hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Aug 2019 18:49:45 +0200
changeset 15321 ccac4e0472f9
parent 15308 01bd0a087163
child 15322 d93d8b51aaca
permissions -rw-r--r--
Improve Switch outline, add vector files
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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     * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uRenderUtils, uGearsUtils, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    end
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end;
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procedure DrawRopeLine(X1, Y1, X2, Y2: Real; LayerIndex: Longword; var linesLength, ropeLength: Real);
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var dX, dY, angle, lineLength: Real;
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    FrameIndex: LongWord;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        exit;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    lineLength:= sqrt(sqr(dX) + sqr(dY));
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    angle:= arctan2(dY, dX) * 180 / PI - 90;
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    dX:= dX / lineLength;
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    dY:= dY / lineLength;
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    while (ropeLength - linesLength) <= lineLength do
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    begin
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        FrameIndex:= round(ropeLength / cRopeNodeStep);
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        if (FrameIndex mod cRopeLayers) = LayerIndex then
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            DrawSpriteRotatedFReal(sprRopeNode,
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                X1 + (ropeLength - linesLength) * dX,
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                Y1 + (ropeLength - linesLength) * dY,
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                FrameIndex, 1, angle);
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        ropeLength:= ropeLength + cRopeNodeStep;
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    end;
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    linesLength:= linesLength + lineLength
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end;
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procedure DrawRopeLayer(Gear: PGear; LayerIndex: LongWord);
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var i: LongInt;
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    linesLength, ropeLength: Real;
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begin
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    linesLength:= 0;
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    ropeLength:= cRopeNodeStep;
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    if RopePoints.Count > 0 then
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    begin
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        i:= 0;
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        while i < Pred(RopePoints.Count) do
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        begin
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            DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                         hwFloat2Float(RopePoints.ar[Succ(i)].X) + WorldDx, hwFloat2Float(RopePoints.ar[Succ(i)].Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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            inc(i)
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        end;
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        DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                     hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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        DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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    end
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    else
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        if Gear^.Elasticity.QWordValue > 0 then
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            DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                         hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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end;
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procedure DrawRope(Gear: PGear);
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var i: LongInt;
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begin
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    if Gear^.Hedgehog^.Gear = nil then exit;
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parents: 10818
diff changeset
   163
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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unc0rr
parents:
diff changeset
   164
        DrawRopeLinesRQ(Gear)
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unc0rr
parents:
diff changeset
   165
    else
15024
af2f6f4074de add rope layers
alfadur
parents: 14998
diff changeset
   166
        for i := 0 to cRopeLayers - 1 do
af2f6f4074de add rope layers
alfadur
parents: 14998
diff changeset
   167
            DrawRopeLayer(Gear, i);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   168
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unc0rr
parents:
diff changeset
   169
if RopePoints.Count > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   170
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   171
else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   172
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   173
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
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parents:
diff changeset
   174
end;
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parents:
diff changeset
   175
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unc0rr
parents:
diff changeset
   176
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e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   177
procedure DrawSelectedWeapon(Gear: PGear; sx, sy: LongInt; isAltWeapon: boolean);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   178
begin
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unc0rr
parents:
diff changeset
   179
with Gear^.Hedgehog^ do
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parents:
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   180
    begin
14995
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   181
    if ((Gear^.State and gstAttacked) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   182
        exit;
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parents: 14994
diff changeset
   183
    if (isAltWeapon and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0)) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   184
        exit;
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   185
    if (not isAltWeapon) and (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_ShowSelIcon) = 0) or (
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   186
            (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) = 0) and ((Gear^.State and gstMoving) <> 0)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   187
        exit;
14995
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   188
    if (not isAltWeapon) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   189
        begin
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parents: 14994
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   190
        sy:= sy - 64;
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   191
        if (IsHogFacingLeft(Gear)) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   192
            sx:= sx - 61;
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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parents: 14994
diff changeset
   193
        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   194
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   195
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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parents:
diff changeset
   196
    end;
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parents:
diff changeset
   197
end;
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unc0rr
parents:
diff changeset
   198
10866
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sheepluva
parents: 10848
diff changeset
   199
procedure DrawHHOrder();
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sheepluva
parents: 10848
diff changeset
   200
var HHGear: PGear;
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sheepluva
parents: 10848
diff changeset
   201
    hh: PHedgehog;
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sheepluva
parents: 10848
diff changeset
   202
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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sheepluva
parents: 10848
diff changeset
   203
begin
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sheepluva
parents: 10848
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   204
t:= LocalTeam;
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sheepluva
parents: 10848
diff changeset
   205
13838
2b6702777c8c Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
Wuzzy <Wuzzy2@mail.ru>
parents: 13837
diff changeset
   206
if not CurrentTeam^.ExtDriven then
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   207
    for i:= 0 to Pred(TeamsCount) do
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sheepluva
parents: 10848
diff changeset
   208
        if (TeamsArray[i] = CurrentTeam) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   209
            t:= i;
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sheepluva
parents: 10848
diff changeset
   210
