QTfrontend/team.cpp
author alfadur
Thu, 01 Nov 2018 21:30:21 +0300
changeset 14059 c6745a1c827a
parent 13708 3264a26bbf8b
child 14477 4b678aad50e9
permissions -rw-r--r--
start a physics engine to try out this data oriented thing everyone seems to be talking about
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include <QCryptographicHash>
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#include <QSettings>
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#include <QStandardItemModel>
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#include <QDebug>
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#include "team.h"
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#include "hwform.h"
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#include "DataManager.h"
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#include "gameuiconfig.h"
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HWTeam::HWTeam(const QString & teamname) :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = teamname;
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    OldTeamName = m_name;
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name = (QLineEdit::tr("Hedgehog %1").arg(i+1));
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = "Statue";
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    m_fort = "Plane";
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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    QObject(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(true)
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{
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    // net teams are configured from QStringList
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    if(strLst.size() != 23) throw HWTeamConstructException();
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    m_name = strLst[0];
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    m_grave = strLst[1];
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    m_fort = strLst[2];
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    m_voicepack = strLst[3];
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    m_flag = strLst[4];
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    m_owner = strLst[5];
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    m_difficulty = strLst[6].toUInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name=strLst[i * 2 + 7];
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        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam() :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = QString("Team");
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = QString("Simple"); // default
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    m_fort = QString("Island"); // default
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam(const HWTeam & other) :
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    QObject(0)
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    , OldTeamName(other.OldTeamName)
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    , m_name(other.m_name)
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    , m_grave(other.m_grave)
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    , m_fort(other.m_fort)
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    , m_flag(other.m_flag)
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    , m_voicepack(other.m_voicepack)
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    , m_hedgehogs(other.m_hedgehogs)
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    , m_difficulty(other.m_difficulty)
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    , m_binds(other.m_binds)
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    , m_numHedgehogs(other.m_numHedgehogs)
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    , m_color(other.m_color)
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    , m_isNetTeam(other.m_isNetTeam)
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    , m_owner(other.m_owner)
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//      , AchievementProgress(other.AchievementProgress)
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{
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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}
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HWTeam & HWTeam::operator = (const HWTeam & other)
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{
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    if(this != &other)
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    {
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        OldTeamName = other.OldTeamName;
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        m_name = other.m_name;
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        m_grave = other.m_grave;
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        m_fort = other.m_fort;
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        m_flag = other.m_flag;
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        m_voicepack = other.m_voicepack;
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        m_hedgehogs = other.m_hedgehogs;
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        m_difficulty = other.m_difficulty;
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        m_binds = other.m_binds;
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        m_numHedgehogs = other.m_numHedgehogs;
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        m_color = other.m_color;
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        m_isNetTeam = other.m_isNetTeam;
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        m_owner = other.m_owner;
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        m_color = other.m_color;
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    }
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    return *this;
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}
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bool HWTeam::loadFromFile()
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{
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    QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)), QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    m_name = teamfile.value("Team/Name", m_name).toString();
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    m_grave = teamfile.value("Team/Grave", "Statue").toString();
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    m_fort = teamfile.value("Team/Fort", "Plane").toString();
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    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
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    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
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    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("Hedgehog %1").arg(i+1)).toString();
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        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString();
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
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        else
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            break;
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    return true;
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   181
}
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bool HWTeam::fileExists()
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{
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    QFile f(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    return f.exists();
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}
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// Returns true if the team name has been changed but a file with the same team name already exists.
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// So if this team would be saved, another team file would be overwritten, which is generally not
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// desired.
