hedgewars/uGearsList.pas
author nemo
Thu, 03 Mar 2016 16:36:05 -0500
changeset 11589 c453620cc6d6
parent 11541 34a0181d5be5
child 11765 10860d4bca22
permissions -rw-r--r--
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     1
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     2
 * Hedgewars, a free turn based strategy game
11046
47a8c19ecb60 more copyright fixes
sheepluva
parents: 11043
diff changeset
     3
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     4
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     8
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    12
 * GNU General Public License for more details.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    13
 *
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    14
 * You should have received a copy of the GNU General Public License
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 10040
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    17
 *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    18
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    19
{$INCLUDE "options.inc"}
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    20
unit uGearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    21
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    22
interface
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
    23
uses uFloat, uTypes, SDLh;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    24
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    25
function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
11203
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
    26
function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
    27
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    28
procedure InsertGearToList(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    29
procedure RemoveGearFromList(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    30
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
    31
var curHandledGear: PGear;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
    32
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    33
implementation
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    34
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    35
uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    36
    uTextures, uScript, uRenderUtils, uAI, uCollisions,
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
    37
    uGearsRender, uGearsUtils, uDebug;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
    38
8145
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    39
const
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
    40
    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
8145
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    41
(*          gtFlame *)   amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    42
(*       gtHedgehog *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    43
(*           gtMine *) , amMine
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    44
(*           gtCase *) , amNothing
10829
158b5dd6b3c9 avoid airmines too when spawning
nemo
parents: 10828
diff changeset
    45
(*        gtAirMine *) , amAirMine
8145
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    46
(*     gtExplosives *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    47
(*        gtGrenade *) , amGrenade
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    48
(*          gtShell *) , amBazooka
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    49
(*          gtGrave *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    50
(*            gtBee *) , amBee
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    51
(*    gtShotgunShot *) , amShotgun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    52
(*     gtPickHammer *) , amPickHammer
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    53
(*           gtRope *) , amRope
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    54
(*     gtDEagleShot *) , amDEagle
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    55
(*       gtDynamite *) , amDynamite
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    56
(*    gtClusterBomb *) , amClusterBomb
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    57
(*        gtCluster *) , amClusterBomb
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    58
(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    59
(*      gtFirePunch *) , amFirePunch
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    60
(*    gtATStartGame *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    61
(*   gtATFinishGame *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    62
(*      gtParachute *) , amParachute
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    63
(*      gtAirAttack *) , amAirAttack
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    64
(*        gtAirBomb *) , amAirAttack
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    65
(*      gtBlowTorch *) , amBlowTorch
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    66
(*         gtGirder *) , amGirder
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    67
(*       gtTeleport *) , amTeleport
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    68
(*       gtSwitcher *) , amSwitch
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    69
(*         gtTarget *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    70
(*         gtMortar *) , amMortar
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    71
(*           gtWhip *) , amWhip
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    72
(*       gtKamikaze *) , amKamikaze
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    73
(*           gtCake *) , amCake
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    74
(*      gtSeduction *) , amSeduction
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    75
(*     gtWatermelon *) , amWatermelon
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    76
(*     gtMelonPiece *) , amWatermelon
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    77
(*    gtHellishBomb *) , amHellishBomb
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    78
(*        gtWaterUp *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    79
(*          gtDrill *) , amDrill
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    80
(*        gtBallGun *) , amBallgun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    81
(*           gtBall *) , amBallgun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    82
(*        gtRCPlane *) , amRCPlane
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    83
(*gtSniperRifleShot *) , amSniperRifle
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    84
(*        gtJetpack *) , amJetpack
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    85
(*        gtMolotov *) , amMolotov
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    86
(*          gtBirdy *) , amBirdy
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    87
(*            gtEgg *) , amBirdy
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    88
(*         gtPortal *) , amPortalGun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    89
(*          gtPiano *) , amPiano
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    90
(*        gtGasBomb *) , amGasBomb
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    91
(*    gtSineGunShot *) , amSineGun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    92
(*   gtFlamethrower *) , amFlamethrower
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    93
(*          gtSMine *) , amSMine
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    94
(*    gtPoisonCloud *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    95
(*         gtHammer *) , amHammer
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    96
(*      gtHammerHit *) , amHammer
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    97
(*    gtResurrector *) , amResurrector
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    98
(*    gtPoisonCloud *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
    99
(*       gtSnowball *) , amSnowball
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   100
(*          gtFlake *) , amNothing
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   101
//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
8145
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   102
(*        gtLandGun *) , amLandGun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   103
(*         gtTardis *) , amTardis
