hedgewars/uLandTexture.pas
author alfadur
Tue, 22 Jan 2019 20:35:11 +0300
changeset 14664 def1b9870078
parent 11532 bf86c6cb9341
child 15900 128ace913837
permissions -rw-r--r--
match literals in fp macro
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     1
(*
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     2
 * Hedgewars, a free turn based strategy game
11046
47a8c19ecb60 more copyright fixes
sheepluva
parents: 10648
diff changeset
     3
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     4
 *
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     8
 *
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    12
 * GNU General Public License for more details.
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    13
 *
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 10040
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    17
 *)
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    18
2599
c7153d2348f3 move compiler directives to standard pascal
koda
parents: 2592
diff changeset
    19
{$INCLUDE "options.inc"}
2587
0dfa56a8513c fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda
parents: 2376
diff changeset
    20
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    21
unit uLandTexture;
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    22
interface
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    23
uses SDLh;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    24
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
    25
procedure initModule;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
    26
procedure freeModule;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
    27
procedure UpdateLandTexture(X, Width, Y, Height: LongInt; landAdded: boolean);
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    28
procedure DrawLand(dX, dY: LongInt);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
    29
procedure ResetLand;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
    30
procedure SetLandTexture;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    31
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    32
implementation
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
    33
uses uConsts, GLunit, uTypes, uVariables, uTextures, uDebug, uRender, uUtils;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    34
7172
f68d62711a5c After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
nemo
parents: 7170
diff changeset
    35
const TEXSIZE = 128;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
    36
      // in avoid tile borders stretch the blurry texture by 1 pixel more
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
    37
      BLURRYLANDOVERLAP: real = 1 / TEXSIZE / 2.0; // 1 pixel divided by texsize and blurry land scale factor
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    38
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
    39
type TLandRecord = record
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
    40
            shouldUpdate, landAdded: boolean;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    41
            tex: PTexture;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    42
            end;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
    43
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
    44
var LandTextures: array of array of TLandRecord;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    45
    tmpPixels: array [0..TEXSIZE - 1, 0..TEXSIZE - 1] of LongWord;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
    46
    LANDTEXARW: LongWord;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
    47
    LANDTEXARH: LongWord;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3666
diff changeset
    48
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    49
function Pixels(x, y: Longword): Pointer;
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    50
var ty: Longword;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    51
begin
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    52
for ty:= 0 to TEXSIZE - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    53
    Move(LandPixels[y * TEXSIZE + ty, x * TEXSIZE], tmpPixels[ty, 0], sizeof(Longword) * TEXSIZE);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2248
diff changeset
    54
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    55
Pixels:= @tmpPixels
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    56
end;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    57
1859
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    58
function Pixels2(x, y: Longword): Pointer;
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    59
var tx, ty: Longword;
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    60
begin
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    61
for ty:= 0 to TEXSIZE - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    62
    for tx:= 0 to TEXSIZE - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
    63
        tmpPixels[ty, tx]:= Land[y * TEXSIZE + ty, x * TEXSIZE + tx] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2248
diff changeset
    64
1859
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    65
Pixels2:= @tmpPixels
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    66
end;
e071284b118e Pixels2 proc, which uses Land array when updating textures
unc0rr
parents: 1852
diff changeset
    67
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
    68
procedure UpdateLandTexture(X, Width, Y, Height: LongInt; landAdded: boolean);
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    69
var tx, ty: Longword;
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    70
    tSize : LongInt;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    71
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7850
diff changeset
    72
    if cOnlyStats then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6383
diff changeset
    73
    if (Width <= 0) or (Height <= 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6383
diff changeset
    74
        exit;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11317
diff changeset
    75
    checkFails((X >= 0) and (X < LAND_WIDTH), 'UpdateLandTexture: wrong X parameter', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11317
diff changeset
    76
    checkFails(X + Width <= LAND_WIDTH, 'UpdateLandTexture: wrong Width parameter', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11317
diff changeset
    77
    checkFails((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11317
diff changeset
    78
    checkFails(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11317
diff changeset
    79
    if not allOK then exit;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    80
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    81
    tSize:= TEXSIZE;
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    82
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    83
    // land textures have half the size/resolution in blurry mode
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    84
    if (cReducedQuality and rqBlurryLand) <> 0 then
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    85
        tSize:= tSize * 2;
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    86
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    87
    for ty:= Y div tSize to (Y + Height - 1) div tSize do
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    88
        for tx:= X div tSize to (X + Width - 1) div tSize do
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    89
            begin
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    90
            if not LandTextures[tx, ty].shouldUpdate then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
    91
                begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
    92
                LandTextures[tx, ty].shouldUpdate:= true;
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    93
                inc(dirtyLandTexCount);
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    94
                end;
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    95
            LandTextures[tx, ty].landAdded:= landAdded
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
    96
            end;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    97
end;
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
    98
10268
1155384a4e31 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva
parents: 10267
diff changeset
    99
procedure RealLandTexUpdate(x1, x2, y1, y2: LongInt);
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   100
var x, y, ty, tx, lx, ly : LongWord;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   101
    isEmpty: boolean;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   102
