author | Xeli |
Tue, 28 Jun 2011 17:51:58 +0200 | |
branch | hedgeroid |
changeset 5367 | c7b8da094474 |
parent 5185 | 7607a64e1853 |
child 5370 | a3f87be7b09a |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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||
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#import "EngineProtocolNetwork.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "OverlayViewController.h" |
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#define BUFFER_SIZE 255 // like in original frontend |
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@implementation EngineProtocolNetwork |
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@synthesize delegate, stream, ipcPort, csd; |
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-(id) init { |
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if (self = [super init]) { |
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self.delegate = nil; |
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self.ipcPort = 0; |
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self.csd = NULL; |
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self.stream = nil; |
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} |
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return self; |
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} |
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||
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-(id) initOnPort:(NSInteger) port { |
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if (self = [self init]) |
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self.ipcPort = port; |
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return self; |
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} |
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-(void) gameHasEndedWithStats:(NSArray *)stats { |
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if (self.delegate != nil && [self.delegate respondsToSelector:@selector(gameHasEndedWithStats:)]) |
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[self.delegate gameHasEndedWithStats:stats]; |
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else |
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DLog(@"Error! delegate == nil"); |
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} |
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-(void) dealloc { |
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self.delegate = nil; |
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releaseAndNil(stream); |
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[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark Spawner functions |
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-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary { |
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self.stream = [[NSOutputStream alloc] initToFileAtPath:onSaveFile append:YES]; |
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[self.stream open]; |
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[NSThread detachNewThreadSelector:@selector(engineProtocol:) |
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toTarget:self |
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withObject:dictionary]; |
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} |
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-(void) spawnThread:(NSString *)onSaveFile { |
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[self spawnThread:onSaveFile withOptions:nil]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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[teamData release]; |
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} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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// if we're loading an older version of ammos fill the engine message with 0s |
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int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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NSString *update = @""; |
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while ([update length] < diff) |
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update = [update stringByAppendingString:@"0"]; |
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NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
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[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
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[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
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[self sendToEngine: ammreinf]; |
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[ammreinf release]; |
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// send this for each team so it applies the same ammostore to all teams |
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NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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[ammoData release]; |
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} |
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
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[schemePath release]; |
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NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
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NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
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int result = 0; |
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int mask = 0x00000004; |
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// pack the game modifiers in a single var and send it |
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for (NSNumber *value in gamemodArray) { |
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if ([value boolValue] == YES) |
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result |= mask; |
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mask <<= 1; |
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} |
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NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
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[self sendToEngine:flags]; |
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[flags release]; |
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// basic game flags |
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result = [[basicArray objectAtIndex:0] intValue]; |
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NSArray *basic = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
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for (int i = 1; i < [basicArray count]; i++) { |
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NSDictionary *dict = [basic objectAtIndex:i]; |
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NSString *command = [dict objectForKey:@"command"]; |
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NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
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if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) |
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value = 9999; |
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if ([[dict objectForKey:@"times1000"] boolValue]) |
