hedgewars/uWorld.pas
author koda
Sun, 25 Oct 2009 23:52:36 +0000
changeset 2590 e7e87e3c67db
parent 2581 10f03732ea60
child 2599 c7153d2348f3
permissions -rw-r--r--
touch control completely revamped
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1045
diff changeset
     2
 * Hedgewars, a free turn based strategy game
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
     3
 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
    21
uses SDLh, uGears, uConsts, uFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
{$INCLUDE options.inc}
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    23
const WorldDx: LongInt = -512;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    24
      WorldDy: LongInt = -256;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
procedure InitWorld;
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
    27
procedure DrawWorld(Lag: LongInt);
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
    28
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
{$IFDEF COUNTTICKS}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
var cntTicks: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    32
{$ENDIF}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    33
var FollowGear: PGear = nil;
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    34
	WindBarWidth: LongInt = 0;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2407
diff changeset
    35
       	bShowAmmoMenu: boolean = false;
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    36
	bSelected: boolean = false;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    37
	bShowFinger: boolean = false;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    38
	Frames: Longword = 0;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    39
	WaterColor, DeepWaterColor: TSDL_Color;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    40
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    41
implementation
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    42
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound,
2152
a2811690da1b Patch by koda:
unc0rr
parents: 2142
diff changeset
    43
{$IFDEF GLES11}
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    44
	gles11,
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    45
{$ELSE}
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    46
	GL,
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    47
{$ENDIF}
1870
72af1c414345 Patch by nemo
unc0rr
parents: 1826
diff changeset
    48
     uAmmos, uVisualGears, uChat, uLandTexture, uLand;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    49
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
    50
const FPS: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    51
      CountTicks: Longword = 0;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
    52
      SoundTimerTicks: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    53
      prevPoint: TPoint = (X: 0; Y: 0);
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    54
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    55
type TCaptionStr = record
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
    56
                   Tex: PTexture;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    57
                   EndTime: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
                   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    59
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
    60
var cWaveWidth, cWaveHeight: LongInt;
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    61
	Captions: array[TCapGroup] of TCaptionStr;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    62
	AMxShift, SlotsNum: LongInt;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    63
	tmpSurface: PSDL_Surface;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    64
	fpsTexture: PTexture = nil;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    65
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    66
procedure InitWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    67
begin
1825
c929f9111141 Nemo's patch allowing different water sprites size
unc0rr
parents: 1812
diff changeset
    68
cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    69
//cWaveHeight:= SpritesData[sprWater].Height;
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    70
cWaveHeight:= 32;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
    71
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
    72
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    73
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
    74
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    75
prevPoint.Y:= cScreenHeight div 2;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
    76
WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
2139
5a083e71a71d Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents: 2119
diff changeset
    77
WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    78
AMxShift:= 210
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    79
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    80
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
    81
procedure ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    82
const MENUSPEED = 15;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
    83
var x, y, i, t, l, g: LongInt;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    84
    Slot, Pos: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    85
begin
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
    86
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu) then bShowAmmoMenu:= false;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    87
if bShowAmmoMenu then
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    88
   begin
2226
e35b62cb7a1c Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo
parents: 2224
diff changeset
    89
   FollowGear:= nil;
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    90
   if AMxShift = 210 then prevPoint.X:= 0;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    91
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    92
       AMxShift:= 0
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    93
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    94
       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    95
   end else
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    96
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    97
   if AMxShift = 0 then
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    98
      begin
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
    99
      CursorPoint.X:= cScreenWidth shr 1;
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   100
      CursorPoint.Y:= cScreenHeight shr 1;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   101
      prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   102
      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   103
      end;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   104
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   105
       AMxShift:= 210
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   106
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   107
       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   108
   end;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   109
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   110
if CurrentTeam = nil then exit;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   111
Slot:= 0;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   112
Pos:= -1;
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   113
with CurrentHedgehog^ do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   114
	begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   115
	if Ammo = nil then exit;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   116
	SlotsNum:= 0;
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   117
	x:= (cScreenWidth shr 1) - 210 + AMxShift;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   118
	y:= cScreenHeight - 40;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   119
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   120
	DrawSprite(sprAMBorders, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   121
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   122
	DrawSprite(sprAMBorders, x, y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   123
	dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   124
	DrawSprite(sprAMSlotName, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   125
	for i:= cMaxSlotIndex downto 0 do
2361
f980f40e83f5 oops. forgot this one
nemo
parents: 2360
diff changeset
   126
		if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   127
			begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   128
			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   129
			dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   130
			inc(SlotsNum);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   131
			DrawSprite(sprAMSlot, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   132
			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   133
			t:= 0;
2581
10f03732ea60 convert 24 bits images to 32 (faster to manage)
koda
parents: 2580
diff changeset
   134
                        g:= 0;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
   135
			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   136
				begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   137
				if (Ammo^[i, t].AmmoType <> amNothing) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   138
					begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   139
					l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   140
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   141
					if l >= 0 then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   142
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   143
						DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   144
						DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   145
						end else
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   146
						DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   147
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   148
					if (Slot = i)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   149
					and (CursorPoint.X >= x + g * 33 + 35)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   150
					and (CursorPoint.X < x + g * 33 + 68) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   151
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   152
						if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   153
						Pos:= t;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   154
						end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   155
					inc(g)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   156
					end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   157
					inc(t)
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   158
				end
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   159
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   160
	dec(y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   161
	DrawSprite(sprAMBorders, x, y, 0);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   162
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   163
	if (Pos >= 0) then
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2330
diff changeset
   164
		if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   165
		begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   166
		DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   167
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   168
		if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   169
			DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   170
2434
5faa05d99241 Smaxx: less hacks
unc0rr
parents: 2428
diff changeset
   171
		if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   172
			begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   173
			bShowAmmoMenu:= false;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   174
