project_files/frontlib/model/gamesetup.h
author Medo <smaxein@googlemail.com>
Sun, 12 Aug 2012 22:37:57 +0200
changeset 7482 d70a5b0d1190
parent 7320 e704706008d4
child 7497 7e1d72fc03c7
permissions -rw-r--r--
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/**
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 * A complete game configuration that contains all settings the engine needs to start a
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 * local or networked game.
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 */
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#ifndef MODEL_GAMESETUP_H_
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#define MODEL_GAMESETUP_H_
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#include "scheme.h"
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#include "weapon.h"
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#include "map.h"
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#include "teamlist.h"
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typedef struct {
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    char *style;				// e.g. "Capture the Flag"
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    flib_scheme *gamescheme;
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    flib_map *map;
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	flib_teamlist *teamlist;
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} flib_gamesetup;
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void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
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/**
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 * Deep-copy of the flib_gamesetup. Copies everything except the weaponsets
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 * of the hogs; those are kept as references.
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 */
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flib_gamesetup *flib_gamesetup_copy(flib_gamesetup *gamesetup);
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#endif