10867
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   211
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   212
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   213
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   214
if TeamsArray[t] <> nil then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   215
    begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   216
    sprH:= SpritesData[sprBigDigit].Height;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   217
    sprW:= SpritesData[sprBigDigit].Width;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   218
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   219
    i:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   220
    c:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   221
        repeat
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   222
        hh:= @TeamsArray[t]^.Hedgehogs[i];
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   223
        inc(i);
14778
bbec6b28d072 Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents: 14750
diff changeset
   224
        if (hh <> nil) and (hh^.Gear <> nil) and (not hh^.Unplaced) then
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   225
            begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   226
            inc(c);
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sheepluva
parents: 10848
diff changeset
   227
            HHGear:= hh^.Gear;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   228
            x:= hwRound(HHGear^.X) + WorldDx;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   229
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   230
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   231
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   232
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   233
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10867
diff changeset
   234
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   235
            end;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   236
        until (i > cMaxHHIndex);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   237
    end
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   238
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   239
end;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   240
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   241
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   242
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   243
var HH: PHedgehog;
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   244
    sx, sy, tx, ty, t, hogLR: LongInt;
14655
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   245
    dAngle: real;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   246
begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   247
    HH:= Gear^.Hedgehog;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   248
    sx:= ox + 1; // this offset is very common
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   249
    sy:= oy - 3;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   250
    if HH^.Unplaced then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   251
        exit;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   252
    if (Gear^.State and gstHHDeath) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   253
        exit;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   254
    if (Gear^.State and gstHHGone) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   255
        exit;
14656
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14655
diff changeset
   256
    if (CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14655
diff changeset
   257
        exit;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   258
14655
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   259
    // render finger (pointing arrow)
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   260
    if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   261
        begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   262
        ty := oy - 32;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   263
        // move finger higher up if tags are above hog
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   264
        if (cTagsMask and htTeamName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   265
            ty := ty - HH^.Team^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   266
        if (cTagsMask and htName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   267
            ty := ty - HH^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   268
        if (cTagsMask and htHealth) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   269
            ty := ty - HH^.HealthTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   270
        tx := ox;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   271
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   272
        // don't go offscreen
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   273
        t:= 32;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   274
        tx := min(max(tx, ViewLeftX + t), ViewRightX - t);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   275
        ty := min(ty, ViewBottomY - 96);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   276
        // don't overlap with HH or HH tags
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   277
        if ty < ViewTopY + t then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   278
            begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   279
            if abs(tx - ox) < abs(ty - oy)  then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   280
                ty:= max(ViewTopY + t, oy + t)
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   281
            else
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   282
                ty:= max(ViewTopY + t, ty);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   283
            end;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   284
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   285
        dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   286
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
   287
        if (IsTooDarkToRead(HH^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
   288
            DrawSpriteRotatedF(sprFingerBackInv, tx, ty, RealTicks div 32 mod 16, 1, dAngle)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
   289
        else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
   290
            DrawSpriteRotatedF(sprFingerBack, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
14655
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   291
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   292
        DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   293
        untint;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   294
        end;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14598
diff changeset
   295
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   296
    // render crosshair
14579
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
   297
    if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   298
        begin
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   299
        hogLR:= 1;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   300
        if IsHogFacingLeft(Gear) then
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   301
            hogLR:= -1;
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   302
        setTintAdd(true);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   303
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   304
        DrawTextureRotated(CrosshairTexture,
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   305
                12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   306
                hogLR * (Gear^.Angle * 180.0) / cMaxAngle);
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   307
        untint;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   308
        setTintAdd(false);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   309
        end;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   310
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   311
    // render gear-related extras: alt weapon, fuel, other
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   312
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   313
        begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   314
        case CurAmmoGear^.Kind of
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   315
            gtJetpack:      begin
14552
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
   316
                            // render jetpack contour if underwater
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   317
                            if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and
14552
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
   318
                                    ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius - 16)) or
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
   319
                                    ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX) or (hwRound(Gear^.X) > RightX)))) then
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
   320
                                DrawSprite(sprJetpack, sx-32, sy-32, 4);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   321
                            if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   322
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
14995
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   323
                            DrawSelectedWeapon(Gear, sx, sy, true);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   324
                            end;
14995
