author  unc0rr 
Sat, 10 May 2008 16:26:53 +0000  
changeset 925  c20156328529 
parent 924  227f9fcdc2f4 
child 928  b9064b48b001 
permissions  rwrr 
4  1 
(* 
2 
* Hedgewars, a wormslike game 

883  3 
* Copyright (c) 20042008 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
procedure doStepDrowningGear(Gear: PGear); forward; 

20 

21 
function CheckGearDrowning(Gear: PGear): boolean; 

22 
begin 

498  23 
if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then 
4  24 
begin 
351  25 
CheckGearDrowning:= true; 
26 
Gear^.State:= gstDrowning; 

27 
Gear^.doStep:= @doStepDrowningGear; 

28 
PlaySound(sndSplash, false) 

29 
end else 

30 
CheckGearDrowning:= false 

4  31 
end; 
32 

33 
procedure CheckCollision(Gear: PGear); 

34 
begin 

351  35 
if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)) 
36 
then Gear^.State:= Gear^.State or gstCollision 

37 
else Gear^.State:= Gear^.State and not gstCollision 

4  38 
end; 
39 

40 
procedure CheckHHDamage(Gear: PGear); 

522  41 
var dmg: Longword; 
4  42 
begin 
522  43 
if _0_4 < Gear^.dY then 
44 
begin 

45 
dmg:= 1 + hwRound((hwAbs(Gear^.dY)  _0_4) * 70); 

46 
inc(Gear^.Damage, dmg); 

47 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, dmg, Gear); 

48 
end 

4  49 
end; 
50 

51 
//////////////////////////////////////////////////////////////////////////////// 

52 
//////////////////////////////////////////////////////////////////////////////// 

53 
procedure CalcRotationDirAngle(Gear: PGear); 

776
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Convert the rest of rotated sprites to be rotated by OpenGL
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54 
var dAngle: real; 
4  55 
begin 
776
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Convert the rest of rotated sprites to be rotated by OpenGL
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56 
dAngle:= (hwAbs(Gear^.dX) + hwAbs(Gear^.dY)).QWordValue / $80000000; 
351  57 
if not Gear^.dX.isNegative then Gear^.DirAngle:= Gear^.DirAngle + dAngle 
58 
else Gear^.DirAngle:= Gear^.DirAngle  dAngle; 

776
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Convert the rest of rotated sprites to be rotated by OpenGL
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59 
if Gear^.DirAngle < 0 then Gear^.DirAngle:= Gear^.DirAngle + 360 
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
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60 
else if 360 < Gear^.DirAngle then Gear^.DirAngle:= Gear^.DirAngle  360 
4  61 
end; 
62 

63 
//////////////////////////////////////////////////////////////////////////////// 

64 
procedure doStepDrowningGear(Gear: PGear); 

65 
begin 

66 
AllInactive:= false; 

351  67 
Gear^.Y:= Gear^.Y + cDrownSpeed; 
68 
if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear) 

4  69 
end; 
70 

71 
//////////////////////////////////////////////////////////////////////////////// 

72 
procedure doStepFallingGear(Gear: PGear); 

542  73 
var isFalling: boolean; 
4  74 
begin 
503  75 
Gear^.State:= Gear^.State and not gstCollision; 
76 

77 
if Gear^.dY.isNegative then 

4  78 
begin 
542  79 
isFalling:= true; 
503  80 
if TestCollisionYwithGear(Gear, 1) then 
81 
begin 

82 
Gear^.dX:= Gear^.dX * Gear^.Friction; 

83 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

84 
Gear^.State:= Gear^.State or gstCollision 

85 
end 

86 
end else 

87 
if TestCollisionYwithGear(Gear, 1) then 

88 
begin 

542  89 
isFalling:= false; 
503  90 
Gear^.dX:= Gear^.dX * Gear^.Friction; 
91 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

92 
Gear^.State:= Gear^.State or gstCollision 

542  93 
end else isFalling:= true; 
503  94 

351  95 
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then 
4  96 
begin 
351  97 
Gear^.dX:=  Gear^.dX * Gear^.Elasticity; 
924  98 
Gear^.dY:= Gear^.dY * Gear^.Elasticity; 
351  99 
Gear^.State:= Gear^.State or gstCollision 
4  100 
end; 
503  101 

542  102 
if isFalling then Gear^.dY:= Gear^.dY + cGravity; 
503  103 

351  104 
Gear^.X:= Gear^.X + Gear^.dX; 
105 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  106 
CheckGearDrowning(Gear); 
503  107 
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and 
542  108 
(not isFalling) then Gear^.State:= Gear^.State and not gstMoving 
109 
else Gear^.State:= Gear^.State or gstMoving 

4  110 
end; 
111 

112 
//////////////////////////////////////////////////////////////////////////////// 

113 
procedure doStepBomb(Gear: PGear); 

371  114 
var i: LongInt; 
919  115 
dX, dY: hwFloat; 
4  116 
begin 
117 
AllInactive:= false; 

118 
doStepFallingGear(Gear); 

351  119 
dec(Gear^.Timer); 
120 
if Gear^.Timer = 0 then 

4  121 
begin 
351  122 
case Gear^.Kind of 
123 
gtAmmo_Bomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

78  124 
gtClusterBomb: begin 
915  125 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound); 
78  126 
for i:= 0 to 4 do 
919  127 
begin 
128 
dX:= rndSign(GetRandom * _0_1); 

129 
dY:= (GetRandom  _3) * _0_08; 

130 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 0); 

131 
end 

78  132 
end 
133 
end; 

4  134 
DeleteGear(Gear); 
135 
exit 

136 
end; 

137 
CalcRotationDirAngle(Gear); 

351  138 
if (Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then PlaySound(sndGrenadeImpact, false) 
4  139 
end; 
140 

78  141 
procedure doStepCluster(Gear: PGear); 
142 
begin 

143 
AllInactive:= false; 

144 
doStepFallingGear(Gear); 

351  145 
if (Gear^.State and gstCollision) <> 0 then 
78  146 
begin 
915  147 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, EXPLAutoSound); 
78  148 
DeleteGear(Gear); 
149 
exit 

150 
end; 

151 
if (GameTicks and $1F) = 0 then 

498  152 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
78  153 
end; 
154 

4  155 
//////////////////////////////////////////////////////////////////////////////// 
156 
procedure doStepGrenade(Gear: PGear); 

157 
begin 

158 
AllInactive:= false; 

351  159 
Gear^.dX:= Gear^.dX + cWindSpeed; 
4  160 
doStepFallingGear(Gear); 
351  161 
if (Gear^.State and gstCollision) <> 0 then 
4  162 
begin 
351  163 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  164 
DeleteGear(Gear); 
165 
exit 

166 
end; 

167 
if (GameTicks and $3F) = 0 then 

498  168 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
4  169 
end; 
170 

171 
//////////////////////////////////////////////////////////////////////////////// 

95  172 
procedure doStepHealthTagWork(Gear: PGear); 
4  173 
begin 
522  174 
if Gear^.Kind = gtHealthTag then 
175 
AllInactive:= false; 

351  176 
dec(Gear^.Timer); 
522  177 
Gear^.Y:= Gear^.Y + Gear^.dY; 
351  178 
if Gear^.Timer = 0 then 
4  179 
begin 
522  180 
if Gear^.Kind = gtHealthTag then 
181 
PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die 

4  182 
DeleteGear(Gear) 
183 
end 

184 
end; 