			SetWeapon(Ammo^[Slot, Pos].AmmoType);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   175
			bSelected:= false;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   176
			exit
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   177
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   178
		end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   179
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   180
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   181
bSelected:= false;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   182
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   183
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   184
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   185
procedure MoveCamera; forward;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   186
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   187
procedure DrawWater(Alpha: byte);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   188
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   189
    r: TSDL_Rect;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   190
    lw, lh: GLfloat;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   191
begin
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   192
WaterColorArray[0].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   193
WaterColorArray[1].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   194
WaterColorArray[2].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   195
WaterColorArray[3].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   196
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   197
lw:= cScreenWidth / cScaleFactor;
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   198
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   199
// Water
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   200
r.y:= WorldDy + cWaterLine;
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   201
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   202
	begin
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   203
	if r.y < 0 then r.y:= 0;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   204
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   205
	glDisable(GL_TEXTURE_2D);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   206
	VertexBuffer[0].X:= -lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   207
	VertexBuffer[0].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   208
	VertexBuffer[1].X:= lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   209
	VertexBuffer[1].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   210
	VertexBuffer[2].X:= lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   211
	VertexBuffer[2].Y:= lh;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   212
	VertexBuffer[3].X:= -lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   213
	VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   214
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   215
	glEnableClientState (GL_COLOR_ARRAY);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   216
	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   217
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   218
	glEnableClientState(GL_VERTEX_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   219
	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   220
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   221
	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   222
2330
ba46dcda3676 correct typo found by Smaxx
nemo
parents: 2302
diff changeset
   223
	glDisableClientState(GL_VERTEX_ARRAY);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   224
	glDisableClientState(GL_COLOR_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   225
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   226
	glColor4f(1, 1, 1, 1); // disable coloring
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   227
	glEnable(GL_TEXTURE_2D)
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   228
	end
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   229
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   230
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   231
procedure DrawWaves(Dir, dX, dY: LongInt);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   232
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   233
	lw, waves, shift: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   234
begin
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   235
lw:= cScreenWidth / cScaleFactor;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   236
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   237
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   238
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   239
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   240
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   241
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   242
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   243
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   244
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   245
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   246
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   247
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   248
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   249
shift:= - lw / cWaveWidth;
2495
b6b9523e06bf Fix warning
unc0rr
parents: 2447
diff changeset
   250
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   251
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   252
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   253
TextureBuffer[1].Y:= TextureBuffer[0].Y;
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   254
TextureBuffer[2].X:= TextureBuffer[1].X;
2553
7d8d62a5566e Smaxx: fix water sprites rendering
unc0rr
parents: 2495
diff changeset
   255
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   256
TextureBuffer[3].X:= TextureBuffer[0].X;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   257
TextureBuffer[3].Y:= TextureBuffer[2].Y;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   258
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   259
glEnableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   260
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   261
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   262
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   263
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   264
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   265
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   266
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   267
glDisableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   268
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   269
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   270
{for i:= -1 to cWaterSprCount do
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   271
	DrawSprite(sprWater,
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   272
		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   273
		cWaterLine + WorldDy + dY,
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   274
		0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   275
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   276
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   277
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   278
var i, w, sw: LongInt;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   279
begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   280
sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   281
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   282
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   283
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   284
	i:= Shift mod w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   285
	if i > 0 then dec(i, w);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   286
	dec(i, w * (sw div w + 1));
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   287
	repeat
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   288
		DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   289
		inc(i, w)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   290
	until i > sw
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   291
	end else
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   292
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   293
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   294
	dec(Shift, w div 2);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   295
	DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   296
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   297
	sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   298
	
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   299
	i:= Shift - SpritesData[sprL].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   300
	while i >= -sw - SpritesData[sprL].Width do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   301
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   302
		DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   303
		dec(i, SpritesData[sprL].Width);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   304
		end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   305
		
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   306
	i:= Shift + w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   307
	while i <= sw do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   308
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   309
		DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   310
		inc(i, SpritesData[sprR].Width)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   311
		end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   312
	end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   313
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   314
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   315
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   316
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   317
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   318
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   319
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   320
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   321
    s: string[15];
2569
6f77dd38294a ifdefs all the way
koda
parents: 2567
diff changeset
   322
{$IFDEF IPHONEOS}
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   323
    x,y: LongInt;
2569
6f77dd38294a ifdefs all the way
koda
parents: 2567
diff changeset
   324
{$ENDIF}
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   325
    offset: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   326
begin
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   327
if ZoomValue < zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   328
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   329
	zoom:= zoom - 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   330
	if ZoomValue > zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   331
	end else
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   332
if ZoomValue > zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   333
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   334
	zoom:= zoom + 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   335
	if ZoomValue < zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   336
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   337
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   338
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   339
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   340
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   341
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   342
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   343
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   344
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   345
{$IFDEF IPHONEOS}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   346
