author | vitiv <nikita.utiu@gmail.com> |
Thu, 03 Jan 2013 15:58:23 +0200 | |
changeset 8352 | ab7f22530ae0 |
parent 8328 | 03684c667664 |
child 8330 | aaefa587e277 |
child 8353 | c23bd7ee9a5e |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#ifndef HWFORM_H |
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#define HWFORM_H |
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||
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#include <QMainWindow> |
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#include <QStack> |
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#include <QTime> |
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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#include <QPointer> |
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#include <QPropertyAnimation> |
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#include <QUrl> |
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#include <QNetworkReply> |
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#include <QNetworkRequest> |
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#include <QNetworkAccessManager> |
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#include "netserver.h" |
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#include "game.h" |
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#include "ui_hwform.h" |
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moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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#include "SDLInteraction.h" |
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#include "bgwidget.h" |
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#ifdef __APPLE__ |
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added a utility that warns the user to install hedgewars when it's run from the diskimage
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#include "InstallController.h" |
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added a utility that warns the user to install hedgewars when it's run from the diskimage
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#endif |
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added a utility that warns the user to install hedgewars when it's run from the diskimage
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class HWGame; |
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class HWTeam; |
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class HWNamegen; |
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class HWNewNet; |
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class GameUIConfig; |
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class HWNetRegisterServer; |
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class QCloseEvent; |
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class AmmoSchemeModel; |
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Have game beep when someone joins lobby/room. Controlled by Sound option
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class QSettings; |
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Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
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class QSignalMapper; |
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|
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Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
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extern bool frontendEffects; |
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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extern QString playerHash; |
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class HWForm : public QMainWindow |
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{ |
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Q_OBJECT |
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public: |
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HWForm(QWidget *parent = 0, QString styleSheet = ""); |
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Ui_HWForm ui; |
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static GameUIConfig * config; |
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void updateXfire(); |
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void PlayDemoQuick(const QString & demofilename); |
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void exit(); |
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void setButtonDescription(QString desc); |
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void backDescription(); |
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void GoToVideos(); |
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private slots: |
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void GoToSaves(); |
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void GoToDemos(); |
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void GoToNet(); |
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void GoToSelectWeapon(); |
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void GoToSelectWeaponSet(int index); |
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void GoToSelectNewWeapon(); |
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void GoToScheme(int index); |
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void GoToEditScheme(); |
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void GoToNewScheme(); |
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void GoToPage(int id); |
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void GoBack(); |
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void OpenSnapshotFolder(); |
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QString getDemoArguments(); |
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void AssociateFiles(); |
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void btnExitPressed(); |
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void IntermediateSetup(); |
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void NewTeam(); |
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void EditTeam(const QString & teamName); |
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void AfterTeamEdit(); |
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void DeleteTeam(const QString & teamName); |
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void DeleteScheme(); |
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void DeleteWeaponSet(); |
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void SimpleGame(); |
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void PlayDemo(); |
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void startTraining(const QString&); |
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void StartCampaign(); |
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void NetConnect(); |
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void NetConnectServer(const QString & host, quint16 port); |
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void NetConnectOfficialServer(); |
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void NetStartServer(); |
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void NetDisconnect(); |
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void NetConnected(); |
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void NetError(const QString & errmsg); |
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void NetWarning(const QString & wrnmsg); |
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void NetGameEnter(); |
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void NetPassword(const QString & nick); |
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void NetNickRegistered(const QString & nick); |
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Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
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void NetNickNotRegistered(const QString & nick); |
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void NetNickTaken(const QString & nick); |
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void NetAuthFailed(); |
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Patched login dialog bugs, added retry dialogs
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bool RetryDialog(const QString & title, const QString & label); |
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void NetTeamAccepted(const QString& team); |
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void AddNetTeam(const HWTeam& team); |
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void RemoveNetTeam(const HWTeam& team); |
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void StartMPGame(); |
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void GameStateChanged(GameState gameState); |
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void ForcedDisconnect(const QString & reason); |
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void ShowErrorMessage(const QString &); |
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void GetRecord(RecordType type, const QByteArray & record); |
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void CreateNetGame(); |
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void UpdateWeapons(); |
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void onFrontendFullscreen(bool value); |
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void onFrontendEffects(bool value); |
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void Music(bool checked); |
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void UpdateCampaignPage(int index); |
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void UpdateCampaignPageProgress(int index); |
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void InitCampaignPage(); |
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//Starts the transmission process for the feedback |
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void SendFeedback(); |
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//Called after submitting new feedback |
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void finishedSlot(QNetworkReply* reply); |
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void NetGameChangeStatus(bool isMaster); |
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void NetGameMaster(); |
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void NetGameSlave(); |
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void AsyncNetServerStart(); |
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void NetLeftRoom(const QString & reason); |
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void selectFirstNetScheme(); |
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void saveDemoWithCustomName(); |
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private: |
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void _NetConnect(const QString & hostName, quint16 port, QString nick); |
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void UpdateTeamsLists(); |
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void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo); |
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void closeEvent(QCloseEvent *event); |
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void CustomizePalettes(); |
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void resizeEvent(QResizeEvent * event); |
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//void keyReleaseEvent(QKeyEvent *event); |
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enum PageIDs |
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{ |
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ID_PAGE_SETUP_TEAM , |
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ID_PAGE_SETUP , |
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ID_PAGE_MULTIPLAYER , |
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ID_PAGE_DEMOS , |
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ID_PAGE_NET , |
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ID_PAGE_NETGAME , |
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ID_PAGE_INFO , |
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ID_PAGE_MAIN , |
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ID_PAGE_GAMESTATS , |
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ID_PAGE_SINGLEPLAYER , |
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ID_PAGE_TRAINING , |
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ID_PAGE_SELECTWEAPON , |
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ID_PAGE_NETSERVER , |
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ID_PAGE_INGAME , |
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ID_PAGE_ROOMSLIST , |
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ID_PAGE_CONNECTING , |
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ID_PAGE_SCHEME , |
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ID_PAGE_ADMIN , |
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ID_PAGE_CAMPAIGN , |
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ID_PAGE_DRAWMAP , |
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ID_PAGE_DATADOWNLOAD , |
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ID_PAGE_FEEDBACK , |
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ID_PAGE_VIDEOS , |
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MAX_PAGE |
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}; |
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QPointer<HWGame> game; |
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QPointer<HWNetServer> pnetserver; |
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QPointer<HWNetRegisterServer> pRegisterServer; |
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QPointer<HWTeam> editedTeam; |
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QPointer<HWNewNet> hwnet; |
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HWNamegen * namegen; |
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AmmoSchemeModel * ammoSchemeModel; |
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QStack<int> PagesStack; |
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QTime eggTimer; |
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BGWidget * wBackground; |
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QSignalMapper * pageSwitchMapper; |
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QByteArray m_lastDemo; |
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QNetworkAccessManager * nam; |
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QPropertyAnimation *animationNewSlide; |
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QPropertyAnimation *animationOldSlide; |
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QPropertyAnimation *animationNewOpacity; |
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QPropertyAnimation *animationOldOpacity; |
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#ifdef __APPLE__ |
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InstallController * panel; |
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#endif |
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void OnPageShown(quint8 id, quint8 lastid=0); |
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}; |
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#endif |