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   325
            gtRope:         DrawSelectedWeapon(Gear, sx, sy, true);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   326
            gtParachute:    DrawSelectedWeapon(Gear, sx, sy, true);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   327
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   328
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   329
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   330
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   331
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   332
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   333
        end;
14995
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   334
        end
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   335
    else if ((Gear^.State and gstHHDriven) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   336
        begin
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   337
        DrawSelectedWeapon(Gear, sx, sy, false);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14994
diff changeset
   338
        end
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   339
end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   341
procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt);
15203
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   342
var tinted: boolean;
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   343
begin
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   344
// render air mine contour, if underwater
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   345
    if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   346
        ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius + 16)) or
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   347
        ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX + 24) or (hwRound(Gear^.X) > RightX - 24)))) then
15201
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   348
        begin
15203
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   349
        tinted:= true;
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   350
        // tint contour based on air mine state:
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   351
        // not seeking or chasing (frozen, stunned or just launched)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   352
        if ((Gear^.State and gstFrozen) <> 0) or ((Gear^.State and gstTmpFlag) = 0) or (Gear^.Tag <> 0) then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   353
            // more transparent
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   354
            Tint($FF, $FF, $FF, $80)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   355
        // chasing hog
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   356
        else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   357
            // reddish
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   358
            Tint($FF, $30, $30, $FF)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   359
        // not seeking or chasing (no target)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   360
        else if (Gear^.State and gstChooseTarget) = 0 then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   361
            // more transparent
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   362
            Tint($FF, $FF, $FF, $80)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   363
        // seeking
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   364
        else
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   365
            // default color
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   366
            tinted:= false;
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   367
        DrawSprite(sprAirMine, ox-16, oy-16, 32);
15203
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15202
diff changeset
   368
        if tinted then
15201
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   369
            untint;
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   370
        end;
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   371
end;
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15185
diff changeset
   372
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   373
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
var i, t: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
    amt: TAmmoType;
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   376
    sign, hx, hy, tx, ty, sx, sy, hogLR: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   378
    wraps: LongWord; // numbe of wraps for laser in world wrap
13776
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   379
    defaultPos, HatVisible, inWorldBounds: boolean;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
    HH: PHedgehog;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   382
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   383
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   384
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
    HH:= Gear^.Hedgehog;
14579
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
   387
    CrosshairGear:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   388
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   389
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   390
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   391
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   392
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
    sign:= hwSign(Gear^.dX);
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   396
    if IsHogFacingLeft(Gear) then
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   397
        hogLR:= -1
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   398
    else
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   399
        hogLR:= 1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   404
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   406
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   411
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   418
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   419
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   420
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   421
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   422
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   423
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   424
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   425
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   426
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   427
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   428
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   429
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   430
            end
8689
koda
parents: 8684
diff changeset
   431
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   432
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   433
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   434
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   435
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   436
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   437
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   438
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   439
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   440
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   441
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   443
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   446
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   447
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   450
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   456
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   466
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   482
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   483
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
14572
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14553
diff changeset
   484
            (((CurAmmoGear <> nil) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   485
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   486
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   487
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   488
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   489
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
    *)
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   497
            dx:= hogLR * Sin(Gear^.Angle * pi / cMaxAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12211
diff changeset
   499
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                begin
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   501
                lx:= GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   516
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   518
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                hy:= ty;
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   523
                wraps:= 0;
13776
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   524
                inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
14919
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14778
diff changeset
   525
                while (inWorldBounds and ((Land[ty, tx] and lfAll) = 0)) or (not inWorldBounds) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
                    begin
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   527
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   528
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                    tx:= round(lx);
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   532
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   533
                    // reached edge of land.
