONNECT_INTERNAL_ERROR 100   //!< Something went wrong in frontlib itself
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    76
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    77
#define NETCONN_ROOMLEAVE_ABANDONED 0           //!< The room was closed because the chief left
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    78
#define NETCONN_ROOMLEAVE_KICKED 1              //!< You have been kicked from the room
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    79
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    80
#define NETCONN_MSG_TYPE_PLAYERINFO 0           //!< A response to flib_netconn_send_playerInfo
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    81
#define NETCONN_MSG_TYPE_SERVERMESSAGE 1        //!< The welcome message when connecting to the lobby
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    82
#define NETCONN_MSG_TYPE_WARNING 2              //!< A general warning message
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    83
#define NETCONN_MSG_TYPE_ERROR 3                //!< A general error message
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    84
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    85
#define NETCONN_MAPCHANGE_FULL 0
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    86
#define NETCONN_MAPCHANGE_MAP 1
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    87
#define NETCONN_MAPCHANGE_MAPGEN 2
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    88
#define NETCONN_MAPCHANGE_DRAWNMAP 3
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    89
#define NETCONN_MAPCHANGE_MAZE_SIZE 4
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    90
#define NETCONN_MAPCHANGE_TEMPLATE 5
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    91
#define NETCONN_MAPCHANGE_THEME 6
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    92
#define NETCONN_MAPCHANGE_SEED 7
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    93
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    94
typedef struct _flib_netconn flib_netconn;
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    95
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    96
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    97
 * Create a new netplay connection with these parameters.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    98
 * The path to the data directory must end with a path delimiter (e.g. C:\Games\Hedgewars\Data\)
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
    99
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   100
flib_netconn *flib_netconn_create(const char *playerName, const char *dataDirPath, const char *host, int port);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   101
void flib_netconn_destroy(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   102
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   103
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   104
 * Perform I/O operations and call callbacks if something interesting happens.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   105
 * Should be called regularly.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   106
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   107
void flib_netconn_tick(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   108
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   109
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   110
 * Are you currently the owner of this room? The return value only makes sense in
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   111
 * NETCONN_STATE_ROOM and NETCONN_STATE_INGAME states.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   112
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   113
bool flib_netconn_is_chief(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   114
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   115
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   116
 * Returns the playername. This is *probably* the one provided on creation, but if that name was
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   117
 * already taken, a different one could have been set by the onNickTaken callback or its default
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   118
 * implementation.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   119
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   120
const char *flib_netconn_get_playername(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   121
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   122
/**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   123
 * Generate a game setup from the current room state.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   124
 * Returns NULL if the room state does not contain enough information for a complete game setup,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   125
 * or if an error occurs.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   126
 *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   127
 * The new gamesetup must be destroyed with flib_gamesetup_destroy().
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   128
 */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   129
flib_gamesetup *flib_netconn_create_gamesetup(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   130
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   131
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   132
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   133
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   134
// Send functions needed when connecting and disconnecting
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   135
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   136
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   137
     * Request a different nickname.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   138
     * This function only makes sense in reaction to an onNickTaken callback, because the netconn
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   139
     * automatically requests the nickname you provide on creation, and once the server accepts the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   140
     * nickname it can no longer be changed.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   141
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   142
    int flib_netconn_send_nick(flib_netconn *conn, const char *nick);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   143
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   144
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   145
     * Send the password in reply to a password request.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   146
     * If the server does not accept the password, you will be disconnected
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   147
     * (NETCONN_DISCONNECT_AUTH_FAILED)
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   148
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   149
    int flib_netconn_send_password(flib_netconn *conn, const char *passwd);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   150
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   151
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   152
     * Tell the server that you want to leave. If successful, the server will disconnect you.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   153
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   154
    int flib_netconn_send_quit(flib_netconn *conn, const char *quitmsg);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   155
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   156
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   157
// Send functions that make sense both in the lobby and in rooms
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   158
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   159
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   160
     * Send a chat message. This message is either sent to the lobby or the room, depending on
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   161
     * whether you are in a room at the moment. The message is not echoed back to you.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   162
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   163
    int flib_netconn_send_chat(flib_netconn *conn, const char *chat);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   164
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   165
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   166
     * Kick a player. This has different meanings in the lobby and in a room;
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   167
     * In the lobby, it will kick the player from the server, and you need to be a server admin to
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   168
     * do it. In a room, it will kick the player from the room, and you need to be room chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   169
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   170
    int flib_netconn_send_kick(flib_netconn *conn, const char *playerName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   171
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   172
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   173
     * Request information about a player (e.g. current room, version, partial IP). If the action
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   174
     * succeeds, you will receive an onMessage callback with NETCONN_MSG_TYPE_PLAYERINFO containing
