hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 12 Jun 2020 00:20:47 +0200
changeset 15617 e21285b7c5e6
parent 15616 e4abca26f215
child 15618 99fe21754b3f
permissions -rw-r--r--
Teach AI to use seduction
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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var windSpeed: real;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: 0), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: @TestRCPlane;     flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: @TestPiano;       flags: amtest_Rare), // amPiano
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
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   122
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
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   123
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
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   124
            (proc: nil;              flags: 0), // amFlamethrower
3717
d88719b0f0dc Engine:
smaxx
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   125
            (proc: @TestGrenade;     flags: 0), // amSMine
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
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   126
            (proc: @TestHammer;      flags: amtest_NoTarget), // amHammer
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
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   127
            (proc: nil;              flags: 0), // amResurrector
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
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   128
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
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   129
            (proc: nil;              flags: 0), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   130
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   131
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
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   132
            (proc: nil;              flags: 0), // amIceGun
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
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   133
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   134
            (proc: nil;              flags: 0), // amRubber
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
   135
            (proc: @TestAirMine;     flags: 0), // amAirMine
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
diff changeset
   136
            (proc: nil;              flags: 0), // amCreeper
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12621
diff changeset
   137
            (proc: @TestShotgun;     flags: 0)  // amMinigun
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
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   138
            );
4
bcbd7adb4e4b - set svn:eol-style to native
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   139
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   140
implementation
8959
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nemo
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   141
uses uVariables, uUtils, uGearsHandlers;
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   142
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   143
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
4
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begin
370
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   145
Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   146
end;
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   147
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
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   148
function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
14226
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unc0rr
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   149
const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   150
var Vx, Vy, r, mX, mY: real;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
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    rTime: LongInt;
6474
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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unc0rr
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    t: LongInt;
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   156
    value: LongInt;
4
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unc0rr
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   157
begin
15524
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nemo
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Flags:= Flags; // avoid compiler hint
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5150
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   159
mX:= hwFloat2Float(Me^.X);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   160
mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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diff changeset
   161
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   162
rTime:= 350;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   163
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
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   164
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
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   165
    if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
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   166
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
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   167
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2695
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koda
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   168
valueResult:= BadTurn;
4
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   169
repeat
6580
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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nemo
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   171
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
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   172
         Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
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   173
    else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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   174
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
6775
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nemo
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   175
    r:= sqr(Vx) + sqr(Vy);
6580
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lovelacer
parents: 6474
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   176
    if not (r > 1) then
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lovelacer
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   177
        begin
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        x:= mX;
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unc0rr
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   179
        y:= mY;
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unc0rr
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        dX:= Vx;
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   181
        dY:= -Vy;
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unc0rr
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        t:= rTime;
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        repeat
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nemo
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   184
            x:= CheckWrap(x);
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lovelacer
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            x:= x + dX;
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nemo
parents: 13472
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   186
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lovelacer
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   187
            y:= y + dY;
7078
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nemo
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            dX:= dX + windSpeed;
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nemo
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            //dX:= CheckBounce(x,dX);
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lovelacer
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   190
            dY:= dY + cGravityf;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   191
            dec(t)
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koda
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   192
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14226
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unc0rr
parents: 14220
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   193
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   194
6474
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unc0rr
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   195
        EX:= trunc(x);
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unc0rr
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   196
        EY:= trunc(y);
14226
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unc0rr
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diff changeset
   197
        if t >= -cExtraTime then
545b85c0f2e3 AI is bazooka genius
unc0rr
parents: 14220
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   198
            begin
545b85c0f2e3 AI is bazooka genius
unc0rr
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   199
                if Level = 1 then
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   200
                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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unc0rr
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diff changeset
   201
                else
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unc0rr
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   202
                    value:= RateExplosion(Me, EX, EY, 101);
545b85c0f2e3 AI is bazooka genius
unc0rr
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diff changeset
   203
            end else
545b85c0f2e3 AI is bazooka genius
unc0rr
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   204
                value:= BadTurn;
545b85c0f2e3 AI is bazooka genius
unc0rr
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diff changeset
   205
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   206
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   207
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   208
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   209
            else value := BadTurn;
14226
545b85c0f2e3 AI is bazooka genius
unc0rr
parents: 14220
diff changeset
   210
14227
1d678dee55d1 fpc likes brackets
nemo
parents: 14226
diff changeset
   211
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
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diff changeset
   212
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
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diff changeset
   213
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
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nemo
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diff changeset
   214
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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nemo
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diff changeset
   215
            ap.ExplR:= 100;
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nemo
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diff changeset
   216
            ap.ExplX:= EX;
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   217
            ap.ExplY:= EY;
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   218
            valueResult:= value
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nemo
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diff changeset
   219
            end;
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nemo
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diff changeset
   220
        end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
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   221
until rTime > 5050 - Level * 800;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
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   222
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   223
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   224
11474
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unC0Rr
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diff changeset
   225
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   226
var t: Longword;
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   227
    f: boolean;