14919
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14778
diff changeset
   534
                    if ((ty and LAND_HEIGHT_MASK) <> 0) and (((ty < LAND_HEIGHT) and (ay < 0)) or ((ty >= TopY) and (ay > 0))) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   535
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   536
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   537
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   538
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   539
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   540
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   541
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   542
                    if ((hogLR < 0) and (tx < LeftX)) or ((hogLR > 0) and (tx >= RightX)) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   543
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   544
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   545
                            begin
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   546
                            if hogLR < 0 then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   547
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   548
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   549
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   550
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   551
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   552
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   553
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   554
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   555
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   556
14919
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14778
diff changeset
   557
                    if ((tx and LAND_WIDTH_MASK) <> 0) and (((ax > 0) and (tx >= RightX)) or ((ax < 0) and (tx <= LeftX))) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   558
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   559
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   560
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   561
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   562
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   563
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   564
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   565
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   566
                        end;
14919
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14778
diff changeset
   567
                    inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   570
                DrawLineWrapped(hx, hy, tx, ty, 1.0, hogLR < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                end;
14579
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
   572
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   573
            // calculate crosshair position
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   574
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle));
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   575
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
14553
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   576
            // crosshair will be rendered in RenderHHGuiExtras
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14552
diff changeset
   577
            CrosshairGear := Gear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   579
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   583
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   588
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   590
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   592
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   595
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   597
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   599
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
                gtRCPlane: begin
15185
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15183
diff changeset
   601
                    DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   610
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   611
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   617
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   618
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   619
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   620
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   621
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   622
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   623
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   624
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   625
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   627
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   629
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   630
                                    begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   631
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   632
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   633
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   634
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   635
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   636
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   637
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   638
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   639
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   641
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   644
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   645
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   646
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   653
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   655
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                                32);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   663
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                                begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   665
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   666
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   667
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   668
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   669
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   670
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                                    sy - 5,
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   674
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   678
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   682
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   683
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   684
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   692
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   693
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
                gtTeleport: defaultPos:= false;
15146
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   698
                gtParachute:
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   699
                    begin
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   700
                    DrawSpriteRotatedF(sprHHIdle,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   701
                            sx,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   702
                            sy,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   703
                            0,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   704
                            CurAmmoGear^.Tag,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   705
                            0);
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   706
                    HatVisible:= true;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   707
                    defaultPos:= false;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15096
diff changeset
   708
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   709
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   710
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   711
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   719
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   720
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   721
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   729
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   730
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   731
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   734
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   735
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   743
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   750
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   751
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   757
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   760
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                                0);
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   765
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   766
                        // TODO: Make text translatable. But how?