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   175
     * the requested information.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   176
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   177
    int flib_netconn_send_playerInfo(flib_netconn *conn, const char *playerName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   178
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   179
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   180
// Send functions that only make sense in the lobby
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   181
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   182
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   183
     * Request an update of the room list. Only makes sense when in lobby state.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   184
     * If the action succeeds, you will receive an onRoomlist callback containing the current room
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   185
     * data.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   186
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   187
    int flib_netconn_send_request_roomlist(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   188
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   189
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   190
     * Join a room as guest (not chief). Only makes sense when in lobby state. If the action
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   191
     * succeeds, you will receive an onEnterRoom callback with chief=false followed by other
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   192
     * callbacks with current room information.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   193
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   194
    int flib_netconn_send_joinRoom(flib_netconn *conn, const char *room);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   195
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   196
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   197
     * Follow a player. Only valid in the lobby. If the player is in a room (or in a game), this
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   198
     * command is analogous to calling flib_netconn_send_joinRoom with that room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   199
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   200
    int flib_netconn_send_playerFollow(flib_netconn *conn, const char *playerName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   201
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   202
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   203
     * Create and join a new room. Only makes sense when in lobby state. If the action succeeds,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   204
     * you will receive an onEnterRoom callback with chief=true.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   205
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   206
    int flib_netconn_send_createRoom(flib_netconn *conn, const char *room);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   207
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   208
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   209
     * Ban a player. The scope of this ban depends on whether you are in a room or in the lobby.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   210
     * In a room, you need to be the room chief, and the ban will apply to the room only. In the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   211
     * lobby, you need to be server admin to ban someone, and the ban applies to the entire server.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   212
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   213
    int flib_netconn_send_ban(flib_netconn *conn, const char *playerName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   214
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   215
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   216
     * Does something administrator-y. At any rate you need to be an administrator and in the lobby
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   217
     * to use this command.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   218
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   219
    int flib_netconn_send_clearAccountsCache(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   220
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   221
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   222
     * Sets a server variable to the indicated value. Only makes sense if you are server admin and
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   223
     * in the lobby. Known variables are MOTD_NEW, MOTD_OLD and LATEST_PROTO. MOTD_OLD is shown to
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   224
     * players with older protocol versions, to inform them that they might want to update.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   225
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   226
    int flib_netconn_send_setServerVar(flib_netconn *conn, const char *name, const char *value);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   227
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   228
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   229
     * Queries all server variables. Only makes sense if you are server admin and in the lobby.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   230
     * If the action succeeds, you will receive several onServerVar callbacks with the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   231
     * current values of all server variables.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   232
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   233
    int flib_netconn_send_getServerVars(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   234
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   235
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   236
// Send functions that only make sense in a room
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   237
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   238
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   239
     * Leave the room for the lobby. Only makes sense in room state. msg can be NULL if you don't
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   240
     * want to send a message. The server always accepts a part command, so once you send it off,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   241
     * you can just assume that you are back in the lobby.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   242
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   243
    int flib_netconn_send_leaveRoom(flib_netconn *conn, const char *msg);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   244
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   245
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   246
     * Change your "ready" status in the room. Only makes sense when in room state. If the action
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   247
     * succeeds, you will receive an onClientFlags callback containing the change.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   248
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   249
    int flib_netconn_send_toggleReady(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   250
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   251
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   252
     * Add a team to the current room. Apart from the "fixed" team information, this also includes
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   253
     * the color, but not the number of hogs. Only makes sense when in room state. If the action
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   254
     * succeeds, you will receive an onTeamAccepted callback with the name of the team.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   255
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   256
     * Notes: Technically, sending a color here is the only way for a non-chief to set the color of
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   257
     * her own team. The server remembers this color and even generates a separate teamColor message
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   258
     * to inform everyone of it. However, at the moment the frontends generally override this color
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   259
     * with one they choose themselves in order to deal with unfortunate behavior of the QtFrontend,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   260
     * which always sends color index 0 when adding a team but thinks that the team has a random
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   261
     * color. The chief always sends a new color in order to bring the QtFrontend back into sync.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   262
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   263
    int flib_netconn_send_addTeam(flib_netconn *conn, const flib_team *team);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   264
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   265
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   266
     * Remove the team with the name teamname. Only makes sense when in room state.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   267
     * The server does not send a reply on success.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   268