185 

263  186 
procedure doStepHealthTagWorkUnderWater(Gear: PGear); 
187 
begin 

188 
AllInactive:= false; 

351  189 
Gear^.Y:= Gear^.Y  _0_08; 
498  190 
if hwRound(Gear^.Y) < cWaterLine + 10 then 
263  191 
DeleteGear(Gear) 
192 
end; 

193 

95  194 
procedure doStepHealthTag(Gear: PGear); 
195 
var s: shortstring; 

522  196 
font: THWFont; 
95  197 
begin 
522  198 
if Gear^.Kind = gtHealthTag then 
199 
begin 

813  200 
AllInactive:= false; 
522  201 
font:= fnt16; 
202 
Gear^.dY:= _0_08 

203 
end else 

204 
begin 

205 
font:= fntSmall; 

206 
Gear^.dY:= _0_02 

207 
end; 

208 

351  209 
str(Gear^.State, s); 
762  210 
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, font); 
498  211 
if hwRound(Gear^.Y) < cWaterLine then Gear^.doStep:= @doStepHealthTagWork 
522  212 
else Gear^.doStep:= @doStepHealthTagWorkUnderWater; 
762  213 
Gear^.Y:= Gear^.Y  int2hwFloat(Gear^.Tex^.h) 
95  214 
end; 
215 

4  216 
//////////////////////////////////////////////////////////////////////////////// 
217 
procedure doStepGrave(Gear: PGear); 

218 
begin 

219 
AllInactive:= false; 

498  220 
if Gear^.dY.isNegative then 
221 
if TestCollisionY(Gear, 1) then Gear^.dY:= _0; 

4  222 

351  223 
if not Gear^.dY.isNegative then 
68  224 
if TestCollisionY(Gear, 1) then 
4  225 
begin 
351  226 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 
227 
if Gear^.dY >  _1div1024 then 

4  228 
begin 
351  229 
Gear^.Active:= false; 
4  230 
exit 
351  231 
end else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false) 
4  232 
end; 
351  233 
Gear^.Y:= Gear^.Y + Gear^.dY; 
4  234 
CheckGearDrowning(Gear); 
351  235 
Gear^.dY:= Gear^.dY + cGravity 
4  236 
end; 
237 

238 
//////////////////////////////////////////////////////////////////////////////// 

239 
procedure doStepUFOWork(Gear: PGear); 

351  240 
var t: hwFloat; 
374  241 
y: LongInt; 
4  242 
begin 
243 
AllInactive:= false; 

351  244 
t:= Distance(Gear^.dX, Gear^.dY); 
245 
Gear^.dX:= Gear^.Elasticity * (Gear^.dX + _0_000004 * (TargetPoint.X  hwRound(Gear^.X))); 

246 
Gear^.dY:= Gear^.Elasticity * (Gear^.dY + _0_000004 * (TargetPoint.Y  hwRound(Gear^.Y))); 

247 
t:= t / Distance(Gear^.dX, Gear^.dY); 

248 
Gear^.dX:= Gear^.dX * t; 

249 
Gear^.dY:= Gear^.dY * t; 

250 
Gear^.X:= Gear^.X + Gear^.dX; 

251 
Gear^.Y:= Gear^.Y + Gear^.dY; 

374  252 

253 
if (GameTicks and $3F) = 0 then 

254 
begin 

255 
y:= hwRound(Gear^.Y); 

256 
if y + Gear^.Radius < cWaterLine then 

498  257 
AddGear(hwRound(Gear^.X), y, gtSmokeTrace, 0, _0, _0, 0); 
374  258 
end; 
259 

4  260 
CheckCollision(Gear); 
351  261 
dec(Gear^.Timer); 
262 
if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then 

4  263 
begin 
560  264 
StopSound(sndUFO); 
351  265 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  266 
DeleteGear(Gear); 
267 
end; 

268 
end; 

269 

270 
procedure doStepUFO(Gear: PGear); 

271 
begin 

272 
AllInactive:= false; 

351  273 
Gear^.X:= Gear^.X + Gear^.dX; 
274 
Gear^.Y:= Gear^.Y + Gear^.dY; 

275 
Gear^.dY:= Gear^.dY + cGravity; 

4  276 
CheckCollision(Gear); 
351  277 
if (Gear^.State and gstCollision) <> 0 then 
4  278 
begin 
351  279 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  280 
DeleteGear(Gear); 
281 
exit 

282 
end; 

351  283 
dec(Gear^.Timer); 
284 
if Gear^.Timer = 0 then 

4  285 
begin 
560  286 
PlaySound(sndUFO, true); 
351  287 
Gear^.Timer:= 5000; 
288 
Gear^.doStep:= @doStepUFOWork 

4  289 
end; 
290 
end; 

291 

292 
//////////////////////////////////////////////////////////////////////////////// 

876  293 
procedure doStepShotIdle(Gear: PGear); 
294 
begin 

295 
AllInactive:= false; 

296 
inc(Gear^.Timer); 

297 
if Gear^.Timer > 75 then 

298 
begin 

299 
DeleteGear(Gear); 

300 
AfterAttack 

301 
end 

302 
end; 

303 

4  304 
procedure doStepShotgunShot(Gear: PGear); 
305 
var i: LongWord; 

306 
begin 

307 
AllInactive:= false; 

876  308 

309 
if ((Gear^.State and gstAnimation) = 0) then 

310 
begin 

311 
dec(Gear^.Timer); 

312 
if Gear^.Timer = 0 then 

313 
begin 

314 
PlaySound(sndShotgunFire, false); 

315 
Gear^.State:= Gear^.State or gstAnimation 

316 
end; 

317 
exit 

318 
end 

319 
else inc(Gear^.Timer); 

320 

4  321 
i:= 200; 
322 
repeat 

351  323 
Gear^.X:= Gear^.X + Gear^.dX; 
324 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  325 
CheckCollision(Gear); 
351  326 
if (Gear^.State and gstCollision) <> 0 then 
876  327 
begin 
328 
Gear^.X:= Gear^.X + Gear^.dX * 8; 

329 
Gear^.Y:= Gear^.Y + Gear^.dY * 8; 

330 
ShotgunShot(Gear); 

331 
Gear^.doStep:= @doStepShotIdle; 

332 
exit 

333 
end; 

4  334 
dec(i) 
335 
until i = 0; 

498  336 
if (Gear^.X < _0) or (Gear^.Y < _0) or (Gear^.X > _2048) or (Gear^.Y > _1024) then 
876  337 
Gear^.doStep:= @doStepShotIdle 
4  338 
end; 
339 

340 
//////////////////////////////////////////////////////////////////////////////// 

559  341 
procedure doStepDEagleShotWork(Gear: PGear); 
38  342 
var i, x, y: LongWord; 
351  343 
oX, oY: hwFloat; 
38  344 
begin 
345 
AllInactive:= false; 

876  346 
inc(Gear^.Timer); 
37  347 
i:= 80; 
351  348 
oX:= Gear^.X; 
349 
oY:= Gear^.Y; 

37  350 
repeat 
351  351 
Gear^.X:= Gear^.X + Gear^.dX; 
352 
Gear^.Y:= Gear^.Y + Gear^.dY; 

353 
x:= hwRound(Gear^.X); 

354 
y:= hwRound(Gear^.Y); 