14598
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
   767
                        if Copy(cLanguage, 1, 2) = 'en' then
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   768
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                    end;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   772
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
14998
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 14995
diff changeset
   773
                gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   774
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                gtDEagleShot,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   780
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   781
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   782
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
                    HatVisible:= true
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   785
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   786
                gtShover, gtMinigun:
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   787
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   788
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   789
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   790
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   791
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
        DrawHedgehog(sx, sy,
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
   798
            hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   820
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   822
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   826
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   827
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   828
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   830
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   831
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   841
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   842
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   843
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   844
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   845
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   846
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   850
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   852
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   853
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   854
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   855
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   856
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   857
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   858
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   859
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   860
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   861
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   862
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   863
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   864
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   865
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   866
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   867
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   868
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   869
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   870
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   871
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   872
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   873
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   874
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   875
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   876
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13838
diff changeset
   877
                amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   878
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   879
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   880
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   881
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   882
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   883
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
15095
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15089
diff changeset
   884
                amSeduction: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15089
diff changeset
   885
                             begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   886
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
15096
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15095
diff changeset
   887
                             DrawCircle(ox, oy, cSeductionDist - 2, 4, $FF, $00, $00, $AA);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   888
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   889
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   890
                amRubber,
15095
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15089
diff changeset
   891
                amGirder: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15089
diff changeset
   892
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   893
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   894
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   895
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   896
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   897
                            begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   898
                            if hwRound(Gear^.X) < leftX + 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   899
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   900
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   901
                                                oy-256,
14286
7a7c090f96f6 topY too
nemo
parents: 14282
diff changeset
   902
                                                topY+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   903
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   904
                                                cWaterLine+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   905
                                                leftX+WorldDx);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   906
                            if hwRound(Gear^.X) > rightX - 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   907
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   908
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   909
                                                oy-256,
14286
7a7c090f96f6 topY too
nemo
parents: 14282
diff changeset
   910
                                                topY+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   911
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   912
                                                cWaterLine+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   913
                                                leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   914
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   915
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   916
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   917
                                        oy-256,
14286
7a7c090f96f6 topY too
nemo
parents: 14282
diff changeset
   918
                                        topY+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   919
                                        rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   920
                                        cWaterLine+WorldDy,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14200
diff changeset
   921
                                        leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   922
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   923
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   924
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   925
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   926
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   927
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   928
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   929
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
14998
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 14995
diff changeset
   930
                amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   931
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
15095
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15089
diff changeset
   932
                amResurrector: if ((Gear^.State and gstMoving) = 0) then
15096
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15095
diff changeset
   933
                    DrawCircle(ox, oy, cResurrectorDist - 2, 4, $F5, $DB, $35, $AA);
15061
984c427297bb Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru>
parents: 15060
diff changeset
   934
                amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   935
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   936
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   937
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   938
                amAirAttack,
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   939
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   940
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   941
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   942
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   943
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   944
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   945
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   946
                            0);
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   947
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   948
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   949
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   950
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   952
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   954
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   960
                amHammer: DrawSpriteRotatedF(sprHammer,
15185
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15183
diff changeset
   961
                            sx + sign,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
                            0);
15036
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15035
diff changeset
   966
                amRCPlane:
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15035
diff changeset
   967
                    begin
15185
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15183
diff changeset
   968
                    DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
15036
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15035
diff changeset
   969
                    defaultPos:= false
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15035
diff changeset
   970
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   971
                amBaseballBat, amMinigun:
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   972
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   973
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   974
                    DrawHedgehog(sx, sy,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   975
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   976
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   977
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   978
                            0);
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   979
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
            else
15040
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   981
                // Special hog sprite that makes hog "look" towards the selection icon.
15042
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15040
diff changeset
   982
                // Only works without hat for now since it would look weird/creepy for many hats.