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diff changeset
   228
    speed, d: real;
67ae276ba229 Some WIP for bee
unC0Rr
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   229
begin
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   230
    // parabola flight before activation
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unC0Rr
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   231
    t:= 500;
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unC0Rr
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   232
    repeat
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   233
        x:= x + dx;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   234
        y:= y + dy;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   235
        dy:= dy + cGravityf;
67ae276ba229 Some WIP for bee
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diff changeset
   236
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   237
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   238
        dec(t)
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   239
    until (t = 0) or (y >= cWaterLine) or f;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   240
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   241
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   242
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   243
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   244
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   245
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   246
    end;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   247
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   248
11474
67ae276ba229 Some WIP for bee
unC0Rr
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   249
    // activated
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   250
    t:= 5000;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   251
    speed:= sqrt(sqr(dx) + sqr(dy));
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   252
11474
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diff changeset
   253
    repeat
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   254
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   255
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   256
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   257
            dy:= dy + 0.000064 * (tY - y);
11474
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unC0Rr
parents: 11046
diff changeset
   258
            d := speed / sqrt(sqr(dx) + sqr(dy));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   259
            dx:= dx * d;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   260
            dy:= dy * d;
11475
1d478892cf1c AI is pretty good at using Bee weapon
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parents: 11474
diff changeset
   261
        end;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   262
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   263
        x:= x + dx;
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unC0Rr
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diff changeset
   264
        y:= y + dy;
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   265
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   266
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   267
        dec(t)
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diff changeset
   268
    until (t = 0) or f;
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unC0Rr
parents: 11046
diff changeset
   269
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   270
    if f then
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diff changeset
   271
    begin
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diff changeset
   272
        eX:= trunc(x);
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parents: 11046
diff changeset
   273
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   274
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   275
    end
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parents: 11046
diff changeset
   276
    else
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parents: 11046
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   277
        calcBeeFlight:= BadTurn
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   278
end;
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unC0Rr
parents: 11046
diff changeset
   279
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
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   280
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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unC0Rr
parents: 11046
diff changeset
   281
var i, j: LongInt;
11475
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unc0rr
parents: 11474
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   282
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   283
    mX, mY: real;
11474
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unC0Rr
parents: 11046
diff changeset
   284
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   285
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   286
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   287
    if Level > 1 then
11474
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unC0Rr
parents: 11046
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   288
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   289
11474
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unC0Rr
parents: 11046
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   290
    eX:= 0;
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   291
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   292
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   293
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   294
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   295
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   296
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   297
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   298
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   299
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   300
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   301
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   302
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   303
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   304
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   307
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   308
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   309
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   310
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   311
                    , eX
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unC0Rr
parents: 11046
diff changeset
   312
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   314
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   315
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   318
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   319
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   320
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   323
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   324
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   325
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   326
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   328
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   329
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   330
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   331
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   332
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   333
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   334
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   335
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   336
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   337
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   338
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   339
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   340
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   341
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   342
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   343
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   345
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   346
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   347
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   349
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   350
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   351
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   352
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   353
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   354
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   355
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   356
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   357
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   358
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   361
        if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   362
             Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   363
        else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   364
        Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   365
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   366
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   367
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   368
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   369
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   372
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   373
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   374
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   375
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   376
                y:= y + dY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
                dX:= dX + windSpeed;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
                dY:= dY + cGravityf;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   380
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   381
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   382
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   383
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   384
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   385
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   386
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   387
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   388
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   389
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   390
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   391
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   392
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   393
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   394
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   398
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   399
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   401
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   402
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   403
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   404
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   405
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   406
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   407
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   408
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   409
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   410
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   411
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   414
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   415
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   416
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   417
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   418
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   419
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   420
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   421
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   422
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   423
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   424
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   425
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   426
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   427
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   428
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   429
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   430