38  355 
if ((y and $FFFFFC00) = 0) and ((x and $FFFFF800) = 0) 
351  356 
and (Land[y, x] <> 0) then inc(Gear^.Damage); 
519  357 
if Gear^.Damage > 5 then AmmoShove(Gear, 7, 20); 
38  358 
dec(i) 
351  359 
until (i = 0) or (Gear^.Damage > Gear^.Health); 
360 
if Gear^.Damage > 0 then 

37  361 
begin 
351  362 
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82  i, 1); 
363 
dec(Gear^.Health, Gear^.Damage); 

364 
Gear^.Damage:= 0 

37  365 
end; 
498  366 
if (Gear^.Health <= 0) or (Gear^.X < _0) or (Gear^.Y < _0) or (Gear^.X > _2048) or (Gear^.Y > _1024) then 
876  367 
Gear^.doStep:= @doStepShotIdle 
37  368 
end; 
369 

559  370 
procedure doStepDEagleShot(Gear: PGear); 
371 
begin 

372 
PlaySound(sndGun, false); 

373 
Gear^.doStep:= @doStepDEagleShotWork 

374 
end; 

375 

37  376 
//////////////////////////////////////////////////////////////////////////////// 
4  377 
procedure doStepActionTimer(Gear: PGear); 
378 
begin 

351  379 
dec(Gear^.Timer); 
380 
case Gear^.Kind of 

83  381 
gtATStartGame: begin 
4  382 
AllInactive:= false; 
351  383 
if Gear^.Timer = 0 then 
83  384 
AddCaption(trmsg[sidStartFight], $FFFFFF, capgrpGameState); 
4  385 
end; 
83  386 
gtATSmoothWindCh: begin 
351  387 
if Gear^.Timer = 0 then 
6  388 
begin 
351  389 
if WindBarWidth < Gear^.Tag then inc(WindBarWidth) 
390 
else if WindBarWidth > Gear^.Tag then dec(WindBarWidth); 

391 
if WindBarWidth <> Gear^.Tag then Gear^.Timer:= 10; 

83  392 
end 
393 
end; 

394 
gtATFinishGame: begin 

395 
AllInactive:= false; 

351  396 
if Gear^.Timer = 0 then 
113  397 
begin 
398 
SendIPC('N'); 

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f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
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399 
SendIPC('q'); 
83  400 
GameState:= gsExit 
113  401 
end 
6  402 
end; 
4  403 
end; 
351  404 
if Gear^.Timer = 0 then DeleteGear(Gear) 
4  405 
end; 
406 

407 
//////////////////////////////////////////////////////////////////////////////// 

408 
procedure doStepPickHammerWork(Gear: PGear); 

371  409 
var i, ei: LongInt; 
4  410 
HHGear: PGear; 
411 
begin 

70  412 
AllInactive:= false; 
351  413 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
414 
dec(Gear^.Timer); 

415 
if (Gear^.Timer = 0)or((Gear^.Message and gm_Destroy) <> 0)or((HHGear^.State and gstHHDriven) = 0) then 

4  416 
begin 
282  417 
StopSound(sndPickhammer); 
4  418 
DeleteGear(Gear); 
419 
AfterAttack; 

420 
exit 

421 
end; 

845  422 

422  423 
if (Gear^.Timer mod 33) = 0 then 
424 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y) + 6, 6, EXPLDontDraw); 

425 

426 
if (Gear^.Timer mod 47) = 0 then 

4  427 
begin 
371  428 
i:= hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 
429 
ei:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

4  430 
while i <= ei do 
431 
begin 

422  432 
DrawExplosion(i, hwRound(Gear^.Y) + 3, 3); 
4  433 
inc(i, 1) 
434 
end; 

351  435 
Gear^.X:= Gear^.X + Gear^.dX; 
436 
Gear^.Y:= Gear^.Y + _1_9; 

42  437 
SetAllHHToActive; 
4  438 
end; 
439 
if TestCollisionYwithGear(Gear, 1) then 

440 
begin 

498  441 
Gear^.dY:= _0; 
351  442 
SetLittle(HHGear^.dX); 
498  443 
HHGear^.dY:= _0; 
4  444 
end else 
445 
begin 

351  446 
Gear^.dY:= Gear^.dY + cGravity; 
447 
Gear^.Y:= Gear^.Y + Gear^.dY; 

498  448 
if Gear^.Y > _1024 then Gear^.Timer:= 1 
4  449 
end; 
450 

351  451 
Gear^.X:= Gear^.X + HHGear^.dX; 
452 
HHGear^.X:= Gear^.X; 

498  453 
HHGear^.Y:= Gear^.Y  int2hwFloat(cHHRadius); 
4  454 

351  455 
if (Gear^.Message and gm_Attack) <> 0 then 
456 
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer:= 1 else else 

457 
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

458 
if ((Gear^.Message and gm_Left) <> 0) then Gear^.dX:=  _0_3 else 

459 
if ((Gear^.Message and gm_Right) <> 0) then Gear^.dX:= _0_3 

498  460 
else Gear^.dX:= _0; 
4  461 
end; 
462 

463 
procedure doStepPickHammer(Gear: PGear); 

371  464 
var i, y: LongInt; 
4  465 
ar: TRangeArray; 
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b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
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parents:
883
diff
changeset

466 
HHGear: PGear; 
4  467 
begin 
468 
i:= 0; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

469 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

470 

498  471 
y:= hwRound(Gear^.Y)  cHHRadius * 2; 
351  472 
while y < hwRound(Gear^.Y) do 
4  473 
begin 
371  474 
ar[i].Left := hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 
475 
ar[i].Right:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

4  476 
inc(y, 2); 
477 
inc(i) 

478 
end; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
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parents:
883
diff
changeset

479 

498  480 
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y)  cHHRadius * 2, 2, Pred(i)); 
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

481 
Gear^.dY:= HHGear^.dY; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

482 
DeleteCI(HHGear); 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

483 

282  484 
PlaySound(sndPickhammer, true); 
4  485 
doStepPickHammerWork(Gear); 
351  486 
Gear^.doStep:= @doStepPickHammerWork 
4  487 
end; 
488 

489 
//////////////////////////////////////////////////////////////////////////////// 

371  490 
var BTPrevAngle, BTSteps: LongInt; 
302  491 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

492 
procedure doStepBlowTorchWork(Gear: PGear); 
302  493 
var HHGear: PGear; 
305  494 
b: boolean; 
302  495 
begin 
496 
AllInactive:= false; 

351  497 
dec(Gear^.Timer); 
498 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

499 

1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

500 
HedgehogChAngle(HHGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

501 

305  502 
b:= false; 
503 

371  504 
if abs(LongInt(HHGear^.Angle)  BTPrevAngle) > 7 then 
305  505 
begin 
498  506 
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle) * _0_5, HHGear^.dX); 
355  507 
Gear^.dY:= AngleCos(HHGear^.Angle) * (  _0_5); 
351  508 
BTPrevAngle:= HHGear^.Angle; 
358  509 
b:= true 
305  510 
end; 
511 

351  512 
if Gear^.Timer mod cHHStepTicks = 0 then 
302  513 
begin 
305  514 
b:= true; 
498  515 
if Gear^.dX.isNegative then HHGear^.Message:= (HHGear^.Message or gm_Left) and not gm_Right 
516 
else HHGear^.Message:= (HHGear^.Message or gm_Right) and not gm_Left; 

357  517 

518 
HHGear^.State:= HHGear^.State and not gstAttacking; 

302  519 
HedgehogStep(HHGear); 
357  520 
HHGear^.State:= HHGear^.State or gstAttacking; 
305  521 

522 
inc(BTSteps); 

