project_files/HedgewarsMobile/Classes/AmmoMenuViewController.h
author koda
Sun, 10 Oct 2010 02:06:42 +0200
changeset 3940 cc29628976cc
parent 3935 5ca27a0e9a63
child 3977 9df7b4812da9
permissions -rw-r--r--
some optimizations to drawing and fetching data of new ammomenu
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 03/10/2010.
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 */
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#import <UIKit/UIKit.h>
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@interface AmmoMenuViewController : UIViewController {
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    UIImage *weaponsImage;
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    NSArray *buttonsArray;
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    uint8_t *delay;
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    CGPoint startingPoint;
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    BOOL isVisible;
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}
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@property (nonatomic,retain) UIImage *weaponsImage;
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@property (nonatomic,retain) NSArray *buttonsArray;
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@property (assign) BOOL isVisible;
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-(void) buttonPressed:(id)sender;
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-(void) updateAmmoVisuals;
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-(void) appearInView:(UIView *)container;
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-(void) disappear;
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@end