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   431
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   432
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   433
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   434
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   435
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   436
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   437
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   438
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   439
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   440
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   441
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   442
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   443
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   444
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   445
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   446
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   447
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   448
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   449
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   450
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   451
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   452
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   453
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   454
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   455
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   456
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   457
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   458
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   459
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   460
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   461
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   462
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   463
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   464
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   465
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   466
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   467
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   468
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   469
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   470
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   471
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   472
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   473
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   474
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   475
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   476
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   477
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   478
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   479
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   480
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   481
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   482
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   483
        if (Level < 3) and (range <= 600) and (meY >= ry) and
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   484
            (((ap.Angle < 0) and (windSpeed > 0)) or ((ap.Angle > 0) and (windSpeed < 0))) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   485
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   486
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   487
        // Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   488
        if (not cLaserSighting) then
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   489
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 9)));
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   490
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   491
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   492
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   493
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   494
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   495
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   496
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   497
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   498
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   499
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   501
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   502
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   503
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   504
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   505
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   506
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   507
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   508
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   509
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   510
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   511
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   512
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   513
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   514
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   515
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   516
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   517
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   518
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   519
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   520
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   521
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   522
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   523
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   524
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   525
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   526
    rTime:= rTime + 300 + Level * 50 + random(1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   527
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   528
         Vx:= - windSpeed * rTime * 0.5 + ((targXWrap + AIrndSign(2)) - meX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   529
    else Vx:= - windSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   530
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   531
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   532
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   533
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   534
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   535
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   536
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   537
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   538
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   539
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   540
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   541
            x:= x + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   542
            y:= y + dY;
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
parents: 7041
diff changeset
   543
            dX:= dX + windSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   544
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   545
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   546
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   547
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   548
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   549
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   550
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   551
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   552
        // LOL copypasta: this is score for digging with... snowball
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   553
        //if value = 0 then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   554
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   555
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   556
        if valueResult <= value then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   557
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   558
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   559
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   560
            ap.ExplR:= 0;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   561
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   562
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   563
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   564
            end;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   565
     end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   566
until (rTime > 5050 - Level * 800);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   567
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   568
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   569
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   570
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   571
const timeLimit = 50;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   572
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   573
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   574
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   575
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   576
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   577
    t: LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   578
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   579
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   580
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   581
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   582
meY:= hwFloat2Float(Me^.Y);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   583
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   584
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   585
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   586
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   587
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   588
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   589
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   590
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   591
repeat
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   592
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   593
    if (WorldEdge = weWrap) and (random(2)=0) then
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   594
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   595
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   596
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   597
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   598
    r:= sqr(Vx) + sqr(Vy);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   599
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   600
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   601
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   602
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   603
        y:= meY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   604
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   605
        dY:= -Vy;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   606
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   607
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   608
            x:= CheckWrap(x);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   609
            x:= x + dX;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   610
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   611
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   612
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   613
            dec(t)
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   614
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   615
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   616
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   617
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   618
        EY:= trunc(y);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   619
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   620
        // Sanity check 1: Make sure we're not too close to impact location
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   621
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   622
        if (range < 150) and (Level < 5) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   623
            exit(BadTurn);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   624
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   625
        // Sanity check 2: If impact location is close, above us and wind blows
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   626
        // towards us, there's a risk of fire flying towards us, so fail in this case.