{* see the code in MainLoop *}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   347
SDL_GetMouseState(0, @x, @y);
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2581
diff changeset
   348
if ((x > 50) and (x <= 270) and (y > 50) and (y <= 330)) then
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   349
{$ENDIF}
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   350
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   351
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   352
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   353
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   354
    // background
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   355
    DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   356
    DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   357
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   358
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   359
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   360
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   361
// Waves
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   362
DrawWaves( 1,  0, - (cWaveHeight shl 1));
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   363
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   364
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   366
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   367
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   368
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   370
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   371
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   372
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   373
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   374
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   375
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   376
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   377
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   378
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   379
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   380
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   381
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   382
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   383
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   384
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   385
					DrawSprite(sprPower,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   386
							hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   387
							hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   388
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   389
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   390
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   391
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   392
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   393
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2002
diff changeset
   394
DrawVisualGears(1);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   395
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   396
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   397
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   398
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   399
DrawWaves( 1, 25, - cWaveHeight);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   400
DrawWaves(-1, 50, - (cWaveHeight shr 1));
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   401
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   402
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   403
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   404
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   405
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   406
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   407
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   408
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   409
SetScale(2.0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   410
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   411
{$IFDEF IPHONEOS}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   412
offset:= 465;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   413
{$ELSE}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   414
offset:= 48;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   415
{$ENDIF}
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   416
// Turn time
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   417
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
                  else t:= 80;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   423
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   425
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
         dec(t, 32);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   427
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
         end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   430
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   432
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   433
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   434
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   435
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   436
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   437
	if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   438
	t:= 272;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   439
	// right frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   440
	DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   441
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   442
	// 1 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   443
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   444
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   445
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   446
	// 10 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   447
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   448
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   449
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   450
	// 100 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   451
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   452
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   453
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   454
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   455
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   456
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   457
	// 1 s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   458
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   459
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   460
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   461
	// 10s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   462
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   463
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   464
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   465
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   466
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   467
	i:= i div 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   468
	// 1 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   469
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   470
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   471
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   472
	// 10 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   473
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   474
	// left frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   475
	DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   476
	end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   477
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   478
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   479
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   480
{$IFDEF IPHONEOS}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   481
i:= 53;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   482
{$ELSE}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   483
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then i:= 48 else i:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   484
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   485
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   486
for grp:= Low(TCapGroup) to High(TCapGroup) do
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   487
    with Captions[grp] do
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   488
         if Tex <> nil then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   489
            begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   490
            DrawCentered(0, i, Tex);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   491
            inc(i, Tex^.h + 2);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   492
            if EndTime <= RealTicks then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   493
               begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   494
               FreeTexture(Tex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   495
               Tex:= nil;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   496
               EndTime:= 0
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   497
               end
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   498
            end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   499
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   500
// Teams Healths
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   501
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   502
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   503
      begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   504
      DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   505
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   506
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   507
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   508
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   509
      r.h:= HealthTex^.h;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   510
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2407
diff changeset
   511
      DrawFromRect(0, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   512
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   513
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   514
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   515
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2407
diff changeset
   516
      DrawFromRect(TeamHealthBarWidth + 2, cScreenHeight + DrawHealthY, @r, HealthTex);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   517
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   518
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   519
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   520
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   521
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   522
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   523
{$IFDEF IPHONEOS}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   524
offset:= 450;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   525
{$ELSE}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   526
offset:= 30;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   527
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   528
DrawSprite(sprWindBar, (cScreenWidth shr 1) - 180, cScreenHeight - offset, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   529
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   530
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   531
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   532
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   533
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   534
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   535
