hedgewars/uGearsList.pas
author nemo
Mon, 20 Jan 2014 21:16:17 -0500
changeset 10032 db65298717da
parent 9998 736015b847e3
child 10040 4ac87acbaed9
permissions -rw-r--r--
This adds idle hog tinting. Active hog tinting still needed.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes, SDLh;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
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   155
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
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   156
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   157
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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    c: byte;
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begin
7028
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inc(GCounter);
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   162
AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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   163
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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   167
gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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   169
gear^.Kind := Kind;
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gear^.State:= State;
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   171
gear^.Active:= true;
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gear^.dX:= dX;
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   173
gear^.dY:= dY;
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   174
gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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   176
gear^.Timer:= Timer;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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   181
// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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gear^.Tint:= $FFFFFFFF;
7272
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nemo
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   185
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if CurrentHedgehog <> nil then
7726
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nemo
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    begin
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nemo
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    gear^.Hedgehog:= CurrentHedgehog;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
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   189
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
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   190
        gear^.CollisionMask:= lfNotCurrentMask
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
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   191
    end;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
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   192
7364
ee87ad50e18d Draw bombs behind plane
nemo
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   193
if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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   194
    gear^.Z:= cHHZ+1
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   195
else gear^.Z:= cUsualZ;
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   196
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   197
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   198
case Kind of
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   199
     gtGrenade,
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   200
     gtClusterBomb,
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   201
     gtGasBomb: begin
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   202
                gear^.ImpactSound:= sndGrenadeImpact;
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   203
                gear^.nImpactSounds:= 1;
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   204
                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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   210
                if gear^.Timer = 0 then
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   211
                    gear^.Timer:= 3000
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   212
                end;
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   213
  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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   215
                gear^.nImpactSounds:= 1;
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   216
                gear^.AdvBounce:= 1;
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   217
                gear^.Radius:= 6;
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   218
                gear^.Elasticity:= _0_8;
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   219
                gear^.Friction:= _0_995;
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   220
                gear^.Density:= _2;
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   221
                gear^.RenderTimer:= true;
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   222
                if gear^.Timer = 0 then
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   223
                    gear^.Timer:= 3000
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   224
                end;
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   225
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
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   226
                gear^.AdvBounce:= 1;
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                gear^.Density:= _2
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   228
                end;
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   229
    gtHedgehog: begin
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   230
                gear^.AdvBounce:= 1;
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   231
                gear^.Radius:= cHHRadius;
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   232
                gear^.Elasticity:= _0_35;
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   233
                gear^.Friction:= _0_999;
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   234
                gear^.Angle:= cMaxAngle div 2;
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   235
                gear^.Density:= _3;
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   236
                gear^.Z:= cHHZ;
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   237
                if (GameFlags and gfAISurvival) <> 0 then
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   238
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
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   239
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
10032
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nemo
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   240
                // this would presumably be set in the frontend
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nemo
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   241
                // if we weren't going to do that yet, would need to reinit GetRandom
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nemo
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   242
                // oh, and, randomising slightly R and B might be nice too. 
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nemo
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   243
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
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nemo
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   244
                //gear^.Tint:= $faa4efff
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nemo
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   245
                //gear^.Tint:= (($e0+random(32)) shl 24) or 
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nemo
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   246
                //             ((random(80)+128) shl 16) or
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nemo
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   247
                //             (($d5+random(32)) shl 8) or $ff
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nemo
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   248
                c:= random(32);
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nemo
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   249
                gear^.Tint:= (($e0+c) shl 24) or 
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nemo
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diff changeset
   250
                             ((random(90)+128) shl 16) or
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nemo
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   251
                             (($d5+c) shl 8) or $ff
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   252
                end;
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   253
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   254
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   255
                gear^.Friction:= _0_8;
6581
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   256
                gear^.Radius:= 4;
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   257
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   258
                gear^.AdvBounce:= 1;
6581
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   259
                end;
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   260
       gtSnowball: begin
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   261
                gear^.ImpactSound:= sndMudballImpact;
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   262
                gear^.nImpactSounds:= 1;
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   263
                gear^.Radius:= 4;
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   264
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   265
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   266
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   267
                gear^.Friction:= _0_8;
6581
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   268
                end;
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   269
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   270
     gtFlake: begin
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   271
                with Gear^ do
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   272
                    begin
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   273
                    Pos:= 0;
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   274
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
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   275
                    DirAngle:= random(360);
6581
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   276
                    if State and gstTmpFlag = 0 then
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   277
                        begin
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   278
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
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   279
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
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   280
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
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   281
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
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   282
                        if GetRandom(2) = 0 then
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   283
                            dx := -dx
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   284
                        end;
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   285
                    State:= State or gstInvisible;
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   286
                    Health:= random(vobFrameTicks);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
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   287
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7647
diff changeset
   288
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8;
10032
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nemo
parents: 9998
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   289
                    Tint:= (ExplosionBorderColor and RMask shl RShift) or 
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nemo
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   290
                           (ExplosionBorderColor and GMask shl GShift) or 
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nemo
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   291
                           (ExplosionBorderColor and BMask shl BShift) or $FF;
6581
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   292
                    end
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   293
                end;
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   294
       gtGrave: begin
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   295
                gear^.ImpactSound:= sndGraveImpact;
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   296
                gear^.nImpactSounds:= 1;
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   297
                gear^.Radius:= 10;
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   298
                gear^.Elasticity:= _0_6;
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   299
                end;
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   300
         gtBee: begin
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   301
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
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   302
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
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   303
                gear^.RenderTimer:= true;
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   304
                gear^.Elasticity:= _0_9;
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   305
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   306
                gear^.State:= Gear^.State or gstSubmersible
6581
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   307
                end;
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diff changeset
   308
   gtSeduction: begin
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   309
                gear^.Radius:= 250;
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   310
                end;
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   311
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   312
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
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   313
                gear^.Radius:= 2
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   314
                end;
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parents: 6580
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   315
  gtPickHammer: begin
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   316
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   317
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   319
   gtHammerHit: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   321
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
        gtRope: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                gear^.Friction:= _450 * _0_01 * cRopePercent;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                RopePoints.Count:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
        gtMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   336
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   337
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   338
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   339
                    if cMinesTime < 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   340
                        gear^.Timer:= getrandom(51)*100
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   341
                    else
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   342
                        gear^.Timer:= cMinesTime
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   343
                    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   351
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   352
                gear^.AdvBounce:= 1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   353
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   355
       gtKnife: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   356
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   357
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   358
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   359
                gear^.Density:= _4;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8161
diff changeset
   360
                gear^.Radius:= 7
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   361
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   366
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   367
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   370
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   393
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   396
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   397
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   398
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
      gtShover: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   411
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   412
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   416
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   420
   gtAirAttack: begin
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   421
                gear^.Z:= cHHZ+2;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   422
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   423
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
     gtAirBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   430
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   446
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Z:= cOnHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
                    gear^.Angle:= 3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   478
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   481
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   482
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   483
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   497
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   503
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   506
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   508
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   509
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   513
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   514
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   517
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                gear^.Radius:= 6;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   519
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
                gear^.Health := 2000;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   524
                gear^.FlightTime := 2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   527
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   555
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   561
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   566
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   568
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Radius := 100;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   572
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   573
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   579
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   580
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   581
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   585
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   596
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   597
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   598
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   599
                gear^.Radius:= 8;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   600
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   601
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   602
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   603
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   604
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   605
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   606
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   607
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   632
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   633
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   634
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   648
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   649
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   654
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   694
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   695
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   696
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   697
            with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   705
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   707
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   708
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
end.