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   627
        if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   628
            (((ap.Angle < 0) and (windSpeed > 0)) or ((ap.Angle > 0) and (windSpeed < 0))) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   629
            exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   630
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   631
        if t >= -timeLimit then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   632
            value:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   633
        else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   634
            value:= BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   636
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   637
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   638
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   639
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   640
            begin
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   641
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   642
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   643
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   644
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   645
            ap.ExplY:= EY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   646
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   647
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   648
        end
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   649
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   650
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   651
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   652
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   653
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   654
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   655
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   656
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   657
    TestTime: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   658
    targXWrap, x, y, meX, meY, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   659
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   660
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   661
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   662
TestTime:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   663
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   664
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   665
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   666
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   667
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   668
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   669
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   670
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   671
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   672
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   673
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   674
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   675
    else Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   676
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   677
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   678
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   679
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   680
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   681
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   682
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   683
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   684
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   685
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   686
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   687
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   688
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   689
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   690
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   691
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   692
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   693
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   694
    if t < 50 then
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   695
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   696
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   697
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   698
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   699
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   700
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   701
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   702
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   703
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   704
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   705
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   706
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   707
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   708
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   709
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   710
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   711
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   712
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   713
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   714
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   715
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   716
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   717
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   718
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   719
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   720
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   721
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   722
    x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   723
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   724
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   725
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   726
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   727
TestTime:= 500;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   728
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   729
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   730
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   731
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   732
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   733
    inc(TestTime, 900);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   734
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   735
    if meX<Targ.Point.X then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   736
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   737
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   738
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   739
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   740
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   741
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   742
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   743
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   744
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   745
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   746
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   747
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   748
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   749
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   750
        dY:= dY + cGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   751
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   752
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   753
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   754
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   755
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   756
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   757
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   758
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   759
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   760
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   761
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   762
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   763
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   764
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   765
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   766
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   767
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   768
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   769
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   770
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   771
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   772
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   773
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   774
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   775
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   776
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   777
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   778
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   779
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   780
    TestTime: Longword;
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   781
    targXWrap, x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   782
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   783
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   784
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   785
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   786
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   787
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   788
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   789
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   790
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   791
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   792
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   793
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   794
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   795
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   796
    if (WorldEdge = weWrap) and (random(2)=0) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   797
		 Vx:= (targXWrap - meX) / (TestTime + tDelta)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   798
    else Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   799
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   800
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   801
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   802
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   803
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   804
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   805
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   806
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   807
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   808
            x:= CheckWrap(x);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   809
            x:= x + Vx;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   810
            y:= y + dY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   811
            dY:= dY + cGravityf;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   812
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   813
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   814
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   815
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   816
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   817
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   818
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   819
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   820
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   821
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   822
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   823
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   824
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   825
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   826
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   827
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   828
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   829
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   830
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   831
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   832
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   833
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   834
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   835
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   836
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   837
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   838
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   839
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   840
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   841
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   842
    begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   843
        A:= sqr(cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   844
        B:= - cGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   845
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   846
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   847
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   848
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   849
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   850
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   851
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   852
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   853
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   854
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   855
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   856
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   857
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   858
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   859
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   860
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   861
//const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   862
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   863
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   864
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   865
    x, y, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   866
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   867
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   868
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   869
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   870
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   871
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   872
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   873
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   874
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   875
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   876
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   877
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   878
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   879
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   880
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   881
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   882
    Vx:= (Targ.Point.X - meX) / TestTime;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   883
    Vy:= cGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   884
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   885
    x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   886
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   887
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   888
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   889
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   890
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   891
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   892
        dY:= dY + cGravityf;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   893
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   894
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   895
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   896
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   897
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   898
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   899
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   900
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   901
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   902
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   903
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   904
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   905
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   906
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   907
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   908
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   909
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   910
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   911
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   912
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   913
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   914
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   915
