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-- Hedgewars - Basketball for 2 Players
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local caption = {
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["en"] = "Hedgewars-Basketball",
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["de"] = "Hedgewars-Basketball"
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}
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local subcaption = {
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["en"] = "2 Player Match",
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["de"] = "2-Spieler-Turnier"
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}
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local goal = {
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["en"] = "Bat your opponents through the|baskets and out of the map!",
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["de"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!"
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}
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local scored = {
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["en"] = " scored a point!",
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["de"] = " haben gepunktet!"
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}
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local sscore = {
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["en"] = "Score",
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["de"] = "Punktestand"
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}
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local teams = {}
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teams[0] = {
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["en"] = "The Hogville Wizards",
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["de"] = "Die Igeldorf-Zauberer"
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}
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teams[1] = {
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["en"] = "The Hogmore Ravens",
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["de"] = "Die Igelmoor-Raben"
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}
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local hognames = {}
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hognames[0] = {"Michael", "Jason", "Mike", "Tom"}
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hognames[1] = {"Diego", "Sam", "Jay", "Hank"}
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-- To handle missing texts we define a small wrapper function that
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-- we'll use to retrieve text.
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local function loc(text)
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if text == nil then return "**missing**"
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elseif text[L] == nil then return text["en"]
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else return text[L]
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end
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end
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---------------------------------------------------------------
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local hogs = {}
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hogs[0] = {nil, nil, nil, nil}
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hogs[1] = {nil, nil, nil, nil}
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function onGameInit()
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Seed = 0
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GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfRandomOrder + gfLowGravity
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TurnTime = 15000
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CaseFreq = 0
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LandAdds = 0
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Explosives = 0
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Delay = 0
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Map = "basketball"
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Theme = "Freeway"
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AddTeam(loc(teams[0]), 0xff0000, "Simple", "Island", "Default")
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hogs[0][1] = AddHog(hognames[0][1], 0, 1, "NoHat")
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hogs[0][2] = AddHog(hognames[0][2], 0, 1, "NoHat")
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hogs[0][3] = AddHog(hognames[0][3], 0, 1, "NoHat")
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hogs[0][4] = AddHog(hognames[0][4], 0, 1, "NoHat")
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AddTeam(loc(teams[1]), 0x0000ff, "Simple", "Island", "Default")
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hogs[1][1] = AddHog(hognames[1][1], 0, 1, "NoHat")
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hogs[1][2] = AddHog(hognames[1][2], 0, 1, "NoHat")
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hogs[1][3] = AddHog(hognames[1][3], 0, 1, "NoHat")
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hogs[1][4] = AddHog(hognames[1][4], 0, 1, "NoHat")
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end
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function onGameStart()
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ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0);
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end
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function onGameTick()
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end
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function onAmmoStoreInit()
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SetAmmo(amBaseballBat, 9, 0, 0)
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end
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function onGearAdd(gear)
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end
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local score = {0, 0}
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function onGearDelete(gear)
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if gear == hogs[0][1] or gear == hogs[0][2] or gear == hogs[0][3] or gear == hogs[0][4] then
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score[2] = score[2] + 1
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ShowMission(loc(caption), loc(subcaption), loc(teams[1]) .. " " .. loc(scored) .. "|" .. loc(sscore) .. ": " .. score[1] .. " - " .. score[2], -amBaseballBat, 0);
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elseif gear == hogs[1][1] or gear == hogs[1][2] or gear == hogs[1][3] or gear == hogs[1][4] then
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score[1] = score[1] + 1
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ShowMission(loc(caption), loc(subcaption), loc(teams[0]) .. " " .. loc(scored) .. "|" .. loc(sscore) .. ": " .. score[1] .. " - " .. score[2], -amBaseballBat, 0);
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end
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end |