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   269
    int flib_netconn_send_removeTeam(flib_netconn *conn, const char *teamname);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   270
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   271
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   272
// Send functions that only make sense in a room and if you are room chief
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   273
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   274
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   275
     * Rename the current room. Only makes sense in room state and if you are chief. If the action
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   276
     * succeeds, you (and everyone else on the server) will receive an onRoomUpdate message
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   277
     * containing the change.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   278
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   279
    int flib_netconn_send_renameRoom(flib_netconn *conn, const char *roomName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   280
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   281
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   282
     * Set the number of hogs for a team. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   283
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   284
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   285
    int flib_netconn_send_teamHogCount(flib_netconn *conn, const char *teamname, int hogcount);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   286
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   287
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   288
     * Set the teamcolor of a team. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   289
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   290
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   291
    int flib_netconn_send_teamColor(flib_netconn *conn, const char *teamname, int colorIndex);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   292
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   293
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   294
     * Set the weaponset for the room. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   295
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   296
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   297
    int flib_netconn_send_weaponset(flib_netconn *conn, const flib_weaponset *weaponset);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   298
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   299
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   300
     * Set the map for the room. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   301
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   302
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   303
    int flib_netconn_send_map(flib_netconn *conn, const flib_map *map);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   304
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   305
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   306
     * Set the mapname. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   307
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   308
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   309
    int flib_netconn_send_mapName(flib_netconn *conn, const char *mapName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   310
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   311
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   312
     * Set the map generator (regular, maze, drawn, named). Only makes sense in room state and if
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   313
     * you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   314
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   315
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   316
    int flib_netconn_send_mapGen(flib_netconn *conn, int mapGen);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   317
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   318
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   319
     * Set the map template for regular maps. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   320
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   321
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   322
    int flib_netconn_send_mapTemplate(flib_netconn *conn, int templateFilter);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   323
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   324
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   325
     * Set the maze template (maze size) for mazes. Only makes sense in room state and if you are
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   326
     * chief. The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   327
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   328
    int flib_netconn_send_mapMazeSize(flib_netconn *conn, int mazeSize);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   329
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   330
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   331
     * Set the seed for the map. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   332
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   333
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   334
    int flib_netconn_send_mapSeed(flib_netconn *conn, const char *seed);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   335
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   336
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   337
     * Set the theme for the map. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   338
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   339
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   340
    int flib_netconn_send_mapTheme(flib_netconn *conn, const char *theme);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   341
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   342
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   343
     * Set the draw data for the drawn map. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   344
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   345
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   346
    int flib_netconn_send_mapDrawdata(flib_netconn *conn, const uint8_t *drawData, size_t size);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   347
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   348
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   349
     * Set the script (game style). Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   350
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   351
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   352
    int flib_netconn_send_script(flib_netconn *conn, const char *scriptName);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   353
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   354
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   355
     * Set the scheme. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   356
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   357
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   358
    int flib_netconn_send_scheme(flib_netconn *conn, const flib_scheme *scheme);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   359
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   360
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   361
     * Signal that you want to start the game. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   362
     * The server will check whether all players are ready and whether it believes the setup makes
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   363
     * sense (e.g. more than one clan). If the server is satisfied, you will receive an onRunGame
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   364
     * callback (all other clients in the room are notified the same way). Otherwise the server
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   365
     * might answer with a warning, or might not answer at all.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   366
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   367
    int flib_netconn_send_startGame(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   368
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   369
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   370
     * Allow/forbid players to join the room. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   371
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   372
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   373
    int flib_netconn_send_toggleRestrictJoins(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   374
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   375
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   376
     * Allow/forbid adding teams to the room. Only makes sense in room state and if you are chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   377
     * The server does not send a reply.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   378
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   379
    int flib_netconn_send_toggleRestrictTeams(flib_netconn *conn);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   380
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   381
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   382
// Send functions that are only needed for running a game