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   916
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   917
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   918
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   919
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   920
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   921
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   922
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   923
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   924
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   925
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   926
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   927
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   928
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   929
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   930
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   931
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   932
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   933
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   934
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   935
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   936
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   937
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   938
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   939
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   940
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   941
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   942
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   943
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   944
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   945
// Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   946
if (not cLaserSighting) then
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   947
    inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   948
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   949
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   950
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   951
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   952
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   953
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   954
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   955
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   956
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   957
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   958
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   959
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   960
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   961
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   962
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   963
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   964
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   965
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   966
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   967
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   968
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   969
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   970
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   971
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   972
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   973
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   974
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   975
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   976
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   977
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   978
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   979
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   980
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   981
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   982
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   983
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   984
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   985
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   986
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   987
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   988
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   989
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   990
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   991
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   992
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   993
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   994
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   995
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   996
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   997
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   998
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   999
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1000
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1001
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1002
// Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1003
if (not cLaserSighting) then
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1004
    inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1005
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1006
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1007
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1008
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1009
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1010
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1011
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1012
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1013
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1014
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1015
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1016
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1017
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1018
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1019
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1020
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1021
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1022
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1023
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1024
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1025
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1026
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1027
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1028
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1029
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1030
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1031
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1032
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1033
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1034
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1035
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1036
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1037
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1038
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1039
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1040
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1041
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1042
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1043
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1044
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1045
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1046
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1047
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1048
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1049
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1050
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1051
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1052
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1053
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1054
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1055
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1056
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1057
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1058
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1059
// Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1060
inc(ap.Angle, + AIrndSign(random((Level - 1) * 5)));
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1061
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1062
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1063
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1064
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1065
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1066
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1067
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1068
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1069
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1070
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1071
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1072
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1073
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1074
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1075
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1076
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1077
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1078
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1079
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1080
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1081
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1082
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1083
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1084
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1085
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1086
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1087
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1088
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1089
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1090
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1091
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1092
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1093
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1094
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1095
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1096
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1097
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1098
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1099
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1100
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1101
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1102
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1103
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1104
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1105
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1106
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1107
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1108
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1109
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1110
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1111
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1112
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1113
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1114
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1115
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1116
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1117
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1118
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1119
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1120
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1121
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1122
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1123
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1124
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1125
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1126
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1127
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1128
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1129
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1130
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1131
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1132
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1133
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1134
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1135
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1136
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1137
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1138
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1139
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1140
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1141
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1142
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1143
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1144
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1145
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1146
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1147
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1148
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1149
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1150
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1151
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1152
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1153
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1154
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1155
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1156
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1157
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1158
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1159
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1160
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1161
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1162
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1163
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1164
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1165
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1166
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1167
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1168
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1169
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1170
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1171
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1172
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1173
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1174
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1175
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1176
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1177
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1178
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1179
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1180
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1181
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1182
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1183
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1184
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1185
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1186
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1187
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1188
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1189
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1190
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1191
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1192
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1193
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1194
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1195
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1196
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1197
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1198
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1199
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1200
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1201
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1202
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1203
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1204
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1205
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1206
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1207
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1208
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1209
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1210
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1211
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1212
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1213
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1214
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1215
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1216
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1217
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1218
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1219
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1220
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1221
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1223