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15040
diff changeset
   983
                if ((HH^.Hat = 'NoHat') or (HH^.HatTex = nil)) and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then
15040
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   984
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   985
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   986
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   987
                        6,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   988
                        0)
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   989
                // Default idle hedgehog
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   990
                else
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   991
                    begin
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   992
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   993
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   994
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   995
                        4,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   996
                        0);
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   997
                    HatVisible:= true;
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15038
diff changeset
   998
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   999
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1000
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1001
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1002
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1003
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1004
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1005
        begin
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1006
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1007
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1008
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1009
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1010
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1011
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1012
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1013
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1014
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1015
                    Gear^.DirAngle);
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1016
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1017
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1018
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1019
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1020
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1021
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1022
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1023
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1024
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1025
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1026
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1027
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1028
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1029
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1030
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1031
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1032
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1033
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1034
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1035
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1036
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
  1037
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1038
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1039
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1041
            DrawHedgehog(sx, sy,
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
  1042
                hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1043
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1044
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1045
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1046
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1047
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1048
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1049
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1050
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1051
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1052
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
  1054
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1055
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1056
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1066
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1067
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1068
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1070
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1072
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1074
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1075
                begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1076
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1077
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1079
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1080
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1081
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1082
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1083
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1084
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1085
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1086
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1087
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1088
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1089
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1090
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1091
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1092
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1093
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1094
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1095
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1096
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1097
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1098
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1099
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1100
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1101
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1102
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1103
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1104
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1105
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1106
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1107
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1108
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1109
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1110
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1111
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1112
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1113
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1114
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1116
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1117
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1118
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1119
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1121
                        32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1122
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1123
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1124
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1125
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1126
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1127
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1128
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1129
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1130
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1131
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1132
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1133
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1134
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1135
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1136
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1137
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1141
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1142
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
                    0,
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
  1146
                    hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1147
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1148
                    32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1149
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1151
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1152
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1153
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1154
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1155
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1156
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1159
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1160
                        tx,
14994
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14955
diff changeset
  1161
                        hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1162
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1163
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1164
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1165
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1166
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1167
        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1168
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1169
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1170
        begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1171
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1172
            begin
15183
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1173
            if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1174
            and (Gear^.Message and (gmLeft or gmRight) = 0) then
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1175
                begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1176
                amt:= CurrentHedgehog^.CurAmmoType;
15183
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1177
                case amt of
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1178
                    amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1179
                        sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1180
                    amMinigun: DrawSpritePivotedF(sprMinigun,
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1181
                        sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1182
                    end;
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1183
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1184
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1185
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
            begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1187
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1188
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1189
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1192
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1193
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1194
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1195
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1196
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1197
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1198
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
                        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1201
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1202
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1203
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1204
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1205
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1206
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1207
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1209
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1211
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1212
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1213
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1214
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1215
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1216
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1217
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1218
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1219
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1221
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1222
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1225
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1226
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1227
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1228
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1229
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1230
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1231
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1232
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1233
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1234
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1238
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1239
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1240
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
            if (Gear^.State and gstDrowning) = 0 then
14663
fb73852e6f4d Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 14656
diff changeset
  1242
                if ((Gear^.State and gstHHThinking) <> 0) and (not CinematicScript) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1245
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1246
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1247
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1250
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1252
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1253
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1255
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1256
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1258
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1259
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1260
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1261
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1262
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1263
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1264
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1265
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1266
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1267
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1268
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1269
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1270
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1271
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1272
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1273