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   383
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   384
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   385
     * Send a teamchat message, forwarded from the engine. Only makes sense ingame.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   386
     * The server does not send a reply. In contrast to a Chat message, the server
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   387
     * automatically converts this into an engine message and passes it on to the other
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   388
     * clients.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   389
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   390
    int flib_netconn_send_teamchat(flib_netconn *conn, const char *msg);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   391
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   392
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   393
     * Send an engine message. Only makes sense when ingame. In a networked game, you have to pass
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   394
     * all the engine messages from the engine here, and they will be spread to all other clients
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   395
     * in the game to keep the game in sync.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   396
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   397
    int flib_netconn_send_engineMessage(flib_netconn *conn, const uint8_t *message, size_t size);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   398
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   399
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   400
     * Inform the server that the round has ended. Call this when the engine has disconnected,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   401
     * passing 1 if the round ended normally, 0 otherwise.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   402
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   403
    int flib_netconn_send_roundfinished(flib_netconn *conn, bool withoutError);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   404
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   405
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   406
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   407
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   408
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   409
// Callbacks that are important for connecting/disconnecting
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   410
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   411
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   412
     * onNickTaken is called when connecting to the server, if it turns out that there is already a
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   413
     * player with the same nick.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   414
     * In order to proceed, a new nickname needs to be sent to the server using
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   415
     * flib_netconn_send_nick() (or of course you can bail out and send a QUIT).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   416
     * If you don't set a callback, the netconn will automatically react by generating a new name.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   417
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   418
    void flib_netconn_onNickTaken(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   419
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   420
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   421
     * When connecting with a registered nickname, the server will ask for a password before
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   422
     * admitting you in. This callback is called when that happens. As a reaction, you can send the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   423
     * password using flib_netconn_send_password. If you don't register a callback, the default
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   424
     * behavior is to just quit in a way that will cause a disconnect with
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   425
     * NETCONN_DISCONNECT_AUTH_FAILED.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   426
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   427
     * You can't just choose a new nickname when you receive this callback, because at that point
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   428
     * the server has already accepted your nick.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   429
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   430
    void flib_netconn_onPasswordRequest(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   431
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   432
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   433
     * This is called when the server has accepted our nickname (and possibly password) and we have
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   434
     * entered the lobby.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   435
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   436
    void flib_netconn_onConnected(flib_netconn *conn, void (*callback)(void *context), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   437
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   438
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   439
     * This is always the last callback (unless the netconn is destroyed early), and the netconn
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   440
     * should be destroyed when it is received. The reason for the disconnect is passed as one of
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   441
     * the NETCONN_DISCONNECT_ constants. Sometimes a message is included as well, but that
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   442
     * parameter might also be NULL.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   443
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   444
    void flib_netconn_onDisconnected(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   445
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   446
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   447
// Callbacks that make sense in most situations
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   448
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   449
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   450
     * Callback for several informational messages that should be displayed to the user
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   451
     * (e.g. in the chat window), but do not require a reaction. If a game is running, you might
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   452
     * want to redirect some of these messages to the engine as well so the user will see them.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   453
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   454
    void flib_netconn_onMessage(flib_netconn *conn, void (*callback)(void *context, int msgtype, const char *msg), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   455
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   456
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   457
     * We received a chat message. Where this message belongs depends on the current state
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   458
     * (lobby/room). If a game is running the message should be passed to the engine.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   459
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   460
    void flib_netconn_onChat(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *msg), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   461
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   462
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   463
     * Callbacks for incremental room list updates. They will fire whenever these events occur,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   464
     * even before you first query the actual roomlist - so be sure not to blindly reference your
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   465
     * room list in these callbacks. The server currently only sends updates when a room changes
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   466
     * its name, so in order to update other room information you need to query the roomlist again
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   467
     * (see send_request_roomlist / onRoomlist).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   468
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   469
    void flib_netconn_onRoomAdd(flib_netconn *conn, void (*callback)(void *context, const flib_room *room), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   470
    void flib_netconn_onRoomDelete(flib_netconn *conn, void (*callback)(void *context, const char *name), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   471
    void flib_netconn_onRoomUpdate(flib_netconn *conn, void (*callback)(void *context, const char *oldName, const flib_room *room), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   472
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   473
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   474
     * Callbacks for players joining or leaving the lobby. In contrast to the roomlist updates, you