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1224
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1225
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1226
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1227
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1228
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1229
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1230
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1231
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1232
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1233
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1234
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1235
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1236
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1237
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1238
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1239
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1240
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1241
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1242
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1243
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1244
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1245
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1246
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1247
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1249
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1250
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1251
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1252
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1253
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1254
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1255
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1256
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1257
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1258
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1259
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1260
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1261
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1262
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1263
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1264
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1265
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1266
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1267
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1268
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1269
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1270
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1271
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1272
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1273
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1274
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1275
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1276
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1277
        dx:= 0;
14547
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14546
diff changeset
  1278
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1279
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1280
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1281
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1282
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1283
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1284
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1285
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1286
15615
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15614
diff changeset
  1287
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1288
        // Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1289
        if (not cLaserSighting) then
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1290
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1291
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1292
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1293
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1294
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1295
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1296
        begin
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1297
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1298
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1299
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1300
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1301
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1302
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1303
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1304
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1305
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1306
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1307
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1308
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1309
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1310
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1311
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1312
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1313
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1314
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1315
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1316
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1317
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1318
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1319
                    , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1320
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1321
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1322
        end;
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1323
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1324
    if v > valueResult then
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1325
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1326
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1327
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1328
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1329
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1330
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1331
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1332
            , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1333
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1334
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1335
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1336
    if v < 65536 then
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1337
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1338
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1339
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1340
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1341
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1342
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1343
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1344
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1345
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1346
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1347
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1348
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1349
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1350
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1351
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1352
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1353
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1354
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1355
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1356
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1357
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1358
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1359
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1360
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1361
const cShift = 4;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1362
var bombsSpeed, X, Y, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1363
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1364
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1365
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1366
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1367
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1368
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1369
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1370
ap.Time:= 0;
9844
8f5b48525a03 quick sanity change for AI + zerog
nemo
parents: 9790
diff changeset
  1371
if (Level > 3) or (cGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1372
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1373
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1374
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1375
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1376
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1377
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1378
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1379
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1380
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1381
Y:= -128;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1382
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1383
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1384
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1385
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1386
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1387
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1388
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1389
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1390
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1391
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1392
    X:= X + bombsSpeed;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1393
    Y:= Y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1394
    dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1395
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1396
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1397
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1398
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1399
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1400
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1401
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1402
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1403
                b[i]:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1404
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1405
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1406
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1407
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1408
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1409
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1410
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1411
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1412
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1413
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1414
ap.AttackPutX:= Targ.Point.X - 60;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1415
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1416
for i:= 0 to 3 do
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1417
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1418
        begin
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1419
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1420
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1421
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1422
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1423
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1424
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1425
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1426
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1427
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1428
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1429
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1430
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1431
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1432
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1433
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1434
const cShift = 4;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1435
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1436
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1437
    b: array[0..9] of boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1438
    dmg: array[0..9] of LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1439
    fexit, collided: boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1440
    i, t, value, valueResult, attackTime, drillTimer, targetX: LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1441
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1442
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1443
ap.ExplR:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1444
if (Level > 3) or (cGravityf = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1445
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1446
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1447
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1448
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1449
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1450
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1451
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1452
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1453
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1454
Y:= -128;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1455
dX:= bombsSpeed;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1456
dY:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1457
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1458
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1459
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1460
attackTime:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1461
while attackTime <= 4000 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1462
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1463
    inc(attackTime, 1000);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1464
    value:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1465
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1466
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1467
        b[i]:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1468
        dmg[i]:= 0
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1469
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1470
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1471
    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1472
        X:= X + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1473
        Y:= Y + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1474
        dY:= dY + cGravityf;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1475
        fexit:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1476
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1477
        for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1478
            if b[i] then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1479
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1480
                fexit:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1481
                collided:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1482
                drillX:= trunc(X) + LongWord(i * 30);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1483
                drillY:= trunc(Y);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1484
                // Collided with land ... simulate drilling
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1485
                if TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1486
                    (Abs(Targ.Point.X - trunc(X)) + Abs(Targ.Point.Y - trunc(Y)) > 21) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1487
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1488
                    drillTimer := attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1489
                    t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1490
                    dX := dX * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1491
                    dY := dY * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1492
                    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1493
                        drillX:= drillX + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1494
                        drillY:= drillY + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1495
                        dec(drillTimer, 10);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1496
                    until (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1497
                        or (drillX < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1498
                        or (drillY < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1499
                        or (trunc(drillX) > LAND_WIDTH)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1500
                        or (trunc(drillY) > LAND_HEIGHT)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1501
                        // TODO: Simulate falling again when rocket has left terrain again
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1502
                        or (drillTimer <= 0);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1503
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1504
                    end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1505