511  523 
if BTSteps = 7 then 
305  524 
begin 
525 
BTSteps:= 0; 

511  526 
Gear^.X:= HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); 
527 
Gear^.Y:= HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); 

351  528 
HHGear^.State:= HHGear^.State or gstNoDamage; 
511  529 
AmmoShove(Gear, 2, 14); 
351  530 
HHGear^.State:= HHGear^.State and not gstNoDamage 
305  531 
end; 
532 

542  533 
if (HHGear^.State and gstMoving) <> 0 then Gear^.Timer:= 0 
302  534 
end; 
305  535 

536 
if b then 

498  537 
DrawTunnel(HHGear^.X  Gear^.dX * cHHRadius, HHGear^.Y  _4  Gear^.dY * cHHRadius + hwAbs(Gear^.dY) * 7, 
351  538 
Gear^.dX, Gear^.dY, 
306  539 
cHHRadius * 5, cHHRadius * 2 + 6); 
305  540 

351  541 
if (Gear^.Timer = 0) or ((HHGear^.Message and gm_Attack) <> 0) then 
302  542 
begin 
351  543 
HHGear^.Message:= 0; 
302  544 
DeleteGear(Gear); 
545 
AfterAttack 

546 
end 

547 
end; 

548 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

549 
procedure doStepBlowTorch(Gear: PGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

550 
var HHGear: PGear; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

551 
begin 
371  552 
BTPrevAngle:= High(LongInt); 
305  553 
BTSteps:= 0; 
351  554 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
555 
HHGear^.Message:= 0; 

556 
Gear^.doStep:= @doStepBlowTorchWork 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

557 
end; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

558 

302  559 
//////////////////////////////////////////////////////////////////////////////// 
560 

4  561 
procedure doStepRopeWork(Gear: PGear); 
70  562 
const flCheck: boolean = false; 
4  563 
var HHGear: PGear; 
789  564 
len, cs, cc, tx, ty, nx, ny: hwFloat; 
108  565 
lx, ly: LongInt; 
4  566 

567 
procedure DeleteMe; 

568 
begin 

569 
with HHGear^ do 

570 
begin 

571 
Message:= Message and not gm_Attack; 

542  572 
State:= State or gstMoving; 
4  573 
end; 
574 
DeleteGear(Gear); 

534  575 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 
351  576 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^) 
4  577 
end; 
578 

579 
begin 

351  580 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
108  581 

351  582 
if ((HHGear^.State and gstHHDriven) = 0) 
80  583 
or (CheckGearDrowning(HHGear)) then 
4  584 
begin 
585 
DeleteMe; 

586 
exit 

587 
end; 

351  588 
Gear^.dX:= HHGear^.X  Gear^.X; 
589 
Gear^.dY:= HHGear^.Y  Gear^.Y; 

4  590 

351  591 
if (Gear^.Message and gm_Left <> 0) then HHGear^.dX:= HHGear^.dX  _0_0002 else 
592 
if (Gear^.Message and gm_Right <> 0) then HHGear^.dX:= HHGear^.dX + _0_0002; 

4  593 

351  594 
if not TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= HHGear^.dY + cGravity; 
4  595 

351  596 
cs:= Gear^.dY + HHGear^.dY; 
597 
cc:= Gear^.dX + HHGear^.dX; 

498  598 
len:= _1 / Distance(cc, cs); 
789  599 
cc:= cc * len; // rope vector plus hedgehog direction vector normalized 
108  600 
cs:= cs * len; 
4  601 

789  602 
nx:= hwAbs(cs) * hwSign(HHGear^.dX) * 3; // hedgehog direction normalized with length 3 
603 
ny:= hwAbs(cc) * hwSign(HHGear^.dY) * 3; 

604 

4  605 
flCheck:= not flCheck; 
606 
if flCheck then // check whether rope needs dividing 

607 
begin 

498  608 
len:= Gear^.Elasticity  _20; 
609 
while len > _5 do 

4  610 
begin 
611 
tx:= cc*len; 

612 
ty:= cs*len; 

789  613 
lx:= hwRound(Gear^.X + tx + nx); 
614 
ly:= hwRound(Gear^.Y + ty + ny); 

652  615 
if ((ly and $FFFFFC00) = 0) and ((lx and $FFFFF800) = 0) and (Land[ly, lx] <> 0) then 
4  616 
begin 
617 
with RopePoints.ar[RopePoints.Count] do 

618 
begin 

351  619 
X:= Gear^.X; 
620 
Y:= Gear^.Y; 

776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset

621 
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle(Gear^.dY, Gear^.dX); 
351  622 
b:= (cc * HHGear^.dY) > (cs * HHGear^.dX); 
4  623 
dLen:= len 
624 
end; 

351  625 
Gear^.X:= Gear^.X + tx; 
626 
Gear^.Y:= Gear^.Y + ty; 

4  627 
inc(RopePoints.Count); 
789  628 
TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); 
351  629 
Gear^.Elasticity:= Gear^.Elasticity  len; 
630 
Gear^.Friction:= Gear^.Friction  len; 

4  631 
break 
632 
end; 

789  633 
len:= len  _2 
4  634 
end; 
635 
end else 

636 
if RopePoints.Count > 0 then // check whether the last dividing point could be removed 

637 
begin 

638 
tx:= RopePoints.ar[Pred(RopePoints.Count)].X; 

639 
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; 

351  640 
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx  Gear^.X) * (ty  HHGear^.Y) > (tx  HHGear^.X) * (ty  Gear^.Y)) then 
4  641 
begin 
642 
dec(RopePoints.Count); 

351  643 
Gear^.X:=RopePoints.ar[RopePoints.Count].X; 
644 
Gear^.Y:=RopePoints.ar[RopePoints.Count].Y; 

645 
Gear^.Elasticity:= Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; 

646 
Gear^.Friction:= Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen 

4  647 
end 
648 
end; 

649 

351  650 
Gear^.dX:= HHGear^.X  Gear^.X; 
651 
Gear^.dY:= HHGear^.Y  Gear^.Y; 

108  652 

351  653 
cs:= Gear^.dY + HHGear^.dY; 
654 
cc:= Gear^.dX + HHGear^.dX; 

498  655 
len:= _1 / Distance(cc, cs); 
108  656 
cc:= cc * len; 
657 
cs:= cs * len; 

4  658 

351  659 
HHGear^.dX:= HHGear^.X; 
660 
HHGear^.dY:= HHGear^.Y; 

4  661 

351  662 
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Elasticity < Gear^.Friction) then 
663 
if not (TestCollisionXwithGear(HHGear, hwSign(Gear^.dX)) 

664 
or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY))) then Gear^.Elasticity:= Gear^.Elasticity + _0_3; 

4  665 

498  666 
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Elasticity > _30) then 
351  667 
if not (TestCollisionXwithGear(HHGear, hwSign(Gear^.dX)) 
668 
or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY))) then Gear^.Elasticity:= Gear^.Elasticity  _0_3; 

4  669 

351  670 
HHGear^.X:= Gear^.X + cc*Gear^.Elasticity; 
671 
HHGear^.Y:= Gear^.Y + cs*Gear^.Elasticity; 

4  672 

351  673 
HHGear^.dX:= HHGear^.X  HHGear^.dX; 
674 
HHGear^.dY:= HHGear^.Y  HHGear^.dY; 

4  675 

351  676 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
677 
HHGear^.dX:= _0_6 * HHGear^.dX; 