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value = value * 1000; |
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NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
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[self sendToEngine:strToSend]; |
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[strToSend release]; |
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} |
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[basic release]; |
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[schemeDictionary release]; |
3547 | 205 |
return result; |
206 |
} |
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207 |
||
208 |
#pragma mark - |
|
4547 | 209 |
#pragma mark Network relevant code |
4754 | 210 |
-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { |
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[self.stream write:&length maxLength:1]; |
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[self.stream write:(const uint8_t *)buffer maxLength:length]; |
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} |
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214 |
|
3891 | 215 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
4512 | 216 |
-(int) sendToEngine:(NSString *)string { |
3547 | 217 |
uint8_t length = [string length]; |
3697 | 218 |
|
4754 | 219 |
[self dumpRawData:[string UTF8String] ofSize:length]; |
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220 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 221 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
222 |
} |
|
223 |
||
224 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
4512 | 225 |
-(int) sendToEngineNoSave:(NSString *)string { |
3891 | 226 |
uint8_t length = [string length]; |
227 |
||
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228 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 229 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
230 |
} |
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231 |
||
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// this is launched as thread and handles all IPC with engine |
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233 |
-(void) engineProtocol:(id) object { |
3547 | 234 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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NSDictionary *gameConfig = (NSDictionary *)object; |
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236 |
NSMutableArray *statsArray = nil; |
3548
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|
237 |
TCPsocket sd; |
3547 | 238 |
IPaddress ip; |
239 |
int eProto; |
|
3548
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changeset
|
240 |
BOOL clientQuit; |
4754 | 241 |
char const buffer[BUFFER_SIZE]; |
3547 | 242 |
uint8_t msgSize; |
3697 | 243 |
|
3548
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changeset
|
244 |
clientQuit = NO; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
245 |
csd = NULL; |
3547 | 246 |
|
247 |
if (SDLNet_Init() < 0) { |
|
248 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
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server somewhat simplified and correct sporadic crasher
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diff
changeset
|
249 |
clientQuit = YES; |
3547 | 250 |
} |
3697 | 251 |
|
3547 | 252 |
// Resolving the host using NULL make network interface to listen |
3548
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parents:
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changeset
|
253 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 254 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
255 |
clientQuit = YES; |
3547 | 256 |
} |
3697 | 257 |
|
258 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
259 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 260 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
261 |
clientQuit = YES; |
3547 | 262 |
} |
3697 | 263 |
|
3547 | 264 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 265 |
while (csd == NULL) |
3547 | 266 |
csd = SDLNet_TCP_Accept(sd); |
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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changeset
|
267 |
SDLNet_TCP_Close(sd); |
3697 | 268 |
|
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
269 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
270 |
msgSize = 0; |
4754 | 271 |
memset((void *)buffer, '\0', BUFFER_SIZE); |
3548
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server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
272 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
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have Saves restart net when loaded, also resumes music
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diff
changeset
|
273 |
break; |
4754 | 274 |
if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) |
3902
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have Saves restart net when loaded, also resumes music
koda
parents:
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diff
changeset
|
275 |
break; |
3697 | 276 |
|
3548
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server somewhat simplified and correct sporadic crasher
koda
parents:
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changeset
|
277 |
switch (buffer[0]) { |
4d220ee7c75f
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parents:
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diff
changeset
|
278 |
case 'C': |
5155
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more refactoring, less warnings, less stuff kept around
koda
parents:
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diff
changeset
|
279 |
DLog(@"Sending game config...\n%@", gameConfig); |
3697 | 280 |
|
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5002
diff
changeset
|
281 |
/*if (isNetGame == YES) |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
282 |
[self sendToEngineNoSave:@"TN"]; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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parents:
5002
diff
changeset
|
283 |
else*/ |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
284 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 285 |
NSString *saveHeader = @"TS"; |
4754 | 286 |
[self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 287 |
|
3547 | 288 |
// seed info |
5155
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more refactoring, less warnings, less stuff kept around
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parents:
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diff
changeset
|
289 |
[self sendToEngine:[gameConfig objectForKey:@"seed_command"]]; |
3697 | 290 |
|
3547 | 291 |
// dimension of the map |
5155
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koda
parents:
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diff
changeset
|
292 |
[self sendToEngine:[gameConfig objectForKey:@"templatefilter_command"]]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
293 |
[self sendToEngine:[gameConfig objectForKey:@"mapgen_command"]]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
294 |
[self sendToEngine:[gameConfig objectForKey:@"mazesize_command"]]; |
3697 | 295 |
|
3642 | 296 |
// static land (if set) |
5155
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more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