                // Collided with something else ... record collision
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1506
                else if TestColl(trunc(drillX), trunc(drillY), 4) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1507
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1508
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1509
                // Simulate explosion
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1510
                if collided then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1511
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1512
                    b[i]:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1513
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1514
                    // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1515
                    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1516
                end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1517
    until fexit or (Y > cWaterLine);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1518
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1519
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1520
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1521
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1522
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1523
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1524
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1525
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1526
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1527
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1528
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1529
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1530
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1531
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1532
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1533
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1534
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1535
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1536
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1537
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1538
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1539
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1540
        ap.AttackPutX:= targetX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1541
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1542
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1543
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1544
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1545
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1546
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1547
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1548
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1549
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1550
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1551
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1552
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1553
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1554
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1555
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1556
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1557
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1558
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1559
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1560
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1561
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1562
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1563
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1564
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1565
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1566
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1567
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1568
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1569
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1570
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1571
const cShift = 4;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1572
var minesSpeed, X, Y, dY: real;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1573
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1574
    dmg: array[0..9] of LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1575
    fexit: boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1576
    i, t, valueResult: LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1577
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1578
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1579
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1580
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1581
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1582
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1583
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1584
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1585
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1586
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1587
// TODO: Teach AI to avoid hitting their own with mines
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1588
if (Level > 3) or (cGravityf = 0) or (cMinesTime <> 0) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1589
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1590
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1591
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1592
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1593
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1594
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1595
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1596
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1597
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1598
Y:= -128;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1599
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1600
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1601
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1602
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1603
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1604
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1605
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1606
valueResult:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1607
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1608
repeat
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1609
    X:= X + minesSpeed;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1610
    Y:= Y + dY;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1611
    dY:= dY + cGravityf;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1612
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1613
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1614
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1615
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1616
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1617
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1618
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1619
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1620
                b[i]:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1621
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96)
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1622
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1623
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1624
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1625
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1626
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1627
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1628
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1629
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1630
ap.AttackPutX:= Targ.Point.X - 60;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1631
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1632
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1633
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1634
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1635
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1636
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1637
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1638
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1639
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1640
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1641
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1642
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1643
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1644
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1645
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1646
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1647
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1648
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1649
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1650
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1651
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1652
    dmg: array[0..BOUNCES-1] of LongInt;
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1653
    i, e, rate, valueResult: LongInt;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1654
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1655
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1656
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1657
ap.Time:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1658
if (cGravityf <= 0) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1659
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1660
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1661
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1662
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1663
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1664
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1665
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1666
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1667
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1668
X:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1669
Y:= -128;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1670
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1671
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1672
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1673
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1674
i:= 1;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1675
repeat
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1676
    // Piano goes down
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1677
    Y:= Y + 11;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1678
    if TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1679
        begin
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1680
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1681
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1682
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1683
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1684
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1685
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1686
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1687
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1688
            dmg[i]:= dmg[i] div 2;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1689
        inc(i);
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1690
        // Skip past the blast hole
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1691
        Y:= Y + 41
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1692
        end;
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1693
until (i > BOUNCES) or (Y > cWaterLine);
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1694
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1695
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1696
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1697
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1698
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1699
for i:= 0 to BOUNCES do
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1700
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1701
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1702
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1703
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1704
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1705
    else
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1706
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1707
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1708
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1709
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1710
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1711
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1712
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1713
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1714
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1715
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1716
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1717
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1718
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1719
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1720
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1721
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1722
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1723
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1724
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1725
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1726
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1727
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1728
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1729
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1730
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1731
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1732
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1733
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1734
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1735
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1736
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1737
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1738
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1739
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1740
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1741
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1742
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1743
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1744
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1745
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1746
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1747
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1748
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1749
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1750
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1751
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1752
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1753
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1754
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1755
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1756
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1757
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1758
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1759
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1760
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1761
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1762
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1763
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1764
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1765
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1766
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1767
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1768
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1769
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1770
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1771
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1772
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1773
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1774
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1775
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1776
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1777
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1778
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1779
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1780
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1781
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1782
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1783
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1784
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1785
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1786
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1787
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1788
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1789
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1790
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1791
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1792
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1793
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1794
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  1795
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1796
    cake.Radius:= 7;
13463