678 
if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) then 

679 
HHGear^.dY:= _0_6 * HHGear^.dY; 

4  680 

789  681 
len:= Distance(HHGear^.dX, HHGear^.dY); 
682 
if len > _0_5 then 

683 
begin 

684 
len:= _0_5 / len; 

685 
HHGear^.dX:= HHGear^.dX * len; 

686 
HHGear^.dY:= HHGear^.dY * len; 

687 
end; 

688 

351  689 
if (Gear^.Message and gm_Attack) <> 0 then 
690 
if (Gear^.State and gsttmpFlag) <> 0 then DeleteMe else 

691 
else if (Gear^.State and gsttmpFlag) = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

4  692 
end; 
693 

694 

695 
procedure doStepRopeAttach(Gear: PGear); 

696 
var HHGear: PGear; 

351  697 
tx, ty, tt: hwFloat; 
4  698 
begin 
351  699 
Gear^.X:= Gear^.X  Gear^.dX; 
700 
Gear^.Y:= Gear^.Y  Gear^.dY; 

498  701 
Gear^.Elasticity:= Gear^.Elasticity + _1; 
351  702 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
517  703 
DeleteCI(HHGear); 
542  704 
if (HHGear^.State and gstMoving) <> 0 then 
68  705 
if TestCollisionYwithGear(HHGear, 1) then 
4  706 
begin 
820
a26537586400
Fix fall without damage trick, which could be performed with not attached rope
unc0rr
parents:
819
diff
changeset

707 
CheckHHDamage(HHGear); 
498  708 
HHGear^.dY:= _0; 
542  709 
HHGear^.State:= HHGear^.State and not (gstMoving or gstHHJumping); 
4  710 
end else 
711 
begin 

351  712 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); 
713 
HHGear^.X:= HHGear^.X + HHGear^.dX; 

714 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; 

715 
Gear^.X:= Gear^.X + HHGear^.dX; 

716 
Gear^.Y:= Gear^.Y + HHGear^.dY; 

717 
HHGear^.dY:= HHGear^.dY + cGravity; 

718 
tt:= Gear^.Elasticity; 

498  719 
tx:= _0; 
720 
ty:= _0; 

721 
while tt > _20 do 

4  722 
begin 
517  723 
if TestCollisionXwithXYShift(Gear, tx, hwRound(ty), hwSign(Gear^.dX)) 
724 
or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), hwSign(Gear^.dY)) then 

4  725 
begin 
351  726 
Gear^.X:= Gear^.X + tx; 
727 
Gear^.Y:= Gear^.Y + ty; 

728 
Gear^.Elasticity:= tt; 

729 
Gear^.doStep:= @doStepRopeWork; 

4  730 
with HHGear^ do State:= State and not gstAttacking; 
498  731 
tt:= _0 
4  732 
end; 
517  733 
tx:= tx + Gear^.dX + Gear^.dX; 
734 
ty:= ty + Gear^.dY + Gear^.dY; 

498  735 
tt:= tt  _2; 
4  736 
end; 
737 
end; 

738 
CheckCollision(Gear); 

351  739 
if (Gear^.State and gstCollision) <> 0 then 
4  740 
begin 
351  741 
Gear^.doStep:= @doStepRopeWork; 
4  742 
with HHGear^ do State:= State and not gstAttacking; 
498  743 
if Gear^.Elasticity < _10 then 
744 
Gear^.Elasticity:= _10000; 

4  745 
end; 
746 

351  747 
if (Gear^.Elasticity > Gear^.Friction) or ((Gear^.Message and gm_Attack) = 0) then 
4  748 
begin 
351  749 
with PHedgehog(Gear^.Hedgehog)^.Gear^ do 
4  750 
begin 
751 
State:= State and not gstAttacking; 

752 
Message:= Message and not gm_Attack 

753 
end; 

754 
DeleteGear(Gear) 

755 
end 

756 
end; 

757 

758 
procedure doStepRope(Gear: PGear); 

759 
begin 

351  760 
Gear^.dX:=  Gear^.dX; 
761 
Gear^.dY:=  Gear^.dY; 

762 
Gear^.doStep:= @doStepRopeAttach 

4  763 
end; 
764 

765 
//////////////////////////////////////////////////////////////////////////////// 

766 
procedure doStepSmokeTrace(Gear: PGear); 

767 
begin 

351  768 
inc(Gear^.Timer); 
769 
if Gear^.Timer > 64 then 

4  770 
begin 
351  771 
Gear^.Timer:= 0; 
772 
dec(Gear^.State) 

4  773 
end; 
351  774 
Gear^.dX:= Gear^.dX + cWindSpeed; 
775 
Gear^.X:= Gear^.X + Gear^.dX; 

776 
if Gear^.State = 0 then DeleteGear(Gear) 

4  777 
end; 
9  778 

779 
//////////////////////////////////////////////////////////////////////////////// 

780 
procedure doStepExplosion(Gear: PGear); 

781 
begin 

351  782 
inc(Gear^.Timer); 
783 
if Gear^.Timer > 75 then 

9  784 
begin 
351  785 
inc(Gear^.State); 
786 
Gear^.Timer:= 0; 

787 
if Gear^.State > 5 then DeleteGear(Gear) 

9  788 
end; 
789 
end; 

10  790 

791 
//////////////////////////////////////////////////////////////////////////////// 

792 
procedure doStepMine(Gear: PGear); 

793 
begin 

542  794 
if (Gear^.State and gstMoving) <> 0 then 
914  795 
begin 
796 
DeleteCI(Gear); 

797 
doStepFallingGear(Gear); 

798 
if (Gear^.State and gstMoving) = 0 then 

799 
begin 

800 
AddGearCI(Gear); 

801 
Gear^.dX:= _0; 

802 
Gear^.dY:= _0 

803 
end; 

804 
CalcRotationDirAngle(Gear); 

805 
AllInactive:= false 

806 
end else 

807 
if ((GameTicks and $3F) = 25) then 

808 
doStepFallingGear(Gear); 

351  809 

810 
if ((Gear^.State and gsttmpFlag) <> 0) then 

811 
if ((Gear^.State and gstAttacking) = 0) then 

14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

812 
begin 
914  813 
if ((GameTicks and $1F) = 0) then 
351  814 
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State:= Gear^.State or gstAttacking 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

815 
end else // gstAttacking <> 0 
10  816 
begin 
817 
AllInactive:= false; 

351  818 
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick, false); 
819 
if Gear^.Timer = 0 then 

10  820 
begin 
351  821 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
521  822 
DeleteGear(Gear); 
823 
exit 

10  824 
end; 
351  825 
dec(Gear^.Timer); 
13  826 
end else // gsttmpFlag = 0 
351  827 
if TurnTimeLeft = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 
10  828 
end; 
57  829 

39  830 
//////////////////////////////////////////////////////////////////////////////// 
831 
procedure doStepDynamite(Gear: PGear); 

832 
begin 

43  833 
doStepFallingGear(Gear); 
834 
AllInactive:= false; 

351  835 
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag); 
836 
if Gear^.Timer = 0 then 

39  837 
begin 
351  838 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); 
43  839 
DeleteGear(Gear); 
840 
exit 

39  841 
end; 
351  842 
dec(Gear^.Timer); 
39  843 
end; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

844 

351  845 
/////////////////////////////////////////////////////////////////////////////// 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

846 
procedure doStepCase(Gear: PGear); 
371  847 
var i, x, y: LongInt; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

