hedgewars/hwengine.pas
author nemo
Sat, 21 May 2016 15:23:08 -0400
changeset 11831 dd18d8100afd
parent 11776 f2031643fe98
child 11828 a69124eb7ce7
child 11834 16d6da04f7a2
permissions -rw-r--r--
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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// TODO localization support
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procedure ShowCredits();
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var themeCredits, mapCredits: shortstring;
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begin
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    if Length(cMapName) > 0 then
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        begin
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        mapCredits:= read1stLn(cPathz[ptMapCurrent] + '/credits.txt');
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        if Length(mapCredits) > 0 then
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            AddChatString(char(#11) + '© Map: ' + mapCredits);
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        end;
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        themeCredits:= read1stLn(cPathz[ptCurrTheme] + '/credits.txt');
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        if Length(themeCredits) > 0 then
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            AddChatString(char(#12) + '© Theme: ' + themeCredits);
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end;
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            StoreLoad(false);
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            if not allOK then exit;
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            AssignHHCoords;
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            AddMiscGears;
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            if not cOnlyStats then ShowCredits;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            // disable screenshot flash effect when about to make another screenshot
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            if flagMakeCapture and (ScreenFade = sfFromWhite) then
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                ScreenFade:= sfNone;
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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   155
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3cff5c769509 Here they come - thumbnails.
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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   159
        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
11532
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999afa63035f just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
999afa63035f just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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   169
            end
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        end;
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end;
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67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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c3a8cab64fcb let's use the built in events, shall we
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    previousGameState: TGameState;
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    wheelEvent: boolean;
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begin
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    isTerminated:= false;
2947
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    PrevTime:= SDL_GetTicks;
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    while (not isTerminated) and allOK do
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    begin
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        wheelEvent:= false;
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
8742
b7b8bd398c1b Key returned 0 for arrows under linux. Sym works, clearer anyway.
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                        begin
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
11365
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                        KeyPressChat(event.key.keysym);
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                        end
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                    else
9028
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                        if GameState >= gsGame then ProcessKey(event.key);
6917
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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11502
382f91348d91 don't send text input to chat if not in chat-mode.
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                SDL_TEXTINPUT: if GameState = gsChat then uChat.TextInput(event.text);
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bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
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                SDL_WINDOWEVENT:
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                    begin
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                    case event.window.event of
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                        SDL_WINDOWEVENT_FOCUS_GAINED:
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                                begin
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                                cHasFocus:= true;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_FOCUS_LOST:
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                                begin
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                                cHasFocus:= false;
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                                onFocusStateChanged();
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   217
                                end;
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                        SDL_WINDOWEVENT_MINIMIZED:
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                                begin
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                                previousGameState:= GameState;
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                                GameState:= gsSuspend;
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   222
                                end;
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                        SDL_WINDOWEVENT_RESTORED:
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                                begin
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                                GameState:= previousGameState;
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{$IFDEF ANDROID}
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                                //This call is used to reinitialize the glcontext and reload the textures
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   228
                                ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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   229
{$ENDIF}
11501
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   230
                                end;
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   231
                        SDL_WINDOWEVENT_RESIZED:
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                                begin
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                                cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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   234
                                cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                                cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   236
                                end;
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   237
                        end; // case closed
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   238
                    end;
11501
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   239
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
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   240
{$IFDEF USE_TOUCH_INTERFACE}
6580
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   241
                SDL_FINGERMOTION:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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   243
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   246
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                SDL_FINGERUP:
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   248
                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
11548
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   249
{$ELSE}
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   250
                SDL_MOUSEBUTTONDOWN:
45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11534
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   251
                    if GameState = gsConfirm then
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parents: 11534
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   252
                        ParseCommand('quit', true)
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   253
                    else
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   254
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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Anton Malmygin <antonc27@mail.ru>
parents: 11534
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   255
45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11534
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   256
                SDL_MOUSEBUTTONUP:
45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11534
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   257
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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parents: 11534
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   258
45982bda46cc Fix for cursor movement problems on touch devices
Anton Malmygin <antonc27@mail.ru>
parents: 11534
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   259
                SDL_MOUSEWHEEL:
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   260
                    begin
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parents: 11534
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   261
                    wheelEvent:= true;
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parents: 11534
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   262
                    ProcessMouseWheel(event.wheel.x, event.wheel.y);
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parents: 11534
diff changeset
   263
                    end;
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koda
parents: 9543
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   264
{$ENDIF}
11548
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Anton Malmygin <antonc27@mail.ru>
parents: 11534
diff changeset
   265
6580
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   266
                SDL_JOYAXISMOTION:
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   267
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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   268
                SDL_JOYHATMOTION:
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   269
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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   270
                SDL_JOYBUTTONDOWN:
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   271
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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   272
                SDL_JOYBUTTONUP:
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   273
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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   274
                SDL_QUITEV:
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                    isTerminated:= true
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   276
            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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parents: 5730
