QTfrontend/gamecfgwidget.cpp
author unc0rr
Mon, 08 Jan 2007 20:51:22 +0000
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Use new parameters, small protocol change
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include "gamecfgwidget.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent) :
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  QWidget(parent), mainLayout(this)
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{
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	mainLayout.setMargin(0);
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	QGroupBox *GBoxMap = new QGroupBox(this);
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	GBoxMap->setTitle(QGroupBox::tr("Landscape"));
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	GBoxMap->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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	mainLayout.addWidget(GBoxMap);
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	QHBoxLayout *GBoxMapLayout = new QHBoxLayout(GBoxMap);
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	GBoxMapLayout->setMargin(0);
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	pMapContainer = new HWMapContainer(GBoxMap);
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	GBoxMapLayout->addWidget(new QWidget);
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	GBoxMapLayout->addWidget(pMapContainer);
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	GBoxMapLayout->addWidget(new QWidget);
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	QGroupBox *GBoxOptions = new QGroupBox(this);
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	GBoxOptions->setTitle(QGroupBox::tr("Game scheme"));
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	GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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	mainLayout.addWidget(GBoxOptions);
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	QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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	CB_mode_Forts = new QCheckBox(GBoxOptions);
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	CB_mode_Forts->setText(QCheckBox::tr("Forts mode"));
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	GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2);
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	L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
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	L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
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	GBoxOptionsLayout->addWidget(L_TurnTime, 1, 0);
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	GBoxOptionsLayout->addWidget(L_InitHealth, 2, 0);
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	SB_TurnTime = new QSpinBox(GBoxOptions);
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	SB_TurnTime->setRange(15, 90);
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	SB_TurnTime->setValue(45);
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	SB_TurnTime->setSingleStep(15);
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	SB_InitHealth = new QSpinBox(GBoxOptions);
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	SB_InitHealth->setRange(50, 200);
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	SB_InitHealth->setValue(100);
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	SB_InitHealth->setSingleStep(25);
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	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
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	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
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	mainLayout.addWidget(new QWidget, 100);
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}
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quint32 GameCFGWidget::getGameFlags()
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{
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	quint32 result = 0;
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	if (CB_mode_Forts->isChecked())
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		result |= 1;
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	return result;
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}
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QString GameCFGWidget::getCurrentSeed() const
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{
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  return pMapContainer->getCurrentSeed();
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}
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QString GameCFGWidget::getCurrentMap() const
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{
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  return pMapContainer->getCurrentMap();
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}
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QString GameCFGWidget::getCurrentTheme() const
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{
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  return pMapContainer->getCurrentTheme();
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}
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quint32 GameCFGWidget::getInitHealth() const
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{
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	return SB_InitHealth->value();
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}
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quint32 GameCFGWidget::getTurnTime() const
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{
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	return SB_TurnTime->value();
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}