hedgewars/HHHandlers.inc
author unc0rr
Tue, 23 Jan 2007 22:48:08 +0000
changeset 361 c3eebac100c0
parent 351 29bc9c36ad5f
child 369 2aed85310727
permissions -rw-r--r--
- Show sample line - Load() works
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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begin
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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 //       (((State and gstAttacking) <> 0) or ((Message and gm_Attack) <> 0))and
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        ((State and (gstAttacked or gstMoving or gstHHChooseTarget)) = 0)and
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        (((State and gstFalling  ) = 0)or((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0))and
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        (((State and gstHHJumping) = 0)or((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0))and
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          ((TargetPoint.X <> NoPointX) or((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp, false)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease, false);
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           end;
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//        xx:= hwSign(dX)*Sin(Angle*pi/cMaxAngle);
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//        yy:= -Cos(Angle*pi/cMaxAngle);
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        xx:= AngleSin(Angle);
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        xx.isNegative:= dX.isNegative;
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        yy:= -AngleCos(Angle);
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload, false);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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                                 end;
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                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, 0, 0, 0);
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                         amSkip: TurnTimeLeft:= 0;
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
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                         amMine: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, hwSign(dX) * _0_02, 0, 3000);
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                       amDEagle: AddGear(hwRound(X), hwRound(Y), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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                     amDynamite: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, hwSign(dX) * _0_03, 0, 5000);
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                  amBaseballBat: AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0)^.Radius:= 20;
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                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, 0, 0, 0);
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                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, 0, 0, 0);
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                    amAirAttack: AddGear(0, 0, gtAirAttack, 0, 0, 0, 0);
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                   amMineStrike: AddGear(0, 0, gtAirAttack, 1, 0, 0, 0);
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                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtBlowTorch, 0, hwSign(Gear^.dX) * _0_5, 0, 0);
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                  end;
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        Power:= 0;
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        if CurAmmoGear <> nil then
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           begin
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           Message:= Message or gm_Attack;
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           CurAmmoGear^.Message:= Message
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           end else begin
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           if not CurrentTeam^.ExtDriven and
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             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
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           AfterAttack
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           end
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        end else Message:= Message and not gm_Attack
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     end
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end;
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procedure AfterAttack;
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begin
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with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^,
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     CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
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     begin
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        Inc(AttacksNum);
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        State:= State and not gstAttacking;
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        if Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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           else begin
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           TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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           State:= State or gstAttacked;
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           OnUsedAmmo(Ammo)
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           end;
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     AttackBar:= 0;
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     end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure PickUp(HH, Gear: PGear);
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var s: shortstring;
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    a: TAmmoType;
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begin
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Gear^.Message:= gm_Destroy;
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case Gear^.Pos of
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       posCaseAmmo: begin
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                    a:= TAmmoType(Gear^.State);
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                    AddAmmo(PHedgehog(HH^.Hedgehog), a);
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                    s:= trammo[Ammoz[a].NameId];
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                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Color, capgrpAmmoinfo);
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                    end;
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     posCaseHealth: begin
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                    inc(HH^.Health, Gear^.Health);
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                    str(Gear^.Health, s);
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                    s:= '+' + s;
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                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Color, capgrpAmmoinfo);
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                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
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                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team)
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                    end;
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     end;
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end;
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const StepTicks: LongWord = 0;
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procedure HedgehogStep(Gear: PGear);
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var PrevdX: integer;
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begin
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if ((Gear^.State and (gstAttacking or gstMoving or gstFalling)) = 0) then
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   begin
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   if ((Gear^.Message and gm_LJump ) <> 0) then
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      begin
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      Gear^.Message:= 0;
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      if not TestCollisionYwithGear(Gear, -1) then
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         if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 2 else
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         if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 1;
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parents: 304
diff changeset
   146
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   147
         or   TestCollisionYwithGear(Gear, -1)) then
4
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diff changeset
   148
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   149
         Gear^.dY:= -_0_15;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   150
         Gear^.dX:= hwSign(Gear^.dX) * _0_15;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   151
         Gear^.State:= Gear^.State or gstFalling or gstHHJumping;
4
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diff changeset
   152
         exit
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diff changeset
   153
         end;
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diff changeset
   154
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   155
   if ((Gear^.Message and gm_HJump ) <> 0) then
4
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diff changeset
   156
      begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   157
      Gear^.Message:= 0;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   158
      if not TestCollisionYwithGear(Gear, -1) then
4
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diff changeset
   159
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   160