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7850
diff changeset
   103
    if cOnlyStats then exit;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   104
(*
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   105
if LandTextures[0, 0].tex = nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   106
    for x:= 0 to LANDTEXARW -1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   107
        for y:= 0 to LANDTEXARH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   108
            with LandTextures[x, y] do
3491
4619b1ae99b5 Engine:
smxx
parents: 3165
diff changeset
   109
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6383
diff changeset
   110
                tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6383
diff changeset
   111
                glBindTexture(GL_TEXTURE_2D, tex^.id);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6383
diff changeset
   112
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, tpHigh);
3491
4619b1ae99b5 Engine:
smxx
parents: 3165
diff changeset
   113
                end
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   114
else
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   115
*)
10268
1155384a4e31 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva
parents: 10267
diff changeset
   116
    for x:= x1 to x2 do
1155384a4e31 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva
parents: 10267
diff changeset
   117
        for y:= y1 to y2 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   118
            with LandTextures[x, y] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   119
                if shouldUpdate then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   120
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   121
                    shouldUpdate:= false;
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   122
                    dec(dirtyLandTexCount);
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   123
                    isEmpty:= not landAdded;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   124
                    landAdded:= false;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   125
                    ty:= 0;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   126
                    tx:= 1;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   127
                    ly:= y * TEXSIZE;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   128
                    lx:= x * TEXSIZE;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   129
                    // first check edges
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   130
                    while isEmpty and (ty < TEXSIZE) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   131
                        begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   132
                        isEmpty:= LandPixels[ly + ty, lx] and AMask = 0;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10270
diff changeset
   133
                        if isEmpty then isEmpty:= LandPixels[ly + ty, Pred(lx + TEXSIZE)] and AMask = 0;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   134
                        inc(ty)
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   135
                        end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   136
                    while isEmpty and (tx < TEXSIZE-1) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   137
                        begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   138
                        isEmpty:= LandPixels[ly, lx + tx] and AMask = 0;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10270
diff changeset
   139
                        if isEmpty then isEmpty:= LandPixels[Pred(ly + TEXSIZE), lx + tx] and AMask = 0;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   140
                        inc(tx)
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   141
                        end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   142
                    // then search every other remaining. does this sort of stuff defeat compiler opts?
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   143
                    ty:= 2;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   144
                    while isEmpty and (ty < TEXSIZE-1) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   145
                        begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   146
                        tx:= 2;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   147
                        while isEmpty and (tx < TEXSIZE-1) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   148
                            begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   149
                            isEmpty:= LandPixels[ly + ty, lx + tx] and AMask = 0;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   150
                            inc(tx,2)
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   151
                            end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   152
                        inc(ty,2);
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   153
                        end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   154
                    // and repeat
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   155
                    ty:= 1;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   156
                    while isEmpty and (ty < TEXSIZE-1) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   157
                        begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   158
                        tx:= 1;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   159
                        while isEmpty and (tx < TEXSIZE-1) do
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   160
                            begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   161
                            isEmpty:= LandPixels[ly + ty, lx + tx] and AMask = 0;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   162
                            inc(tx,2)
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   163
                            end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   164
                        inc(ty,2);
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   165
                        end;
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   166
                    if not isEmpty then
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   167
                        begin
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   168
                        if tex = nil then tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y));
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   169
                        glBindTexture(GL_TEXTURE_2D, tex^.id);
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   170
                        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXSIZE, TEXSIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, Pixels(x,y));
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   171
                        end
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
   172
                    else if tex <> nil then
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10494
diff changeset
   173
                        FreeAndNilTexture(tex);
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   174
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   175
                    // nothing else to do
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   176
                    if dirtyLandTexCount < 1 then
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   177
                        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   178
                    end
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   179
end;
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   180
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   181
procedure DrawLand(dX, dY: LongInt);
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   182
var x, y, tX, ty, tSize, fx, lx, fy, ly: LongInt;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   183
    tScale: GLfloat;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   184
    overlap: boolean;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   185
begin
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   186
// init values based on quality settings
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   187
if (cReducedQuality and rqBlurryLand) <> 0 then
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   188
    begin
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   189
    tSize:= TEXSIZE * 2;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   190