848 
begin 
351  849 
if (Gear^.Message and gm_Destroy) > 0 then 
15  850 
begin 
851 
DeleteGear(Gear); 

435  852 
FreeActionsList; 
913  853 
SetAllToActive; // something (hh, mine, etc...) could be on top of the case 
602  854 
with CurrentHedgehog^ do 
441  855 
if Gear <> nil then Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); 
15  856 
exit 
857 
end; 

858 

351  859 
if Gear^.Damage > 0 then 
79  860 
begin 
351  861 
x:= hwRound(Gear^.X); 
862 
y:= hwRound(Gear^.Y); 

79  863 
DeleteGear(Gear); 
590  864 
if Gear^.Kind = gtCase then 
865 
begin 

866 
doMakeExplosion(x, y, 25, EXPLAutoSound); 

867 
for i:= 0 to 63 do 

868 
AddGear(x, y, gtFlame, 0, _0, _0, 0); 

869 
end; 

79  870 
exit 
871 
end; 

872 

351  873 
if (Gear^.dY.QWordValue <> 0) or (not TestCollisionYwithGear(Gear, 1)) then 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

874 
begin 
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

875 
AllInactive:= false; 
351  876 
Gear^.dY:= Gear^.dY + cGravity; 
877 
Gear^.Y:= Gear^.Y + Gear^.dY; 

498  878 
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then Gear^.dY:= _0 else 
439  879 
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

880 
begin 
351  881 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 
498  882 
if Gear^.dY >  _0_001 then Gear^.dY:= _0 
351  883 
else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false); 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

884 
end; 
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

885 
CheckGearDrowning(Gear); 
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

886 
end; 
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

887 

511  888 
if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear) 
889 
else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear) 

14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

890 
end; 
49  891 

892 
//////////////////////////////////////////////////////////////////////////////// 

557  893 
const cSorterWorkTime = 640; 
894 
var thexchar: array[0..cMaxTeams] of 

895 
record 

896 
dy, ny, dw: LongInt; 

49  897 
team: PTeam; 
557  898 
SortFactor: QWord; 
49  899 
end; 
601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

900 
currsorter: PGear = nil; 
49  901 

902 
procedure doStepTeamHealthSorterWork(Gear: PGear); 

371  903 
var i: LongInt; 
49  904 
begin 
905 
AllInactive:= false; 

351  906 
dec(Gear^.Timer); 
907 
if (Gear^.Timer and 15) = 0 then 

557  908 
for i:= 0 to Pred(TeamsCount) do 
49  909 
with thexchar[i] do 
557  910 
begin 
49  911 
{$WARNINGS OFF} 
557  912 
team^.DrawHealthY:= ny + dy * Gear^.Timer div 640; 
913 
team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * Gear^.Timer div cSorterWorkTime; 

49  914 
{$WARNINGS ON} 
557  915 
end; 
351  916 
if (Gear^.Timer = 0) or (currsorter <> Gear) then 
143  917 
begin 
918 
if currsorter = Gear then currsorter:= nil; 

49  919 
DeleteGear(Gear) 
143  920 
end 
49  921 
end; 
922 

923 
procedure doStepTeamHealthSorter(Gear: PGear); 

547  924 
var i, t: Longword; 
557  925 
b: boolean; 
49  926 
begin 
927 
AllInactive:= false; 

557  928 

547  929 
for t:= 0 to Pred(TeamsCount) do 
557  930 
with thexchar[t] do 
49  931 
begin 
557  932 
dy:= TeamsArray[t]^.DrawHealthY; 
933 
dw:= TeamsArray[t]^.TeamHealthBarWidth  TeamsArray[t]^.NewTeamHealthBarWidth; 

934 
team:= TeamsArray[t]; 

935 
SortFactor:= TeamsArray[t]^.Clan^.ClanHealth; 

936 
SortFactor:= (SortFactor shl 3) + TeamsArray[t]^.Clan^.ClanIndex; 

937 
SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth; 

49  938 
end; 
547  939 

601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

940 
if TeamsCount > 1 then 
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

941 
repeat 
557  942 
b:= true; 
943 
for t:= 0 to TeamsCount  2 do 

944 
if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then 

49  945 
begin 
557  946 
thexchar[cMaxTeams]:= thexchar[t]; 
49  947 
thexchar[t]:= thexchar[Succ(t)]; 
557  948 
thexchar[Succ(t)]:= thexchar[cMaxTeams]; 
949 
b:= false 

950 
end 

601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

951 
until b; 
557  952 

49  953 
t:= cScreenHeight  4; 
557  954 
for i:= 0 to Pred(TeamsCount) do 
49  955 
with thexchar[i] do 
956 
begin 

764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset

957 
dec(t, team^.HealthTex^.h + 2); 
557  958 
ny:= t; 
959 
dy:= dy  ny 

49  960 
end; 
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset

961 

557  962 
Gear^.Timer:= cSorterWorkTime; 
351  963 
Gear^.doStep:= @doStepTeamHealthSorterWork; 
143  964 
currsorter:= Gear 
49  965 
end; 
966 

79  967 
//////////////////////////////////////////////////////////////////////////////// 
854  968 
procedure doStepIdle(Gear: PGear); 
969 
begin 

970 
AllInactive:= false; 

925  971 
dec(Gear^.Timer); 
854  972 
if Gear^.Timer = 0 then 
973 
begin 

974 
DeleteGear(Gear); 

975 
AfterAttack 

976 
end 

977 
end; 

978 

79  979 
procedure doStepShover(Gear: PGear); 
980 
var HHGear: PGear; 

981 
begin 

351  982 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
983 
HHGear^.State:= HHGear^.State or gstNoDamage; 

79  984 
AmmoShove(Gear, 30, 115); 
351  985 
HHGear^.State:= HHGear^.State and not gstNoDamage; 
854  986 
Gear^.Timer:= 250; 
987 
Gear^.doStep:= @doStepIdle 

79  988 
end; 
989 

990 
//////////////////////////////////////////////////////////////////////////////// 

925  991 
procedure doStepWhip(Gear: PGear); 
992 
var HHGear: PGear; 

993 
i: LongInt; 

994 
begin 

995 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

996 
HHGear^.State:= HHGear^.State or gstNoDamage; 

997 

998 
for i:= 0 to 3 do 

999 
begin 

1000 
AmmoShove(Gear, 30, 25); 

1001 
Gear^.X:= Gear^.X + Gear^.dX * 5 

1002 
end; 

1003 

1004 
HHGear^.State:= HHGear^.State and not gstNoDamage; 

1005 
Gear^.Timer:= 250; 

1006 
Gear^.doStep:= @doStepIdle 

1007 
end; 

1008 

1009 
//////////////////////////////////////////////////////////////////////////////// 

79  1010 
procedure doStepFlame(Gear: PGear); 
1011 
begin 

1012 
AllInactive:= false; 

1013 
if not TestCollisionYwithGear(Gear, 1) then 

1014 
begin 

351  1015 
Gear^.dX:= Gear^.dX + cWindSpeed; 
1016 
Gear^.dY:= Gear^.dY + cGravity; 

1017 
if hwAbs(Gear^.dX) > _0_1 then Gear^.dX:= Gear^.dX * _0_5; 

1018 
if Gear^.dY > _0_1 then Gear^.dY:= Gear^.dY * _0_995; 

1019 
Gear^.X:= Gear^.X + Gear^.dX; 

1020 
Gear^.Y:= Gear^.Y + Gear^.dY; 

498  1021 
if not (Gear^.Y < _1024) then 
79  1022 
begin 
1023 
DeleteGear(Gear); 