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1274
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1275
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1276
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1277
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1278
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1279
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1280
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1281
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1282
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1283
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1284
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1285
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1286
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1287
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1288
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1289
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1290
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1291
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1292
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1293
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1294
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1295
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1296
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1297
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1298
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1299
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1300
begin
14572
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14553
diff changeset
  1301
    // airmine has its own sprite
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1302
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1303
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1304
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1305
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1306
    else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1307
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1308
    else
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1309
        begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1310
        if CurrentHedgehog <> nil then
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1311
            begin
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1312
            if (IsTooDarkToRead(CurrentHedgehog^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1313
                DrawSpriteRotatedF(sprTargetPBackInv, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1314
            else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1315
                DrawSpriteRotatedF(sprTargetPBack, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1316
            Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF);
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14663
diff changeset
  1317
            end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1318
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1319
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1320
            untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1321
        end;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1322
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1323
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1324
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1325
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1326
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1327
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1328
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1329
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1330
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1331
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1332
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1333
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1334
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1335
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1336
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1337
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1338
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1339
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1340
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1341
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1342
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1343
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1344
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1345
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1346
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1347
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1348
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1349
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1350
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1351
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1352
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1353
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13328
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1354
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1355
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1356
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1357
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1358
                             vg^.Tint:= $364df7b0;
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1359
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1360
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1361
15038
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1362
           gtDrill: begin
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1363
                    if (Gear^.Pos = 1) then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1364
                        i:= (RealTicks shr 5 + Gear^.uid) mod 4
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1365
                    else
15038
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1366
                        i:= Gear^.uid mod 4;
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1367
                    if (Gear^.State and gsttmpFlag) <> 0 then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1368
                        DrawTextureRotatedF(SpritesData[sprAirDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX))
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1369
                    else
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1370
                        DrawTextureRotatedF(SpritesData[sprDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX));
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15036
diff changeset
  1371
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1372
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1373
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1374
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1375
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1376
           gtGrave: begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1377
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1378
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1379
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1380
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1381
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1382
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1383
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1384
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1385
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1386
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1387
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1388
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1389
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1390
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1391
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1392
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1393
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1394
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1395
                    end;
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1396
         gtAirMine: 
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1397
                    // render air mine based on its state:
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1398
                    // frozen
15183
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1399
                    if (Gear^.State and gstFrozen <> 0) then
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1400
                        // frozen air mine sprite
14341
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14286
diff changeset
  1401
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 0)
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1402
                    // stunned (after being shot)
15183
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1403
                    else if (Gear^.Tag <> 0) then
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1404
                        // sparks animation
14200
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1405
                        DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16))
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1406
                    // inactive / initialization phase (shortly after launched by hog)
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1407
                    else if (Gear^.State and gstTmpFlag = 0) then
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1408
                        begin
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1409
                        // dark air mine, signal lamp off
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1410
                        Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1411
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1412
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1413
                        end
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1414
                    // actively chasing a hog
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1415
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1416
                         // signal lamp rapidly flashes
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1417
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1418
                    // seeking for hogs
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1419
                    else if Gear^.State and gstChooseTarget <> 0 then
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1420
                         // signal lamp on
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1421
                         DrawSprite(sprAirMine, x-16, y-16, 3)
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1422
                    // active, but not seeking for hogs
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1423
                    else
15202
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1424
                         // signal lamp off
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1425
                         DrawSprite(sprAirMine, x-16, y-16, 15);
8689
koda
parents: 8684
diff changeset
  1426
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1427
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1428
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1429
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1430
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1431
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1432
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1433
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1434
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1435
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1436
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1437
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1438
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1439
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1440
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1441
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1442
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1443
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1444
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1445
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1446
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1447
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1448
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1449
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1450
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1451
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1452
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1453
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1454
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1455
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1456
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1457
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1458
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1459
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1460
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1461
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1462
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1463
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1464
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1465
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1466
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1467
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1468
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1469
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1470
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1471
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1472
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1473
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1474
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1475
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1476
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1477
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1478
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1479
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1480
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1481
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1482
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1483
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1484
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1485
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1486
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1487
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1488
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1489
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1490
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1491
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1492
                    end;
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1493
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1494
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12211
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
  1495
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1496
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1497
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1498
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1499