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   536
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   537
   DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - 103, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   538
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   539
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   540
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   541
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   542
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   543
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   544
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   545
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   546
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   547
   DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - 106 + WindBarWidth, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   548
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   549
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   550
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   551
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   552
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   553
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   554
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   555
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   556
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   557
{$IFNDEF IPHONEOS}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   558
{* do not draw the chat because a) no input b) too little space*}
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   559
DrawChat;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   560
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   561
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   562
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   563
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   564
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   565
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   566
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   567
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   568
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   569
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   570
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   571
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   572
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   573
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   574
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   575
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   576
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   577
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   578
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   579
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   580
   if fpsTexture <> nil then
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   581
      DrawTexture((cScreenWidth shr 1) - 50, 10, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   583
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   584
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   585
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   586
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   587
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   588
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   589
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   590
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   591
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   592
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   593
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   594
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   595
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   596
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   597
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   598
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   599
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   600
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   601
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   602
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   603
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   604
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   605
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   606
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   607
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   608
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   609
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   610
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   611
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   612
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   613
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   614
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   615
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   616
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   617
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   618
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   619
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   621
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   622
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   623
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   624
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   625
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   626
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   627
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   628
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   629
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   630
	else
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   631
	Captions[Group].EndTime:= RealTicks + 1570
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   632
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   633
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   634
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   635
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   636
const PrevSentPointTime: LongWord = 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   637
var EdgesDist,  wdy: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   638
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   639
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   640
	begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   641
{$IFDEF SDL13}
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   642
	SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y);
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   643
{$ELSE}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   644
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   645
{$ENDIF}
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   646
	CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   647
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   648
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   649
2397
2ca4ca6b4bab - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr
parents: 2379
diff changeset
   650
if (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   651
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   652
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   653
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   654
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   655
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   656
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   657
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   658
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   659
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   660
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   661
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   662
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   663
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   664
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   665
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   666
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   667
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   668
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   669
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   670
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   671
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   672
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   673
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   674
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   675
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   676
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   677
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   678
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   679
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   680
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   681
		begin
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2397
diff changeset
   682
		SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   683
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   684
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   685
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   686
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   687
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   688
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   689
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   690
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   691
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   692
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   693
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   694
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   695
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   696
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   697
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   698
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   699
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   700
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   701
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   702
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   703
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   704
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   705
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   706
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   707
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   708
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   709
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   710
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   711
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   712
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   713
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   714
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   715
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   716
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   717
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   718
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   719
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   720
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   721
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   722
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   723
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   724
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   725
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   726
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   727
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   728
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   729
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   730
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   731
end.