    tScale:= 2.0;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   191
    overlap:= (cReducedQuality and rqClampLess) <> 0;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   192
    end
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   193
else
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   194
    begin
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   195
    tSize:= TEXSIZE;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   196
    tScale:= 1.0;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   197
    overlap:= false;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   198
    end;
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   199
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   200
// figure out visible area
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   201
// first column
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   202
tx:= ViewLeftX - dx;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   203
fx:= tx div tSize;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   204
if tx < 0 then dec(fx);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   205
fx:= max(0, fx);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   206
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   207
// last column
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   208
tx:= ViewRightX - dx;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   209
lx:= tx div tSize;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   210
if tx < 0 then dec(lx);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   211
lx:= min(LANDTEXARW -1, lx);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   212
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   213
// all offscreen
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   214
if (fx > lx) then
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   215
    exit;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   216
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   217
// first row
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   218
ty:= ViewTopY - dy;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   219
fy:= ty div tSize;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   220
if ty < 0 then dec(fy);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   221
fy:= max(0, fy);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   222
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   223
// last row
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   224
ty:= ViewBottomY - dy;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   225
ly:= ty div tSize;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   226
if ty < 0 then dec(ly);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   227
ly:= min(LANDTEXARH -1, ly);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   228
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   229
// all offscreen
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   230
if (fy > ly) then
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   231
    exit;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   232
10269
2193bef70edf <koda> wut, chats as commit mesages?
sheepluva
parents: 10268
diff changeset
   233
// update visible areas of landtex before drawing
10270
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   234
if dirtyLandTexCount > 0 then
cd78906ed898 superminor tweaks
sheepluva
parents: 10269
diff changeset
   235
    RealLandTexUpdate(fx, lx, fy, ly);
10268
1155384a4e31 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva
parents: 10267
diff changeset
   236
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   237
tX:= dX + tsize * fx;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   238
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   239
// loop through columns
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   240
for x:= fx to lx do
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   241
    begin
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   242
    // loop through textures in this column
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   243
    for y:= fy to ly do
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   244
        with LandTextures[x, y] do
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   245
            if tex <> nil then
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   246
                begin
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   247
                ty:= dY + y * tSize;
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   248
                if overlap then
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   249
                    DrawTexture2(tX, ty, tex, tScale, BLURRYLANDOVERLAP)
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   250
                else
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   251
                    DrawTexture(tX, ty, tex, tScale);
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   252
                end;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   253
10267
237b403f92be figure out visible land tiles in advance
sheepluva
parents: 10266
diff changeset
   254
    // increment tX
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   255
    inc(tX, tSize);
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10124
diff changeset
   256
    end;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   257
end;
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   258
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
   259
procedure SetLandTexture;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   260
begin
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   261
    if (cReducedQuality and rqBlurryLand) = 0 then
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   262
        begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   263
        LANDTEXARW:= LAND_WIDTH div TEXSIZE;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   264
        LANDTEXARH:= LAND_HEIGHT div TEXSIZE;
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   265
        end
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   266
    else
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   267
        begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   268
        LANDTEXARW:= (LAND_WIDTH div TEXSIZE) div 2;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   269
        LANDTEXARH:= (LAND_HEIGHT div TEXSIZE) div 2;
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   270
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3666
diff changeset
   271
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   272
    SetLength(LandTextures, LANDTEXARW, LANDTEXARH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   273
end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3666
diff changeset
   274
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
   275
procedure initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
   276
begin
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
   277
end;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7172
diff changeset
   278
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   279
procedure ResetLand;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   280
var x, y: LongInt;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   281
begin
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
   282
    for x:= 0 to LANDTEXARW - 1 do
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   283
        for y:= 0 to LANDTEXARH - 1 do
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   284
            with LandTextures[x, y] do
10648
75498cfe6267 remove redundant check
sheepluva
parents: 10634
diff changeset
   285
                FreeAndNilTexture(tex);
5654
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   286
end;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   287
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   288
procedure freeModule;
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   289
begin
1cb68f420aa6 Free land texture, reset sky colour.
nemo
parents: 4976
diff changeset
   290
    ResetLand;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   291
    if LandBackSurface <> nil then
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   292
        SDL_FreeSurface(LandBackSurface);
b78d7959540a further code cleanup and less redundancy
koda
parents: 3612
diff changeset
   293
    LandBackSurface:= nil;
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 6700
diff changeset
   294
    SetLength(LandTextures, 0, 0);
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3595
diff changeset
   295
end;
1806
3c4f0886c123 More reorganization
unc0rr
parents:
diff changeset
   296
end.