1024 
exit 

1025 
end 

1026 
end else begin 

351  1027 
if Gear^.Timer > 0 then dec(Gear^.Timer) 
79  1028 
else begin 
506  1029 
// doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 2, 0); 
351  1030 
dec(Gear^.Health); 
1031 
Gear^.Timer:= 1250  Gear^.Angle * 12 

79  1032 
end 
1033 
end; 

1034 

351  1035 
if (((GameTicks div 8) mod 64) = Gear^.Angle) then 
79  1036 
AmmoFlameWork(Gear); 
1037 

351  1038 
if Gear^.Health = 0 then 
79  1039 
DeleteGear(Gear) 
1040 
end; 

82  1041 

1042 
//////////////////////////////////////////////////////////////////////////////// 

1043 
procedure doStepFirePunchWork(Gear: PGear); 

1044 
var HHGear: PGear; 

1045 
begin 

1046 
AllInactive:= false; 

351  1047 
if ((Gear^.Message and gm_Destroy) <> 0) then 
82  1048 
begin 
1049 
DeleteGear(Gear); 

1050 
AfterAttack; 

1051 
exit 

1052 
end; 

1053 

351  1054 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1055 
if hwRound(HHGear^.Y) <= Gear^.Tag  2 then 

82  1056 
begin 
351  1057 
Gear^.Tag:= hwRound(HHGear^.Y); 
498  1058 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y  _1, _0_5, _0, cHHRadius * 4, 2); 
351  1059 
HHGear^.State:= HHGear^.State or gstNoDamage; 
1060 
Gear^.Y:= HHGear^.Y; 

82  1061 
AmmoShove(Gear, 30, 40); 
351  1062 
HHGear^.State:= HHGear^.State and not gstNoDamage 
82  1063 
end; 
351  1064 

1065 
HHGear^.dY:= HHGear^.dY + cGravity; 

1066 
if not (HHGear^.dY.isNegative) then 

82  1067 
begin 
542  1068 
HHGear^.State:= HHGear^.State or gstMoving; 
82  1069 
DeleteGear(Gear); 
1070 
AfterAttack; 

1071 
exit 

1072 
end; 

351  1073 
HHGear^.Y:= HHGear^.Y + HHGear^.dY 
82  1074 
end; 
1075 

1076 
procedure doStepFirePunch(Gear: PGear); 

1077 
var HHGear: PGear; 

1078 
begin 

1079 
AllInactive:= false; 

351  1080 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
514  1081 
DeleteCI(HHGear); 
498  1082 
HHGear^.X:= int2hwFloat(hwRound(HHGear^.X))  _0_5; 
351  1083 
SetLittle(HHGear^.dX); 
1084 
HHGear^.dY:=  _0_3; 

82  1085 

351  1086 
Gear^.X:= HHGear^.X; 
498  1087 
Gear^.dX:= SignAs(_0_45, HHGear^.dX); 
351  1088 
Gear^.dY:=  _0_9; 
1089 
Gear^.doStep:= @doStepFirePunchWork; 

498  1090 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); 
82  1091 
end; 
1092 

263  1093 
//////////////////////////////////////////////////////////////////////////////// 
1094 

211  1095 
procedure doStepParachute(Gear: PGear); 
1096 
var HHGear: PGear; 

817  1097 
Timer: Longword; 
211  1098 
begin 
351  1099 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1100 
HHGear^.State:= HHGear^.State and not gstAttacking; 

517  1101 
DeleteCI(HHGear); 
82  1102 

516  1103 
inc(Gear^.Timer); 
1104 

212  1105 
if TestCollisionYwithGear(HHGear, 1) 
351  1106 
or ((HHGear^.State and gstHHDriven) = 0) 
212  1107 
or CheckGearDrowning(HHGear) then 
211  1108 
begin 
1109 
with HHGear^ do 

1110 
begin 

1111 
Message:= 0; 

568  1112 
SetLittle(dX); 
498  1113 
dY:= _0; 
211  1114 
State:= State and not (gstAttacking or gstAttacked); 
542  1115 
State:= State or gstMoving; 
211  1116 
end; 
817  1117 
Timer:= Gear^.Timer; 
211  1118 
DeleteGear(Gear); 
817  1119 
if Timer > 10 then 
516  1120 
begin 
534  1121 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 
516  1122 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^) 
1123 
end; 

211  1124 
exit 
1125 
end; 

1126 

351  1127 
if not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
1128 
HHGear^.X:= HHGear^.X + cWindSpeed * 200; 

211  1129 

351  1130 
if (Gear^.Message and gm_Left) <> 0 then HHGear^.X:= HHGear^.X  cMaxWindSpeed * 40 
1131 
else if (Gear^.Message and gm_Right) <> 0 then HHGear^.X:= HHGear^.X + cMaxWindSpeed * 40; 

1132 
if (Gear^.Message and gm_Up) <> 0 then HHGear^.Y:= HHGear^.Y  cGravity * 40 

1133 
else if (Gear^.Message and gm_Down) <> 0 then HHGear^.Y:= HHGear^.Y + cGravity * 40; 

211  1134 

351  1135 
HHGear^.Y:= HHGear^.Y + cGravity * 100; 
568  1136 
Gear^.X:= HHGear^.X; 
1137 
Gear^.Y:= HHGear^.Y 

263  1138 
end; 
211  1139 

263  1140 
//////////////////////////////////////////////////////////////////////////////// 
1141 
procedure doStepAirAttackWork(Gear: PGear); 

1142 
begin 

1143 
AllInactive:= false; 

498  1144 
Gear^.X:= Gear^.X + cAirPlaneSpeed * Gear^.Tag; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1145 
if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then 
263  1146 
begin 
351  1147 
dec(Gear^.Health); 
1148 
case Gear^.State of 

498  1149 
0: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0); 
1150 
1: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * Gear^.Tag, _0, 0); 

285  1151 
end; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1152 
Gear^.dX:= Gear^.dX + int2hwFloat(30 * Gear^.Tag) 
263  1153 
end; 
498  1154 
if (hwRound(Gear^.X) > 3072) or (hwRound(Gear^.X) < 1024) then DeleteGear(Gear) 
263  1155 
end; 
1156 

1157 
procedure doStepAirAttack(Gear: PGear); 

1158 
begin 

1159 
AllInactive:= false; 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1160 

408  1161 
if Gear^.X.QWordValue = 0 then Gear^.Tag:= 1 
1162 
else Gear^.Tag:= 1; 

498  1163 
Gear^.X:= _1024  _2048 * Gear^.Tag; 
1164 
Gear^.Y:= _128; 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1165 
Gear^.dX:= int2hwFloat(TargetPoint.X  5 * Gear^.Tag * 15); 
357  1166 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1167 
if int2hwFloat(TargetPoint.Y)  Gear^.Y > _0 then 
498  1168 
Gear^.dX:= Gear^.dX  cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y)  Gear^.Y) * 2 / cGravity) * Gear^.Tag; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1169 

351  1170 
Gear^.Health:= 6; 
801  1171 
Gear^.doStep:= @doStepAirAttackWork; 
1172 
PlaySound(sndIncoming, false) 

263  1173 
end; 
1174 

1175 
//////////////////////////////////////////////////////////////////////////////// 

1176 

1177 
procedure doStepAirBomb(Gear: PGear); 

1178 
begin 

1179 
AllInactive:= false; 

1180 
doStepFallingGear(Gear); 