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   104
(*         gtIceGun *) , amIceGun
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   105
(*        gtAddAmmo *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   106
(*  gtGenericFaller *) , amNothing
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   107
(*          gtKnife *) , amKnife
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   108
    );
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   109
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   110
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   111
var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   112
8145
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   113
const
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   114
    cUsualZ = 500;
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   115
    cOnHHZ = 2000;
6408c0ba4ba1 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com>
parents: 7754
diff changeset
   116
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   117
procedure InsertGearToList(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   118
var tmp, ptmp: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   119
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   120
    tmp:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   121
    ptmp:= GearsList;
7366
e5a0856708dc Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
nemo
parents: 7364
diff changeset
   122
    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   123
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   124
        ptmp:= tmp;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   125
        tmp:= tmp^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   126
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   127
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   128
    if ptmp <> tmp then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   129
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   130
        Gear^.NextGear:= ptmp^.NextGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   131
        Gear^.PrevGear:= ptmp;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   132
        if ptmp^.NextGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   133
            ptmp^.NextGear^.PrevGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   134
        ptmp^.NextGear:= Gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   135
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   136
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   137
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   138
        Gear^.NextGear:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   139
        if Gear^.NextGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   140
            Gear^.NextGear^.PrevGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   141
        GearsList:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   142
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   143
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   144
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
   145
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   146
procedure RemoveGearFromList(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   147
begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   148
if (Gear <> GearsList) and (Gear <> nil) and (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   149
    begin
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   150
    AddFileLog('Attempted to remove Gear #'+inttostr(Gear^.uid)+' from the list twice.');
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   151
    exit
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   152
    end;
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   153
    
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   154
checkFails((Gear = nil) or (curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
   155
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   156
if Gear^.NextGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   157
    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   158
if Gear^.PrevGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   159
    Gear^.PrevGear^.NextGear:= Gear^.NextGear
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   160
else
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   161
    GearsList:= Gear^.NextGear;
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   162
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   163
Gear^.NextGear:= nil;
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   164
Gear^.PrevGear:= nil
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   165
end;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
   166
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
   167
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   168
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
11203
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   169
begin
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   170
AddGear:= AddGear(X, Y, Kind, State, dX, dY, Timer, 0);
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   171
end;
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   172
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   173
var gear: PGear;
10518
dbbe2f6c0a96 make gear ability to speak somewhat less ironic
sheepluva
parents: 10495
diff changeset
   174
    //c: byte;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   175
    cakeData: PCakeData;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   176
begin
11203
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   177
if newUid = 0 then
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   178
    inc(GCounter);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7754
diff changeset
   179
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   180
AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   181
8330
aaefa587e277 update branch with default
koda
parents: 8026 8161
diff changeset
   182
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   183
New(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   184
FillChar(gear^, sizeof(TGear), 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   185
gear^.X:= int2hwFloat(X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   186
gear^.Y:= int2hwFloat(Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   187
gear^.Target.X:= NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   188
gear^.Kind := Kind;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   189
gear^.State:= State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   190
gear^.Active:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   191
gear^.dX:= dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   192
gear^.dY:= dY;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   193
gear^.doStep:= doStepHandlers[Kind];
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   194
gear^.CollisionIndex:= -1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   195
gear^.Timer:= Timer;
11203
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   196
if newUid = 0 then
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   197
     gear^.uid:= GCounter
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11171
diff changeset
   198
else gear^.uid:= newUid;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   199
gear^.SoundChannel:= -1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   200
gear^.ImpactSound:= sndNone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   201
gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   202
// Define ammo association, if any.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   203
gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
diff changeset
   204
gear^.CollisionMask:= $FFFF;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   205
gear^.Tint:= $FFFFFFFF;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   206
gear^.Data:= nil;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   207
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   208
if CurrentHedgehog <> nil then
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   209
    begin
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   210
    gear^.Hedgehog:= CurrentHedgehog;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   211
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   212
        gear^.CollisionMask:= lfNotCurrentMask
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