         Gear^.dY:= -_0_2;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   161
         SetLittle(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   162
         Gear^.State:= Gear^.State or gstFalling or gstHHJumping;
4
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diff changeset
   163
         exit
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diff changeset
   164
         end;
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   165
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   166
   PrevdX:= hwSign(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   167
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
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diff changeset
   168
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
74
42257fee61ae - Unicode support for team and hedgehogs names
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diff changeset
   169
   StepTicks:= cHHStepTicks;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   170
   if PrevdX <> hwSign(Gear^.dX) then exit;
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diff changeset
   171
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
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   172
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4
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   173
      begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   174
      if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear^.dX))
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diff changeset
   175
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
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diff changeset
   176
      if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear^.dX))
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diff changeset
   177
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
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diff changeset
   178
      if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear^.dX))
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diff changeset
   179
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
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diff changeset
   180
      if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear^.dX))
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
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diff changeset
   181
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
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diff changeset
   182
      if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX))
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   183
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   184
      if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX))
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   185
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
4
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diff changeset
   186
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   187
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then Gear^.X:= Gear^.X + hwSign(Gear^.dX);
300
be94799f33d2 Simplify hedgehogs physics code, make it better
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diff changeset
   188
62
c3eda0c68cd6 No more hedgehogs hung in air
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diff changeset
   189
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
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diff changeset
   190
68
cbb93eb90304 Collision-related stuff
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diff changeset
   191
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   192
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   193
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   194
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   195
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   196
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   197
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   198
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   199
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   200
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   201
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   202
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   203
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   204
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   205
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   206
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   207
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   208
   Gear^.Y:= Gear^.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   209
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   210
      begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
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diff changeset
   211
      Gear^.Y:= Gear^.Y - 6;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   212
      Gear^.dY:= 0;
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   213
      Gear^.State:= Gear^.State or gstFalling
4
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diff changeset
   214
      end;
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diff changeset
   215
   end
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diff changeset
   216
   end
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diff changeset
   217
   end
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diff changeset
   218
   end
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   219
   end
62
c3eda0c68cd6 No more hedgehogs hung in air
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diff changeset
   220
   end
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   221
   end
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   222
end;
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   223
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   224
procedure HedgehogChAngle(Gear: PGear);
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   225
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   226
if ((Gear^.State and (gstMoving or gstFalling)) = 0) then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   227
   if (Gear^.Message and gm_Up    )<>0 then if Gear^.Angle > CurMinAngle then dec(Gear^.Angle)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   228
   else else
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   229
   if (Gear^.Message and gm_Down  )<>0 then if Gear^.Angle < CurMaxAngle then inc(Gear^.Angle);
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   230
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   231
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
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diff changeset
   232
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   233
////////////////////////////////////////////////////////////////////////////////
7aca131ecd7f First implementation of Blow Torch
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diff changeset
   234
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   235
var t: PGear;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   236
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   237
if isInMultiShoot and (Gear^.Damage = 0) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   238
   begin
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   239
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   240
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   241
AllInactive:= false;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   242
DeleteCI(Gear);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   243
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   244
   begin
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   245
   TurnTimeLeft:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   246
   Gear^.State:= Gear^.State and not gstHHDriven;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   247
   if Gear^.Damage > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   248
      Gear^.State:= Gear^.State and not gstHHJumping;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   249
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   250
   end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   251
if ((Gear^.State and gstFalling) <> 0) or (StepTicks = cHHStepTicks)
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   252
   or (CurAmmoGear <> nil) then // we're moving
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   253
   begin
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   254
   // check for case with ammo
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   255
   t:= CheckGearNear(Gear, gtCase, 36, 36);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   256
   if t <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   257
      PickUp(Gear, t)
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   258
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   259
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   260
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   261
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   262
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   263
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   264
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   265
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   266
if ((Gear^.Message and gm_Attack) <> 0) or
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   267
   ((Gear^.State and gstAttacking) <> 0)then Attack(Gear);
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   268
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   269
if (Gear^.State and gstFalling) <> 0 then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   270
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   271
   // it could be the source to trick: hwFloat-backspace jump -> vertical wall
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   272
   // collision - > (abs(Gear^.dX) < 0.0000002) -> backspace -> even more high jump
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   273
   if ((Gear^.Message and gm_HJump) <> 0) and ((Gear^.State and gstHHJumping) <> 0) then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   274
      if (hwAbs(Gear^.dX) < cLittle + cLittle) and (Gear^.dY < -_0_02) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   275