351  1181 
if (Gear^.State and gstCollision) <> 0 then 
263  1182 
begin 
351  1183 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound); 
263  1184 
DeleteGear(Gear); 
1185 
exit 

1186 
end; 

1187 
if (GameTicks and $3F) = 0 then 

498  1188 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
211  1189 
end; 
409  1190 

1191 
//////////////////////////////////////////////////////////////////////////////// 

1192 

1193 
procedure doStepGirder(Gear: PGear); 

415  1194 
var HHGear: PGear; 
409  1195 
begin 
1196 
AllInactive:= false; 

415  1197 

1198 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

409  1199 
if not TryPlaceOnLand(TargetPoint.X  SpritesData[sprAmGirder].Width div 2, 
1200 
TargetPoint.Y  SpritesData[sprAmGirder].Height div 2, 

520  1201 
sprAmGirder, Gear^.State, true) then 
409  1202 
begin 
415  1203 
HHGear^.Message:= HHGear^.Message and not gm_Attack; 
1204 
HHGear^.State:= HHGear^.State and not gstAttacking; 

1205 
HHGear^.State:= HHGear^.State or gstHHChooseTarget; 

1206 
DeleteGear(Gear); 

1207 
isCursorVisible:= true 

409  1208 
end 
415  1209 
else begin 
1210 
DeleteGear(Gear); 

1211 
AfterAttack 

1212 
end; 

1213 
TargetPoint.X:= NoPointX 

409  1214 
end; 
520  1215 

1216 
//////////////////////////////////////////////////////////////////////////////// 

525  1217 
procedure doStepTeleportAfter(Gear: PGear); 
912  1218 
var HHGear: PGear; 
1219 
begin 

1220 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1221 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; // hedgehog falling to collect cases 

1222 
HHGear^.dY:= HHGear^.dY + cGravity; 

1223 
if TestCollisionYwithGear(HHGear, 1) then 

1224 
begin 

1225 
DeleteGear(Gear); 

1226 
AfterAttack 

1227 
end 

1228 
end; 

1229 

1230 
procedure doStepTeleportAnim(Gear: PGear); 

525  1231 
begin 
853  1232 
inc(Gear^.Timer); 
1233 
if Gear^.Timer = 65 then 

1234 
begin 

1235 
Gear^.Timer:= 0; 

1236 
inc(Gear^.Pos); 

1237 
if Gear^.Pos = 11 then 

912  1238 
Gear^.doStep:= @doStepTeleportAfter 
853  1239 
end 
525  1240 
end; 
520  1241 

1242 
procedure doStepTeleport(Gear: PGear); 

1243 
var HHGear: PGear; 

1244 
begin 

1245 
AllInactive:= false; 

1246 

1247 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1248 
if not TryPlaceOnLand(TargetPoint.X  SpritesData[sprHHTelepMask].Width div 2, 

1249 
TargetPoint.Y  SpritesData[sprHHTelepMask].Height div 2, 

1250 
sprHHTelepMask, 0, false) then 

853  1251 
begin 
1252 
HHGear^.Message:= HHGear^.Message and not gm_Attack; 

1253 
HHGear^.State:= HHGear^.State and not gstAttacking; 

1254 
HHGear^.State:= HHGear^.State or gstHHChooseTarget; 

1255 
DeleteGear(Gear); 

1256 
isCursorVisible:= true 

1257 
end 

1258 
else begin 

1259 
DeleteCI(HHGear); 

1260 
SetAllHHToActive; 

912  1261 
Gear^.doStep:= @doStepTeleportAnim; 
853  1262 
Gear^.X:= HHGear^.X; 
1263 
Gear^.Y:= HHGear^.Y; 

1264 
HHGear^.X:= int2hwFloat(TargetPoint.X); 

1265 
HHGear^.Y:= int2hwFloat(TargetPoint.Y); 

1266 
HHGear^.State:= HHGear^.State or gstMoving 

1267 
end; 

520  1268 
TargetPoint.X:= NoPointX 
1269 
end; 

534  1270 

1271 
//////////////////////////////////////////////////////////////////////////////// 

1272 
procedure doStepSwitcherWork(Gear: PGear); 

1273 
var HHGear: PGear; 

1274 
Msg, State: Longword; 

1275 
begin 

1276 
AllInactive:= false; 

1277 

540  1278 
if ((Gear^.Message and not gm_Switch) <> 0) or (TurnTimeLeft = 0) then 
534  1279 
begin 
1280 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1281 
Msg:= Gear^.Message and not gm_Switch; 

1282 
DeleteGear(Gear); 

538  1283 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 
1284 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); 

534  1285 

602  1286 
HHGear:= CurrentHedgehog^.Gear; 
538  1287 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); 
534  1288 
HHGear^.Message:= Msg; 
1289 
exit 

1290 
end; 

1291 

1292 
if (Gear^.Message and gm_Switch) <> 0 then 

1293 
begin 

602  1294 
HHGear:= CurrentHedgehog^.Gear; 
534  1295 
HHGear^.Message:= HHGear^.Message and not gm_Switch; 
809  1296 
Gear^.Message:= Gear^.Message and not gm_Switch; 
534  1297 
State:= HHGear^.State; 
1298 
HHGear^.State:= 0; 

1299 
HHGear^.Active:= false; 

1300 
HHGear^.Z:= cHHZ; 

1301 
RemoveGearFromList(HHGear); 

1302 
InsertGearToList(HHGear); 

1303 

1304 
repeat 

551  1305 
CurrentTeam^.CurrHedgehog:= Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.HedgehogsNumber); 
652  1306 
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); 
1307 

1308 
CurrentHedgehog:= @CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]; 

534  1309 

602  1310 
HHGear:= CurrentHedgehog^.Gear; 
534  1311 
HHGear^.State:= State; 
1312 
HHGear^.Active:= true; 

1313 
FollowGear:= HHGear; 

1314 
HHGear^.Z:= cCurrHHZ; 

1315 
RemoveGearFromList(HHGear); 

1316 
InsertGearToList(HHGear); 

1317 
Gear^.X:= HHGear^.X; 

1318 
Gear^.Y:= HHGear^.Y 

1319 
end; 

1320 
end; 

1321 

1322 
procedure doStepSwitcher(Gear: PGear); 

1323 
var HHGear: PGear; 

1324 
begin 

1325 
Gear^.doStep:= @doStepSwitcherWork; 

1326 

1327 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1328 
with HHGear^ do 

1329 
begin 

1330 
State:= State and not gstAttacking; 

1331 
Message:= Message and not gm_Attack 

1332 
end 

1333 
end; 

924  1334 

1335 
//////////////////////////////////////////////////////////////////////////////// 

1336 
procedure doStepMortar(Gear: PGear); 

1337 
var dX, dY: hwFloat; 

1338 
i: LongInt; 

1339 
begin 

1340 
AllInactive:= false; 

1341 
doStepFallingGear(Gear); 

1342 
if (Gear^.State and gstCollision) <> 0 then 

1343 
begin 

1344 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound); 

1345 

1346 
for i:= 0 to 4 do 

1347 
begin 

1348 
dX:=  Gear^.dX + (GetRandom  _0_5) * _0_03; 

1349 
dY:=  Gear^.dY + (GetRandom  _0_5) * _0_03; 

1350 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 0); 

1351 
end; 

1352 

1353 
DeleteGear(Gear); 

1354 
exit 

1355 
end; 

1356 
if (GameTicks and $3F) = 0 then 

1357 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