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   278
11486
2b30283a402c fix/clean-up mousewheel code
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   279
        if (not wheelEvent) then
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   280
            ResetMouseWheel();
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   281
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
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   282
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
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   283
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
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   284
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   285
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
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   286
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
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   287
        begin
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   288
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
diff changeset
   289
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
diff changeset
   290
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
diff changeset
   291
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
diff changeset
   292
            cScreenHeight:= cWindowedHeight;
3463
23c50be687a9 update sdl functions to latest revision
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diff changeset
   293
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diff changeset
   294
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   295
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   296
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   297
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   298
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   299
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   300
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   301
        end;
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   302
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   303
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   304
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   305
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   306
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   307
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   308
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   309
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   310
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   311
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   312
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   313
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   314
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   315
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   316
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   319
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   320
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   321
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   322
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   323
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   324
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   325
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   326
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   327
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   328
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   329
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   330
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   331
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   332
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   334
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   335
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   336
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   337
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   338
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   339
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   340
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   341
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   342
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   343
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   344
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   345
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   346
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   347
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   348
///////////////////////////////////////////////////////////////////////////////
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   349
procedure GameRoutine;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   350
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   351
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   352
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   353
begin
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   354
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   355
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   356
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   357
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   358
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   359
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   360
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   361
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   362
    WriteToConsole('Init SDL... ');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   363
    if not cOnlyStats then SDLCheck(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   364
    WriteLnToConsole(msgOK);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   365
    if not cOnlyStats then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   366
        begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   367
        WriteToConsole('Init SDL_ttf... ');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   368
        SDLCheck(TTF_Init() <> -1, 'TTF_Init', true);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   369
        WriteLnToConsole(msgOK);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   370
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   371
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   372
    if not allOK then exit;
9697
198c3ed28fe8 All I want is to receive some events...
unc0rr
parents: 9694
diff changeset
   373
    //SDL_StartTextInput();
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   374
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   375
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   376
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   377
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   378
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   379
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   380
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   381
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   382
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   383
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   384
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   385
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   386
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   387
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   388
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   389
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   390
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   391
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   392
    AddProgress();
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   393
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   394
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   395
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   396
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   397
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   398
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   399
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   400
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   401
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   402
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   403
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   404
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   405
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   406
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   407
    if not allOK then exit;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   408
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   409
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   410
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   411
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   412
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   413
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   414
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   415
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   416
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   417
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   418
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   419
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   420
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   421
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   422
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   423
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   424
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   425
    if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   426
    ScriptOnGameInit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   427
    s:= 'eproto ' + inttostr(cNetProtoVersion);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   428
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   429
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   430
    InitTeams();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   431
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   432
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   433
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   434
        SetSound(false);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   435
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   436
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   437
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   438
    isDeveloperMode:= false;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   439
    if checkFails(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   440
    //ParseCommand('rotmask', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   441
    if not allOK then exit;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   442
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   443
{$IFDEF USE_VIDEO_RECORDING}
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   444
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   445
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   446
        RecorderMainLoop();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   447
        freeEverything(true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   448
        exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   449
    end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   450
{$ENDIF}
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   451
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   452
    MainLoop;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   453
end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   454
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   455
procedure Game;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   456
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   457
    initEverything(true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   458
    GameRoutine;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   459
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   460
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   461
end;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   462
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   463
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   464