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1500
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1501
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1502
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1503
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1504
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1505
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1506
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1507
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1508
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1509
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1510
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1511
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1512
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1513
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1514
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1515
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1516
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1517
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1518
           gtFlame: if Gear^.Tag and 1 = 0 then
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1519
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1520
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1522
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1523
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1524
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1525
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1526
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1527
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1528
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
15237
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15203
diff changeset
  1529
                    if WorldEdge <> weSea then
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15203
diff changeset
  1530
                        DrawSpriteRotatedF(sprAirplane, x, y, 2, Gear^.Tag, 0)
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15203
diff changeset
  1531
                    else
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15203
diff changeset
  1532
                        DrawSpriteRotatedF(sprAirplane, x, y, 3, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1533
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1534
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1535
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1536
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1537
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1538
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1539
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1540
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1541
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1542
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1543
                    end;
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1544
        gtSwitcher: begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1545
                    setTintAdd(true);
15308
01bd0a087163 add background to switch animation
alfadur
parents: 15237
diff changeset
  1546
                    if IsTooDarkToRead(Gear^.Hedgehog^.Team^.Clan^.Color) then
01bd0a087163 add background to switch animation
alfadur
parents: 15237
diff changeset
  1547
                        Tint($FFFFFFFF)
01bd0a087163 add background to switch animation
alfadur
parents: 15237
diff changeset
  1548
                    else
01bd0a087163 add background to switch animation
alfadur
parents: 15237
diff changeset
  1549
                        Tint($000000FF);
15321
ccac4e0472f9 Improve Switch outline, add vector files
Wuzzy <Wuzzy2@mail.ru>
parents: 15308
diff changeset
  1550
                    DrawSpriteRotatedF(sprSwitchBack, x, y - 40, 0, 0, (RealTicks shr 2) mod 360);
15308
01bd0a087163 add background to switch animation
alfadur
parents: 15237
diff changeset
  1551
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1552
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
15321
ccac4e0472f9 Improve Switch outline, add vector files
Wuzzy <Wuzzy2@mail.ru>
parents: 15308
diff changeset
  1553
                    DrawSpriteRotatedF(sprSwitch, x, y - 40, 0, 0, (RealTicks shr 2) mod 360);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1554
                    untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1555
                    setTintAdd(false);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14341
diff changeset
  1556
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1557
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1558
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1559
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1560
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1561
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1562
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1563
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1564
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1565
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1566
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1567
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1568
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1569
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1570
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1571
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1572
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1573
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1574
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1575
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1576
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1577
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1578
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1579
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1580
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1581
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1582
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1583
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1584
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1585
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1586
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1587
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1588
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1589
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1590
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1591
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1592
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1593
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1594
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1595
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1596
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1597
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1598
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1599
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1600
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1601
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1602
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1603
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1604
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1605
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1606
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1607
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1608
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1609
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1610
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1611
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1612
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1613
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1614
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1615
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1616
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1617
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1618
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1619
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1620
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1621
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1622
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1623
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1624
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1625
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1626
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1627
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1628
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1629
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1630
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1631
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1632
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1633
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1634
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1635
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1636
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1637
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1638
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1639
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1640
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1641
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1642
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1643
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1644
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1645
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1646
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1647
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1648
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1649
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1650
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1651
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1652
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1653
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1654
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1655
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1656
                        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1657
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1658
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1659
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1660
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1661
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1662
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1663
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1664
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1665
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1666
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1667
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1668
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1669
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1670
                            untint
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1671
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1672
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1673
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1674
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1675
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1676
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1677
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1678
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1679
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1680
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1681
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1682
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1683
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1684
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1685
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1686
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1687
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1688
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1689
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1690
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1691
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1692
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1693
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1694
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1695
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1696
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1697
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1698
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1699
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1700
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1701
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1702
                      end;
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13838
diff changeset
  1703
            gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
15183
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1704
                         DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0)
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15146
diff changeset
  1705
                    else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0);
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1706
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1707
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1708
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1709
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1710
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1711
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1712
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1713
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1714
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1715
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1716
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1717
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1718
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1719
begin
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1720
if Gear^.RenderTimer and (Gear^.Tex <> nil) and (isShowGearInfo or (not (Gear^.Kind in [gtMine, gtSMine, gtAirMine]))) then
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1721
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1722
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1723
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1724
procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1725
begin
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1726
if isShowGearInfo and (Gear^.RenderHealth) and (Gear^.Tex <> nil) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1727
    begin
14955
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14949
diff changeset
  1728
    if (Gear^.Kind = gtCase) and ((Gear^.Pos and posCaseHealth) <> 0) then
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1729
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1730
    if (Gear^.Kind = gtExplosives) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1731
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1732
    end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1733
end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14736
diff changeset
  1734
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1735
end.