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1797
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  1798
    cake.Hedgehog:= Me^.Hedgehog;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1799
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1800
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1801
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1802
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1803
    cake.dX.isNegative:= true;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1804
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1805
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1806
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1807
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1808
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1809
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1810
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1811
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1812
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1813
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1814
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1815
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1816
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1817
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1818
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1819
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1820
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1821
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1822
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1823
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1824
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1825
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1826
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1827
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1828
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1829
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1830
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1831
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1832
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1833
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1834
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1835
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1836
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1837
15617
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1838
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1839
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1840
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1841
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1842
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1843
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1844
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1845
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1846
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1847
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1848
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1849
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1850
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1851
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1852
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1853
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1854
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1855
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1856
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1857
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  1858
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1859
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1860
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1861
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1862
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1863
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1864
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1865
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1866
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1867
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1868
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1869
dx:= hwSign(Me^.dX) * 0.03;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1870
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1871
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1872
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1873
    dec(t);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1874
    x:= x + dx;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1875
    dy:= dy + cGravityf;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1876
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1877
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1878
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1879
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1880
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1881
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1882
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1883
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1884
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1885
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1886
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1887
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1888
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1889
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1890
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1891
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1892
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1893
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1894
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1895
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1896
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1897
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1898
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1899
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1900
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1901
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1902
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1903
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1904
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1905
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1906
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1907
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1908
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1909
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1910
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1911
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1912
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1913
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1914
dx:= hwSign(Me^.dX) * 0.02;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1915
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1916
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1917
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1918
    dec(t);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1919
    x:= x + dx;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1920
    dy:= dy + cGravityf;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1921
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1922
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1923
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1924
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1925
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1926
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1927
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1928
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1929
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1930
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1931
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1932
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1933
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1934
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1935
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1936
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1937
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1938
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1939
    ap.Time:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1940
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1941
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1942
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1943
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1944
        ap.Bounce:= 0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1945
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1946
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1947
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1948
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1949
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1950
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1951
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1952
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1953
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1954
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1955
const timeLimit = 300;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1956
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1957
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1958
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1959
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1960
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1961
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1962
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1963
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1964
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1965
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1966
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1967
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1968
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1969
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1970
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1971
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1972
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1973
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1974
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1975
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1976
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1977
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1978
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1979
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1980
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1981
         Vx:= (Targ.Point.X - meX) / rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1982
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1983
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1984
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1985
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1986
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1987
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1988
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1989
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1990
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1991
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1992
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1993
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1994
            x:= x + dX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1995
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1996
            y:= y + dY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1997
            dY:= dY + cGravityf;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1998
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1999
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2000
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2001
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2002
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2003
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2004
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2005
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2006
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2007
        if (range <= 40) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2008
            exit(BadTurn);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2009
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2010
        if t >= -timeLimit then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2011
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2012
        else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2013
            value:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2014
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2015
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2016
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2017
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2018
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2019
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2020
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2021
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2022
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2023
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2024
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2025
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2026
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2027
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2028
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2029
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2030
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2031
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2032
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2033
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2034
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2035
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2036
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2037
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2038
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2039
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2040
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2041
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2042
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2043
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2044
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2045
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2046
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2047
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2048
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2049
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2050
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2051
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2052
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2053
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2054
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2055
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2056
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2057
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2058
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2059
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2060
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2061
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2062
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2063
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2064
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2065
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2066
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2067
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2068
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2069
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2070
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2071
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2072
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2073
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2074
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2075
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2076
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2077
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2078
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2079
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2080
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2081
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2082
        if (not cLaserSighting) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2083
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2084
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2085
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2086
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2087
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2088
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2089
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2090
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2091
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2092
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2093
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2094
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2095
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2096
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2097
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2098
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2099
end.