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   276
         Gear^.dY:= -_0_25;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   277
         Gear^.dX:= hwSign(Gear^.dX) * _0_02
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   278
         end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   279
   Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   280
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   281
   Gear^.X:= Gear^.X + Gear^.dX;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   282
   Gear^.dY:= Gear^.dY + cGravity;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   283
   if (Gear^.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= 0;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   284
   Gear^.Y:= Gear^.Y + Gear^.dY;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   285
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   286
      begin
7aca131ecd7f First implementation of Blow Torch
unc0rr
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diff changeset
   287
      CheckHHDamage(Gear);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   288
      if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   289
         and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   290
      Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   291
      StepTicks:= 300;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   292
      Gear^.dY:= 0
302
7aca131ecd7f First implementation of Blow Torch
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parents: 300
diff changeset
   293
      end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   294
   CheckGearDrowning(Gear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   295
   exit
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   296
   end ;//else if Gear^.CollIndex = High(Longword) then AddIntersectorsCR(Gear);
302
7aca131ecd7f First implementation of Blow Torch
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   HedgehogChAngle(Gear);
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   if StepTicks > 0 then dec(StepTicks);
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   if (StepTicks = 0) then HedgehogStep(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogFree(Gear: PGear);
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begin
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c3eda0c68cd6 No more hedgehogs hung in air
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//DeleteCI(Gear);
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cbb93eb90304 Collision-related stuff
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if not TestCollisionYwithGear(Gear, 1) then
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   begin
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   if (Gear^.dY < 0) and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= 0;
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   Gear^.State:= Gear^.State or gstFalling or gstMoving;
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   Gear^.dY:= Gear^.dY + cGravity
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   end else begin
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   CheckHHDamage(Gear);
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   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
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      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
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   Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
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   if Gear^.dY > 0 then Gear^.dY:= 0;
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   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
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   end;
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if (Gear^.State <> 0) then DeleteCI(Gear);
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if (Gear^.State and gstMoving) <> 0 then
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   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
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      if ((Gear^.State and gstFalling) = 0) then
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         if hwAbs(Gear^.dX) > _0_01 then
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear^.dX) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - 1 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear^.dX) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - 2 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear^.dX) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9; Gear^.Y:= Gear^.Y - 3 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear^.dX) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - 4 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear^.dX) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - 5 end else
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            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
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                                   else begin
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                                        Gear^.State:= Gear^.State and not gstMoving;
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                                        SetLittle(Gear^.dX)
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                                        end
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aae256899c49 Fix hedgehog physics %)
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            else begin
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                 Gear^.State:= Gear^.State and not gstMoving;
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                 SetLittle(Gear^.dX)
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                 end
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         else Gear^.dX:= -Gear^.Elasticity * Gear^.dX;
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if ((Gear^.State and gstFalling) = 0)and
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   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
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   begin
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   Gear^.State:= Gear^.State and not gstMoving;
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   SetLittle(Gear^.dX);
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   Gear^.dY:= 0
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   end else Gear^.State:= Gear^.State or gstMoving;
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if (Gear^.State and gstMoving) <> 0 then
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   begin
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   Gear^.X:= Gear^.X + Gear^.dX;
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   Gear^.Y:= Gear^.Y + Gear^.dY;
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   if (Gear^.dY > 0) and not TestCollisionYwithGear(Gear, 1) and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
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42257fee61ae - Unicode support for team and hedgehogs names
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      begin
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2f4f3236cccc - New fort
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      CheckHHDamage(Gear);
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      Gear^.dY:= 0;
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      Gear^.Y:= Gear^.Y + 1
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      end;
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   end else
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   if Gear^.Health = 0 then
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      begin
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      if AllInactive then
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         begin
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         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
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         AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, 0, 0, 0)^.Hedgehog:= Gear^.Hedgehog;
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         DeleteGear(Gear);
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         SetAllToActive
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         end;
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      AllInactive:= false;
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      exit
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      end;
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AllInactive:= false;
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if (not CheckGearDrowning(Gear)) and
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   ((Gear^.State and gstMoving) = 0) then
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      begin
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      Gear^.State:= 0;
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      Gear^.Active:= false;
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0e27949850e3 - Fixed bubble theme object
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      AddGearCI(Gear);
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      exit
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   384
      end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehog(Gear: PGear);
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   389
begin
351
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   390
if (Gear^.Message and gm_Destroy) <> 0 then
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   begin
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   392
   DeleteGear(Gear);
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   393
   exit
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   394
   end;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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   395
if (Gear^.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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   396
                                    else doStepHedgehogDriven(Gear)
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   397
end;