diff changeset
   213
    end;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   214
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   215
if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   216
    gear^.Z:= cHHZ+1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   217
else gear^.Z:= cUsualZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   218
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   219
case Kind of
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   220
          gtFlame: Gear^.Boom := 2;  // some additional expl in there are x3, x4 this
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   221
       gtHedgehog: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   222
           gtMine: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   223
           gtCase: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   224
        gtAirMine: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   225
     gtExplosives: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   226
        gtGrenade: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   227
          gtShell: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   228
            gtBee: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   229
    gtShotgunShot: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   230
     gtPickHammer: Gear^.Boom := 6;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   231
//           gtRope: Gear^.Boom := 2; could be funny to have rope attaching to hog deal small amount of dmg?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   232
     gtDEagleShot: Gear^.Boom := 7;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   233
       gtDynamite: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   234
    gtClusterBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   235
     gtMelonPiece,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   236
        gtCluster: Gear^.Boom := Timer;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   237
         gtShover: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   238
      gtFirePunch: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   239
        gtAirBomb: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   240
      gtBlowTorch: Gear^.Boom := 2;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   241
         gtMortar: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   242
           gtWhip: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   243
       gtKamikaze: Gear^.Boom := 30; // both shove and explosion
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   244
           gtCake: Gear^.Boom := cakeDmg; // why is cake damage a global constant
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   245
     gtWatermelon: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   246
    gtHellishBomb: Gear^.Boom := 90;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   247
          gtDrill: if Gear^.State and gsttmpFlag = 0 then
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   248
                        Gear^.Boom := 50
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   249
                   else Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   250
           gtBall: Gear^.Boom := 40;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   251
        gtRCPlane: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   252
// sniper rifle is distance linked, this Boom is just an arbitrary scaling factor applied to timer-based-damage
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   253
// because, eh, why not..
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   254
gtSniperRifleShot: Gear^.Boom := 100000;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   255
            gtEgg: Gear^.Boom := 10;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   256
          gtPiano: Gear^.Boom := 80;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   257
        gtGasBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   258
    gtSineGunShot: Gear^.Boom := 35;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   259
          gtSMine: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   260
    gtSnowball: Gear^.Boom := 200000; // arbitrary scaling for the shove
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   261
         gtHammer: if cDamageModifier > _1 then // scale it based on cDamageModifier?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   262
                         Gear^.Boom := 2
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   263
                    else Gear^.Boom := 3;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   264
    gtPoisonCloud: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   265
          gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   266
    end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   267
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   268
case Kind of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   269
     gtGrenade,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   270
     gtClusterBomb,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   271
     gtGasBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   272
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   273
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   274
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   275
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   276
                gear^.Elasticity:= _0_8;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   277
                gear^.Friction:= _0_8;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   278
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   279
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   280
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   281
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   282
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   283
  gtWatermelon: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   284
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   285
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   286
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   287
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   288
                gear^.Elasticity:= _0_8;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   289
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   290
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   291
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   292
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   293
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   294
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   295
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   296
                gear^.AdvBounce:= 1;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   297
                gear^.Density:= _2;
11036
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   298
                gear^.Elasticity:= _0_8;
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   299
                gear^.Friction:= _0_995;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   300
                gear^.Radius:= 4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   301
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   302
    gtHedgehog: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   303
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   304
                gear^.Radius:= cHHRadius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   305
                gear^.Elasticity:= _0_35;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   306
                gear^.Friction:= _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   307
                gear^.Angle:= cMaxAngle div 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   308
                gear^.Density:= _3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   309
                gear^.Z:= cHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   310
                if (GameFlags and gfAISurvival) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
diff changeset
   312
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   313
                // this would presumably be set in the frontend
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   314
                // if we weren't going to do that yet, would need to reinit GetRandom
10040
koda
parents: 10015 10032
diff changeset
   315
                // oh, and, randomising slightly R and B might be nice too.