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   475
     * will get a JOIN callback for every player already on the server when you join (and there is
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   476
     * no direct way to query the current playerlist)
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   477
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   478
     * NOTE: partMessage may be NULL.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   479
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   480
    void flib_netconn_onLobbyJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   481
    void flib_netconn_onLobbyLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   482
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   483
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   484
     * This is called when the server informs us that one or more flags associated with a
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   485
     * player/client have changed.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   486
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   487
     * nick is the name of the player, flags is a string containing one character for each modified
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   488
     * flag (see below), and newFlagState signals whether the flags should be set to true or false.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   489
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   490
     * Some of these flags are important for protocol purposes (especially if they are set for you)
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   491
     * while others are just informational. Also, some flags are only relevant for players who are
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   492
     * in the same room as you, and the server will not inform you if they change for others.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   493
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   494
     * These are the currently known/used flags:
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   495
     * a: Server admin. Always updated.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   496
     * h: Room chief. Updated when in the same room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   497
     * r: Ready to play. Updated when in the same room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   498
     * u: Registered user. Always updated.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   499
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   500
     * The server tells us the 'a' and 'u' flags for all players when we first join the lobby, and
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   501
     * also tells us the 'r' and 'h' flags when we join or create a room. It assumes that all flags
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   502
     * are initially false, so it will typically only tell you to set certain flags to true when
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   503
     * transmitting the initial states. Reset the 'h' and 'r' flags to false when leaving a room,
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   504
     * or when entering room state, to arrive at the right state for each player.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   505
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   506
     * The room chief state of yourself is particularly important because it determines whether you
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   507
     * can modify settings of the current room. Generally, when you create a room you start out
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   508
     * being room chief, and when you join an existing room you are not. However, if the original
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   509
     * chief leaves a room, the server can choose a new chief, and if that happens the chief flag
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   510
     * will be transferred to someone else.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   511
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   512
    void flib_netconn_onClientFlags(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *flags, bool newFlagState), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   513
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   514
// Callbacks that happen only in response to specific requests
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   515
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   516
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   517
     * Response to flib_netconn_send_request_roomlist().
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   518
     * The rooms array contains the current state of all rooms on the server.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   519
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   520
    void flib_netconn_onRoomlist(flib_netconn *conn, void (*callback)(void *context, const flib_room **rooms, int roomCount), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   521
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   522
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   523
     * Response to flib_netconn_send_joinRoom, flib_netconn_send_playerFollow or
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   524
     * flib_netconn_send_createRoom.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   525
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   526
     * You just left the lobby and entered a room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   527
     * If chief is true, you can and should send a full configuration for the room now. This
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   528
     * consists of ammo, scheme, script and map, where map apparently has to come last.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   529
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   530
    void flib_netconn_onEnterRoom(flib_netconn *conn, void (*callback)(void *context, bool chief), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   531
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   532
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   533
     * Response to flib_netconn_send_addTeam.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   534
     * The server might reject your team for several reasons, e.g. because it has the same name as
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   535
     * an existing team, or because the room chief restricted adding new teams. If the team is
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   536
     * accepted by the server, this callback is fired.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   537
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   538
     * If you are the room chief, you are expected to provide the hog count for your own team now
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   539
     * using flib_netconn_send_teamHogCount. The color of the team is already set to the one you
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   540
     * provided in addTeam.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   541
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   542
    void flib_netconn_onTeamAccepted(flib_netconn *conn, void (*callback)(void *context, const char *team), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   543
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   544
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   545
     * When you query the server vars with flib_netconn_send_getServerVars (only works as admin),
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   546
     * the server replies with a list of them. This callback is called for each entry in that list.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   547
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   548
    void flib_netconn_onServerVar(flib_netconn *conn, void (*callback)(void *context, const char *name, const char *value), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   549
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   550
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   551
// Callbacks that are only relevant in a room
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   552
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   553
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   554
     * You just left a room and entered the lobby again.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   555
     * reason is one of the NETCONN_ROOMLEAVE_ constants (usually a kick).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   556
     * This will not be called when you actively leave a room using PART.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   557
     * Don't confuse with onRoomLeave, which indicates that *someone else* left the room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   558
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   559
    void flib_netconn_onLeaveRoom(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   560
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   561
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   562
     * Someone joined or left the room you are currently in.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   563
     * Analogous to onLobbyJoin/leave, you will receive the join callback for all players that are