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bool HWTeam::wouldOverwriteOtherFile()
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{
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    return (m_name != OldTeamName) && fileExists();
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}
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   196
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bool HWTeam::deleteFile()
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{
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    if(m_isNetTeam)
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        return false;
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    QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    cfgfile.remove();
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   203
    return true;
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   204
}
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   205
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bool HWTeam::saveToFile()
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   207
{
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   208
    if (OldTeamName != m_name)
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    {
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        QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(OldTeamName)));
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        cfgfile.remove();
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        OldTeamName = m_name;
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   213
    }
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   214
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   215
    QString fileName = QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name));
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    DataManager::ensureFileExists(fileName);
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    QSettings teamfile(fileName, QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    teamfile.setValue("Team/Name", m_name);
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   220
    teamfile.setValue("Team/Grave", m_grave);
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   221
    teamfile.setValue("Team/Fort", m_fort);
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   222
    teamfile.setValue("Team/Voicepack", m_voicepack);
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   223
    teamfile.setValue("Team/Flag", m_flag);
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   224
    teamfile.setValue("Team/Difficulty", m_difficulty);
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diff changeset
   225
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   226
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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   227
    {
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   228
        QString hh = QString("Hedgehog%1/").arg(i);
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   229
        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
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   230
        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
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   231
    }
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   232
    for(int i = 0; i < BINDS_NUMBER; i++)
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   233
        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
3344
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   234
    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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   235
        if(achievements[i][0][0])
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   236
            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
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   237
        else
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   238
            break;
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diff changeset
   239
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   240
    return true;
184
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diff changeset
   241
}
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   242
9466
8b48c27201af - Load default binds from settings.ini
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   243
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
184
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   244
{
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   245
    QStringList sl;
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   246
    if (m_isNetTeam)
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   247
    {
7313
162bc562335b Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
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   248
        sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex())));
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   249
        sl.push_back("erdriven");
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   250
    }
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   251
    else sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
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9d800fdfd3bd Add ammostores in frontend, should help further ammostores implemetation
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   252
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   253
    sl.push_back(QString("egrave " + m_grave));
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   254
    sl.push_back(QString("efort " + m_fort));
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   255
    sl.push_back(QString("evoicepack " + m_voicepack));
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   256
    sl.push_back(QString("eflag " + m_flag));
341
184230eb4151 - Store more team specific values in HWTeam
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diff changeset
   257
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0b4b9fda5bd4 - /owner command to specify team owner
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   258
    if(!m_owner.isEmpty())
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446e4919b738 Display team owner in teams widget (addresses issue 174)
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diff changeset
   259
        sl.push_back(QString("eowner ") + m_owner);
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   260
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   261
    for (int t = 0; t < m_numHedgehogs; t++)
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   262
    {
6616
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   263
        sl.push_back(QString("eaddhh %1 %2 %3")
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   264
                     .arg(QString::number(m_difficulty),
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   265
                          QString::number(InitHealth),
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                          m_hedgehogs[t].Name));
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        sl.push_back(QString("ehat %1")
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                     .arg(m_hedgehogs[t].Hat));
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    }
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    return sl;
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}
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void HWTeam::setNetTeam(bool isNetTeam)
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{
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    m_isNetTeam = isNetTeam;
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}
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bool HWTeam::isNetTeam() const
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{
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    return m_isNetTeam;
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}
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bool HWTeam::operator==(const HWTeam& t1) const
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{
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    return m_name==t1.m_name;
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}
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bool HWTeam::operator<(const HWTeam& t1) const
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{
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    return m_name<t1.m_name; // if names are equal - test if it is net team
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}
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4747f0232b88 ttsmj2's random teams patch
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//// Methods for member inspection+modification ////
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// name
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QString HWTeam::name() const
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{
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    return m_name;
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}
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void HWTeam::setName(const QString & name)
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{
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    m_name = name;
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}
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// single hedgehog
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const HWHog & HWTeam::hedgehog(unsigned int idx) const
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{
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    return m_hedgehogs[idx];
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}
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void HWTeam::setHedgehog(unsigned int idx, HWHog hh)
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{
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    m_hedgehogs[idx] = hh;
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}
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// owner
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QString HWTeam::owner() const
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{
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    return m_owner;
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}
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// difficulty
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unsigned int HWTeam::difficulty() const
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{
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    return m_difficulty;
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}
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void HWTeam::setDifficulty(unsigned int level)
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{
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    m_difficulty = level;
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}
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   336
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// color
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int HWTeam::color() const
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{
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    return m_color;
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}
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   343
QColor HWTeam::qcolor() const
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{
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    return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>();
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}
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void HWTeam::setColor(int color)
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{
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    m_color = color % DataManager::instance().colorsModel()->rowCount();
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}
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   352
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   353
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   354
// binds
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QString HWTeam::keyBind(unsigned int idx) const
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{
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   357
    return m_binds[idx].strbind;
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}
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   359
void HWTeam::bindKey(unsigned int idx, const QString & key)
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   360
{
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   361
    m_binds[idx].strbind = key;
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   362
}
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   363
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   364
// flag
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void    HWTeam::setFlag(const QString & flag)
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{
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    m_flag = flag;
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}
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   369
QString HWTeam::flag() const
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{
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   371
    return m_flag;
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   372
}
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   373
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   374
// fort
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void    HWTeam::setFort(const QString & fort)
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{
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   377
    m_fort = fort;
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}
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   379
QString HWTeam::fort() const
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   380
{
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   381
    return m_fort;
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   382
}
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   383
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   384
// grave
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   385
void HWTeam::setGrave(const QString & grave)
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   386
{
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   387
    m_grave = grave;
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   388
}
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   389
QString HWTeam::grave() const
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   390
{
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   391
    return m_grave;
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diff changeset
   392
}
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diff changeset
   393
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   394
// voicepack - getter/setter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   395
void HWTeam::setVoicepack(const QString & voicepack)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   396
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   397
    m_voicepack = voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   398
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   399
QString HWTeam::voicepack() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   400
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   401
    return m_voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   402
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   403
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   404
// amount of hedgehogs
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   405
unsigned char HWTeam::numHedgehogs() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   406
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   407
    return m_numHedgehogs;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   408
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   409
void HWTeam::setNumHedgehogs(unsigned char num)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   410
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   411
    m_numHedgehogs = num;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   412
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   413