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   316
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   317
                //gear^.Tint:= $faa4efff
10040
koda
parents: 10015 10032
diff changeset
   318
                //gear^.Tint:= (($e0+random(32)) shl 24) or
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   319
                //             ((random(80)+128) shl 16) or
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   320
                //             (($d5+random(32)) shl 8) or $ff
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   321
                {c:= GetRandom(32);
10040
koda
parents: 10015 10032
diff changeset
   322
                gear^.Tint:= (($e0+c) shl 24) or
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   323
                             ((GetRandom(90)+128) shl 16) or
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   324
                             (($d5+c) shl 8) or $ff}
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   327
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   328
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   331
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
       gtSnowball: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                gear^.ImpactSound:= sndMudballImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   338
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   339
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   340
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
     gtFlake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                    Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   348
                    DirAngle:= random(360);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                    if State and gstTmpFlag = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   352
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   354
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                        if GetRandom(2) = 0 then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   356
                            dx := -dx;
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   357
                        Tint:= $FFFFFFFF
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   358
                        end
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   359
                    else
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   360
                        Tint:= (ExplosionBorderColor shr RShift and $FF shl 24) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   361
                               (ExplosionBorderColor shr GShift and $FF shl 16) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   362
                               (ExplosionBorderColor shr BShift and $FF shl 8) or $FF;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                    State:= State or gstInvisible;
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   364
                    // use health field to store current frameticks
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   365
                    if vobFrameTicks > 0 then
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   366
                        Health:= random(vobFrameTicks)
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   367
                    else
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   368
                        Health:= 0;
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   369
                    // use timer to store currently displayed frame index
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   370
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   371
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
       gtGrave: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                gear^.Elasticity:= _0_6;
11541
34a0181d5be5 Put graves behind other stuff.
nemo
parents: 11539
diff changeset
   379
                gear^.Z:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
         gtBee: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   383
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Elasticity:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   387
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
   gtSeduction: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                gear^.Radius:= 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   393
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                gear^.Radius:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
  gtPickHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   398
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
   gtHammerHit: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   402
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
        gtRope: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.Friction:= _450 * _0_01 * cRopePercent;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                RopePoints.Count:= 0;
10848
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   408
                gear^.Tint:= $D8D8D8FF;
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   409
                gear^.Tag:= 0; // normal rope render
11589
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11541
diff changeset
   410
                gear^.CollisionMask:= lfNotObjMask or lfNotHHObjMask;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
        gtMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   420
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   421
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   422
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   423
                    if cMinesTime < 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   424
                        gear^.Timer:= getrandom(51)*100
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   425
                    else
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   426
                        gear^.Timer:= cMinesTime
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   427
                    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   429
     gtAirMine: begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   430
                gear^.ImpactSound:= sndDenied;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   431
                gear^.nImpactSounds:= 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   432
                gear^.Health:= 30;
10827
2b717f687c72 make mines submersible
nemo
parents: 10805
diff changeset
   433
                gear^.State:= gear^.State or gstMoving or gstNoGravity or gstSubmersible;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
   434
                gear^.Radius:= 8;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   435
                gear^.Elasticity:= _0_55;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   436
                gear^.Friction:= _0_995;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   437
                gear^.Density:= _1;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   438
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
   439
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
10828
9867dd60a66a bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo
parents: 10827
diff changeset
   440
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   441
                gear^.Karma:= 30; // damage
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   442
                if gear^.Timer = 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   443
                    begin
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   444
                    if cMinesTime < 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   445
                        gear^.Timer:= getrandom(13)*100
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   446
                    else
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   447
                        gear^.Timer:= cMinesTime div 4
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   448
                    end;
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   449
                gear^.WDTimer:= gear^.Timer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   450
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   457
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   458
                gear^.AdvBounce:= 1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   459
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   461
       gtKnife: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   462
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   463
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   464
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   465
                gear^.Density:= _4;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8161
diff changeset
   466
                gear^.Radius:= 7
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   467
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   472
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   473
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   476
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   499
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   502
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   503
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   504
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
      gtShover: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
                gear^.Density:= _1;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10518
diff changeset
   515
                gear^.FlightTime:= 9999999; // determines whether in-air flames do damage. disabled by default
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   518
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   519
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   523
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   527
   gtAirAttack: begin
11171
546e75fdb879 Oups. 6, not 12 - was testing
nemo
parents: 11170
diff changeset
   528
                gear^.Health:= 6;
11170
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11169
diff changeset
   529
                gear^.Damage:= 30;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   530
                gear^.Z:= cHHZ+2;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   531
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   532
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
     gtAirBomb: begin
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   534
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                gear^.Density:= _2;
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   537
                gear^.Elasticity:= _0_55;