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   564
     * already in the room when you join, including for yourself (this is actually how it is
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   565
     * determined that you joined a room).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   566
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   567
     * However, you will *not* receive onRoomLeave messages for everyone when you leave the room.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   568
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   569
    void flib_netconn_onRoomJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   570
    void flib_netconn_onRoomLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   571
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   572
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   573
     * A new team was added to the room. The person who adds a team does NOT receive this callback
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   574
     * (he gets onTeamAccepted instead).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   575
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   576
     * The team does not contain bindings, stats, weaponset, color or the number of hogs (but it is
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   577
     * assumed to be the default of 4).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   578
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   579
     * If you receive this message and you are the room chief, you may want to send a color and hog
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   580
     * count for this team using flib_netconn_send_teamHogCount / teamColor for QtFrontend
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   581
     * compatibility.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   582
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   583
     * The server currently sends another message with the color of the team to the same recipients
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   584
     * as this teamAdd message, which will trigger an onTeamColorChanged callback. See the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   585
     * description of flib_netconn_send_addTeam for more information.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   586
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   587
    void flib_netconn_onTeamAdd(flib_netconn *conn, void (*callback)(void *context, const flib_team *team), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   588
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   589
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   590
     * A team was removed from the room. The person who removed the team will not receive this
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   591
     * callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   592
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   593
    void flib_netconn_onTeamDelete(flib_netconn *conn, void (*callback)(void *context, const char *teamname), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   594
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   595
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   596
     * The number of hogs in a team has been changed by the room chief. If you are the chief and
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   597
     * change the number of hogs yourself, you will not receive this callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   598
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   599
    void flib_netconn_onHogCountChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int hogs), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   600
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   601
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   602
     * The color of a team has been set or changed. The client who set or changed the color will
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   603
     * not receive this callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   604
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   605
     * Normally, only the chief can change the color of a team. However, this message is also
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   606
     * generated when a team is added, so you can receive it even as chief.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   607
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   608
    void flib_netconn_onTeamColorChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int colorIndex), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   609
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   610
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   611
     * The room chief has changed the game scheme (or you just joined a room).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   612
     * You will not receive this callback if you changed the scheme yourself.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   613
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   614
    void flib_netconn_onSchemeChanged(flib_netconn *conn, void (*callback)(void *context, const flib_scheme *scheme), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   615
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   616
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   617
     * The room chief has changed the map (or you just joined a room). Only non-chiefs receive these
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   618
     * messages.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   619
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   620
     * To reduce the number of callback functions, the netconn keeps track of the current map
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   621
     * settings and always passes the entire current map config, but informs the callee about what
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   622
     * has changed (see the NETCONN_MAPCHANGE_ constants).
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   623
     *
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   624
     * Caution: Due to the way the protocol works, the map might not be complete at this point if it
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   625
     * is a hand-drawn map, because the "full" map config does not include the drawn map data.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   626
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   627
    void flib_netconn_onMapChanged(flib_netconn *conn, void (*callback)(void *context, const flib_map *map, int changetype), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   628
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   629
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   630
     * The room chief has changed the game style (or you just joined a room). If you are the chief
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   631
     * and change the style yourself, you will not receive this callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   632
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   633
    void flib_netconn_onScriptChanged(flib_netconn *conn, void (*callback)(void *context, const char *script), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   634
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   635
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   636
     * The room chief has changed the weaponset (or you just joined a room). If you are the chief
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   637
     * and change the weaponset yourself, you will not receive this callback.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   638
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   639
    void flib_netconn_onWeaponsetChanged(flib_netconn *conn, void (*callback)(void *context, const flib_weaponset *weaponset), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   640
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   641
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   642
     * The game is starting. Fire up the engine and join in!
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   643
     * You can let the netconn generate the right game setup using flib_netconn_create_gamesetup
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   644
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   645
    void flib_netconn_onRunGame(flib_netconn *conn, void (*callback)(void *context), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   646
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   647
    /**
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   648
     * You are in a room, a game is in progress, and the server is sending you the new input for the
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   649
     * engine to keep up to date with the current happenings. Pass it on to the engine using
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   650
     * flib_gameconn_send_enginemsg.
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   651
     */
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   652
    void flib_netconn_onEngineMessage(flib_netconn *conn, void (*callback)(void *context, const uint8_t *message, size_t size), void *context);
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   653
aaefa587e277 update branch with default
koda
parents: 8262
diff changeset
   654
#endif