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   465
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   466
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   467
begin
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   468
    allOK:= true;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   469
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   470
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   471
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   472
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   473
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   474
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   475
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   476
begin
11644
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   477
    PathPrefix:= PathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   478
    UserPathPrefix:= UserPathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   479
    uPhysFSLayer.initModule(@PathPrefix[1], @UserPathPrefix[1]);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   480
    PathPrefix:= copy(PathPrefix, 1, length(PathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   481
    UserPathPrefix:= copy(UserPathPrefix, 1, length(UserPathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   482
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   483
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   484
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   485
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   486
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   487
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   488
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   489
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   490
    uIO.initModule;                 // sets up sockets
11631
b3db79b56f28 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr
parents: 11548
diff changeset
   491
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   492
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   493
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   494
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   495
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   496
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   497
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   498
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   499
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   500
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   502
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   504
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   505
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   506
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   507
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   508
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   509
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   510
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   511
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   512
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   513
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   514
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   515
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   516
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   517
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   518
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   519
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   520
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   521
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   522
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   523
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   524
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   525
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   526
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   527
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   528
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   529
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   530
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   531
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   532
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   533
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   534
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   535
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   536
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   537
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   538
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   539
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   540
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   541
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   542
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   543
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   544
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   545
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   546
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   547
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   548
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   549
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   550
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   551
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   552
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   553
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   554
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   555
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   556
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   557
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   558
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   559
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   560
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   561
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   562
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   563
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   564
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   565
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   566
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   567
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   568
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   569
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   570
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   571
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   572
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   573
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   574
    InitIPC;
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   575
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   576
    begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   577
        IPCWaitPongEvent;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   578
        if checkFails(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   579
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   580
        ScriptOnPreviewInit;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   581
    {$IFDEF MOBILE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   582
        GenPreview(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   583
    {$ELSE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   584
        GenPreviewAlpha(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   585
    {$ENDIF}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   586
        WriteLnToConsole('Sending preview...');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   587
        SendIPCRaw(@Preview, sizeof(Preview));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   588
        SendIPCRaw(@MaxHedgehogs, sizeof(byte));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   589
        WriteLnToConsole('Preview sent, disconnect');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   590
    end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   591
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   592
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   593
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   594
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   595
{$IFDEF HWLIBRARY}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   596
function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   597
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   598
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   599
    operatingsystem_parameter_argv:= argv;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   600
{$ELSE}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   601
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   602
{$ENDIF}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   603
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   604
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   605
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   606
///////////////////////////////////////////////////////////////////////////////
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   607
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   608
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   609
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   610
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   611
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   612
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   613
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   614
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   615
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   616
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   617
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   618
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   619
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   620
    // return 1 when engine is not called correctly
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   621
    if GameType = gmtSyntax then
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   622
        {$IFDEF PAS2C}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   623
        exit(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   624
        {$ELSE}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   625
        halt(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   626
        {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   627
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   628
    if cTestLua then
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   629
        begin
10622
9551211455a3 pas2c-whoops
sheepluva
parents: 10621
diff changeset
   630
        WriteLnToConsole(errmsgLuaTestTerm);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   631
        {$IFDEF PAS2C}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   632
        exit(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   633
        {$ELSE}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   634
        halt(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   635
        {$ENDIF}
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   636
        end;
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   637
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   638
    {$IFDEF PAS2C}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   639
        exit(HaltNoError);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   640
    {$ELSE}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   641
        {$IFDEF IPHONEOS}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   642
            exit(HaltNoError);
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   643
        {$ELSE}
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   644
            halt(HaltNoError);
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   645
        {$ENDIF}
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   646
    {$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   647
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   648
end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   649
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   650
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   651
end.