gameServer/ClientIO.hs
author unc0rr
Fri, 28 Jan 2011 22:34:07 +0300
branchserver_refactor
changeset 4608 d0f758d0ff91
parent 4585 6e747aef012f
child 4904 0eab727d4717
permissions -rw-r--r--
Make client quit on send exception (was commented due to another approach in handling connection lost)
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module ClientIO where
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import qualified Control.Exception as Exception
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import Control.Concurrent.Chan
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import Control.Concurrent
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import Control.Monad
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import System.IO
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import Network
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import Network.Socket.ByteString
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import qualified Data.ByteString.Char8 as B
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----------------
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import CoreTypes
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import RoomsAndClients
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import Utils
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pDelim :: B.ByteString
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pDelim = B.pack "\n\n"
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bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
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bs2Packets buf = unfoldrE extractPackets buf
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    where
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    extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
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    extractPackets buf = 
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        let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
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            let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
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                if B.null bufTail then
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                    Left bsPacket
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                    else
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                    if B.null bsPacket then 
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                        Left bufTail
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                        else
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                        Right (B.splitWith (== '\n') bsPacket, bufTail)
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listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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listenLoop sock chan ci = recieveWithBufferLoop B.empty
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    where
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        recieveWithBufferLoop recvBuf = do
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            recvBS <- recv sock 4096
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--            putStrLn $ show sock ++ " got smth: " ++ (show $ B.length recvBS)
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            unless (B.null recvBS) $ do
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                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
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                forM_ packets sendPacket
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                recieveWithBufferLoop newrecvBuf
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        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
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clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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clientRecvLoop s chan ci = do
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    msg <- (listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show)
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    clientOff msg
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    where
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        clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
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clientSendLoop :: Socket -> ThreadId -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> IO ()
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clientSendLoop s tId coreChan chan ci = do
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    answer <- readChan chan
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    Exception.handle
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        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
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            sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
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    if (isQuit answer) then
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        do
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        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
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        killThread tId
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        writeChan coreChan $ Remove ci
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        else
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        clientSendLoop s tId coreChan chan ci
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    where
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        sendQuit e = do
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            putStrLn $ show e
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            writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
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        isQuit ("BYE":xs) = True
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        isQuit _ = False