doc/protocol.txt
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 2497 29678306d4fb
child 8240 ee39403a1d27
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
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	'?'             ping?
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	'!'             pong!
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	'l','L'         срабатывание команд     -left, +left
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	'r','R'                                 -right, +right
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	'u','U'                                 -up, +up
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	'd','D'                                 -down, +down
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	'z', 'Z'                                -precise, +precise
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	'N'             срабатывание команды /nextturn
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	'S'                                  /switch
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	's' + <текст>   /say
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	'+'             пустой пакет для постоянности лага
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	'1'..'5'        /timer 1..5
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	chr(128+№)     /slot №
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	'w'             /setweap
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	'p'             /put
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	'j'             /ljump
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	'J'             /hjump
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	'E' + <текст>   сообщение об ошибке
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	','             /skip
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	'K'             вывести сообщение из KB
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	'Q'             выход через команду /quit
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	'q'             выход по причине окончания игры
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	't' + №        /taunt №
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	'F' + <team>    команда team вылетела в сетевой игре
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фронтенд клиенту:
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	'e' + <команда> выполнить "/<команда>"
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	'T' + {L,N,D}   тип игры (локальная, сетевая, просмотр демо)
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	'W' + <текст>   сообщение о нефатальной ошибке
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Клиент фронтенду:
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	'C'             запрос текущего конфига игры
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	'q'             выход по причине окончания демки
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	'i'             статистика