297 |
NSString *staticMap = [gameConfig objectForKey:@"staticmap_command"]; |
3642 | 298 |
if ([staticMap length] != 0) |
299 |
[self sendToEngine:staticMap]; |
|
3697 | 300 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
301 |
// lua script (if set) |
5155
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more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
302 |
NSString *script = [gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
303 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
304 |
[self sendToEngine:script]; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5002
diff
changeset
|
305 |
|
3547 | 306 |
// theme info |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
307 |
[self sendToEngine:[gameConfig objectForKey:@"theme_command"]]; |
3697 | 308 |
|
3547 | 309 |
// scheme (returns initial health) |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
310 |
NSInteger health = [self provideScheme:[gameConfig objectForKey:@"scheme"]]; |
3697 | 311 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
312 |
// send an ammostore for each team |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
313 |
NSArray *teamsConfig = [gameConfig objectForKey:@"teams_list"]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
314 |
[self provideAmmoData:[gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
315 |
|
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
316 |
// finally add hogs |
3547 | 317 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 318 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 319 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
320 |
withHealth:health |
|
321 |
ofColor:[teamData objectForKey:@"color"]]; |
|
322 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
323 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
324 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
325 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
326 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
327 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
328 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
329 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 330 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
331 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
332 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
333 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
334 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
335 |
sscanf((char *)buffer, "%*s %d", &eProto); |
4603 | 336 |
int netProto; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
337 |
char *versionStr; |
3697 | 338 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
339 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
340 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
341 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
342 |
} else { |
4603 | 343 |
DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); |
3547 | 344 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
345 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
346 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
347 |
case 'i': |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
348 |
if (statsArray == nil) { |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
349 |
statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; |
4856 | 350 |
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
351 |
[statsArray insertObject:ranking atIndex:0]; |
4856 | 352 |
[ranking release]; |
353 |
} |
|
4769 | 354 |
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; |
4856 | 355 |
NSArray *info = [tempStr componentsSeparatedByString:@" "]; |
356 |
NSString *arg = [info objectAtIndex:0]; |
|
4793 | 357 |
int index = [arg length] + 3; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
358 |
switch (buffer[1]) { |
4760 | 359 |
case 'r': // winning team |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
360 |
[statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; |
3547 | 361 |
break; |
4760 | 362 |
case 'D': // best shot |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
363 |
[statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]]; |
4549 | 364 |
break; |
4760 | 365 |
case 'k': // best hedgehog |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
366 |
[statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
367 |
break; |
4760 | 368 |
case 'K': // number of hogs killed |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
369 |
[statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]]; |
4549 | 370 |
break; |
4856 | 371 |
case 'H': // team health/graph |
4549 | 372 |
break; |
4760 | 373 |
case 'T': // local team stats |
4856 | 374 |
// still WIP in statsPage.cpp |
4549 | 375 |
break; |
4856 | 376 |
case 'P': // teams ranking |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
377 |
[[statsArray objectAtIndex:0] addObject:tempStr]; |
4549 | 378 |
break; |
4760 | 379 |
case 's': // self damage |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
380 |
[statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]]; |
4549 | 381 |
break; |
4760 | 382 |
case 'S': // friendly fire |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
383 |
[statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]]; |
4549 | 384 |
break; |
4760 | 385 |
case 'B': // turn skipped |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
386 |
[statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]]; |
4549 | 387 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
388 |
default: |
4549 | 389 |
DLog(@"Unhandled stat message, see statsPage.cpp"); |
3547 | 390 |
break; |
391 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
392 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
393 |
case 'q': |
4924 | 394 |
// game ended, can remove the savefile and the trailing overlay (when dualhead) |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
395 |
[self gameHasEndedWithStats:statsArray]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
396 |
break; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
397 |
case 'Q': |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
398 |
// game exited but not completed, nothing to do (just don't save the message) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
399 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
400 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
401 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
402 |
break; |
3547 | 403 |
} |
404 |
} |
|
4510 | 405 |
DLog(@"Engine exited, ending thread"); |
5156 | 406 |
[self.stream close]; |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
407 |
[self.stream release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
408 |
[statsArray release]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
409 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
410 |
// Close the client socket |
3697 | 411 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
412 |
SDLNet_Quit(); |
3697 | 413 |
|
3547 | 414 |
[pool release]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
415 |
// Invoking this method should be avoided as it does not give your thread a chance |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
416 |
// to clean up any resources it allocated during its execution. |
3547 | 417 |
//[NSThread exit]; |
418 |
} |
|
419 |
||
420 |
@end |