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   538
                gear^.Friction:= _0_995
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   542
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   558
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
                gear^.Z:= cOnHHZ;
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
   574
                gear^.RenderTimer:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                else
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   579
                    gear^.Angle:= 3;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   580
                New(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   581
                gear^.Data:= Pointer(cakeData);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   592
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   595
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   596
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   597
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   611
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   617
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   620
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   622
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   623
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   627
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   628
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   631
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
                gear^.Radius:= 6;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   633
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
                gear^.Health := 2000;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   638
                gear^.FlightTime := 2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   641
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   669
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   675
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   680
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   682
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                gear^.Radius := 100;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   686
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   687
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   693
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   694
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   695
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   699
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   710
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   711
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   712
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   713
                gear^.Radius:= 8;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   714
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   715
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   716
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   717
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   718
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   719
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   720
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   721
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   730
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
    k: boolean;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   734
    cakeData: PCakeData;
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   735
    iterator: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   742
FreeAndNilTexture(Gear^.Tex);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   744
// remove potential links to this gear
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   745
// currently relevant to: gears linked by hammer
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   746
if (Gear^.Kind = gtHedgehog) or (Gear^.Kind = gtMine) or (Gear^.Kind = gtExplosives) then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   747
    begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   748
    // check all gears for stuff to port through
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   749
    iterator := nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   750
    while true do
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   751
        begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   752
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   753
        // iterate through GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   754
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   755
            iterator := GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   756
        else
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   757
            iterator := iterator^.NextGear;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   758
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   759
        // end of list?
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   760
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   761
            break;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   762
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   763
        if iterator^.LinkedGear = Gear then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   764
            iterator^.LinkedGear:= nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   765
        end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   766
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   767
    end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   768
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   772
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   773
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   774
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    end
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   776
else if Gear^.Kind = gtCake then
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   777
    begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   778
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   779
        Dispose(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   780
        cakeData:= nil;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   781
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
        begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   794
        if ((CurrentHedgehog = nil) or (Gear <> CurrentHedgehog^.Gear)) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   795
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
10663
9bbb29d2bd68 remove a not that somehow magically appeared in a prior commit.
nemo
parents: 10646
diff changeset
   796
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
            begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   798
            t:= max(Gear^.Damage, Gear^.Health);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   799
            Gear^.Damage:= t;
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   800
            if (((not SuddenDeathDmg) and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   801
                spawnHealthTagForHH(Gear, t);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   804
        team:= Gear^.Hedgehog^.Team;
10636
aba9ae27ead0 meh. will persevere. DeleteGear can't call that much stuff...
nemo
parents: 10634
diff changeset
   805
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear = Gear) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
        Gear^.Hedgehog^.Gear:= nil;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   815
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
11002
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   825
                    with team^.Clan^.Teams[i]^ do
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   826
                        for t:= 0 to cMaxHHIndex do
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   827
                            if Hedgehogs[t].Gear <> nil then
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   828
                                Hedgehogs[t].Gear^.Health:= 0
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   829
                            else if (Hedgehogs[t].GearHidden <> nil) then
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   830
                                Hedgehogs[t].GearHidden^.Health:= 0  // hog is still hidden. if tardis should return though, lua, eh...
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
            end;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   832
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   833
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   834
        // same stand for CheckHHDamage
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   835
        if (Gear^.LastDamage <> nil) and (CurrentHedgehog <> nil) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   836
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   837
        else if CurrentHedgehog <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   838
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   839
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   840
        inc(KilledHHs);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   841
        RecountTeamHealth(team);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   842
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   843
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   844
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   845
            with CurrentHedgehog^ do
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   846
                begin
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   847
                inc(Team^.stats.AIKills);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   848
                FreeAndNilTexture(Team^.AIKillsTex);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   849
                Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   850
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   853
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   855
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   856
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
    lastGearByUID := nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   863
if (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.GearHidden <> Gear) then // hidden hedgehogs shouldn't be in the list
10639
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   864
     RemoveGearFromList(Gear)
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   865
else Gear^.Hedgehog^.GearHidden:= nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   866
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
end.