hedgewars/HHHandlers.inc
author koda
Fri, 03 Jul 2009 22:02:13 +0000
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure ChangeAmmo(Gear: PGear);
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var slot, i: Longword;
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begin
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slot:= Gear^.MsgParam;
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with PHedgehog(Gear^.Hedgehog)^ do
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	begin
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	Gear^.Message:= Gear^.Message and not gm_Slot;
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	if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0)
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		or (AttacksNum > 0)
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		or ((Gear^.State and gstHHDriven) = 0) then exit;
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	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
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	if CurSlot = slot then
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		begin
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		i:= 0;
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		repeat
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		inc(CurAmmo);
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		if (CurAmmo > cMaxSlotAmmoIndex) then
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			begin
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			CurAmmo:= 0;
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			inc(i);
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			TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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			end;
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		until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns)
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		end else
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		begin
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		i:= 0;
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		// check whether there is ammo in slot
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		while (i <= cMaxSlotAmmoIndex)
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		  and ((Ammo^[slot, i].Count = 0)
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		       or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i);
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		if i <= cMaxSlotAmmoIndex then
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			begin
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			CurSlot:= slot;
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			CurAmmo:= i
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			end
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		end
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	end
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end;
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procedure HHSetWeapon(Gear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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begin
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weap:= TAmmoType(Gear^.MsgParam);
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if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet
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Gear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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Gear^.Message:= Gear^.Message and not gm_Weapon;
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with PHedgehog(Gear^.Hedgehog)^ do
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	while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do
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		begin
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		ChangeAmmo(Gear);
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		dec(t)
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		end;
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ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
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end;
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procedure HHSetTimer(Gear: PGear);
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begin
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Gear^.Message:= Gear^.Message and not gm_Timer;
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with PHedgehog(Gear^.Hedgehog)^ do
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	if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
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		begin
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		Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam;
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		with CurrentTeam^ do
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			ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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		end;
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end;
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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    tmpGear: PVisualGear;
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begin
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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        ((State and (gstAttacked or gstHHChooseTarget)) = 0)and
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        (((State and gstMoving) = 0) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0))and
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        ((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp, false, nil)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease, false, nil);
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           end;
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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        if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx;
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload, false, nil);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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                                 end;
498
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                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
866
ac6f6c95c23f - Some more sounds
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                         amSkip: ParseCommand('/skip', true);
351
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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                         amMine: begin
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                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
800
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   151
                                 end;
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
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                       amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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                  amSniperRifle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
1112
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                     amDynamite: begin
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                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
1112
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                                 end;
979
edb8f208c1d9 Fix firepunch direction when attacking from high jump
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   158
                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, xx, _0, 0);
1712
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                         amWhip: begin
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                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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                                 PlaySound(sndWhipCrack, false, nil)
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   162
                                 end;
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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   163
                  amBaseballBat: begin
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   164
								 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0);
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   165
								 PlaySound(sndBaseballBat, false, nil);
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   166
								 end;
498
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                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0);
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                    amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
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                   amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
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                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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                       amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
520
e83dfb7ffead Teleportation tool
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                     amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
534
92fb2b0d5117 - Fix some bugs
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   173
                       amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
924
227f9fcdc2f4 Initial implementation of mortar
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                       amMortar: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
1712
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                      amRCPlane: begin
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
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   177
                                 PlaySound(sndRCPlane, true, nil)
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   178
                                 end;
984
dd5f16f69926 Kamikaze weapon
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   179
                       amKamikaze: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
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                         amCake: begin
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   181
                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0);
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   182
                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
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   183
                                 end;
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   184
                    amSeduction: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius * 2), hwRound(Y + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
1261
903058d382c7 Add watermelon weapon (without proper sprites yet)
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   185
                   amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
1263
24677a82531d Add Hellish bomb weapon
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   186
                  amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 5000);
1507
d18c67b7ad4c Quick and dirty napalm implementation
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   187
                       amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
1573
cf88e0ace609 Drill rocket
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                        amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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   189
                      amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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                    amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
1849
2a989e5abda6 4 utilities by nemo
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                      amLowGravity: cGravity:= cMaxWindSpeed / 2;
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                      amExtraDamage: cDamageModifier:= _1_5;
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                      amInvulnerable: Invulnerable:= true;
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                      amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000;
1854
6e05013899b2 laser beam by nemo reworked a bit by me
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   195
                      amLaserSight: cLaserSighting:= true;
2017
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   196
                      amVampiric: cVampiric:= true;
32
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   197
                  end;
829
1209eb768acf Use 'first blood' sound
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   198
1209eb768acf Use 'first blood' sound
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   199
        uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);
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   200
2017
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   201
        if not (SpeechText = '') then
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   202
            begin
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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   203
            tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble);
2115
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   204
            if tmpGear <> nil then
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   205
               begin
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   206
               tmpGear^.Text:= SpeechText;
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   207
               tmpGear^.Hedgehog:= Gear^.Hedgehog;
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   208
               tmpGear^.FrameTicks:= SpeechType;
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   209
               end;
2017
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   210
            SpeechText:= ''
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   211
            end;
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   212
32
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   213
        Power:= 0;
930
3f61bd3b08fd Initial support for attacking from rope
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   214
        if (CurAmmoGear <> nil)
3f61bd3b08fd Initial support for attacking from rope
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   215
           and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   216
           begin
930
3f61bd3b08fd Initial support for attacking from rope
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   217
           CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]);
82
2f4f3236cccc - New fort
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   218
           Message:= Message or gm_Attack;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   219
           CurAmmoGear^.Message:= Message
82
2f4f3236cccc - New fort
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   220
           end else begin
351
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   221
           if not CurrentTeam^.ExtDriven and
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   222
             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
1849
2a989e5abda6 4 utilities by nemo
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   223
           AfterAttack;
82
2f4f3236cccc - New fort
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diff changeset
   224
           end
1849
2a989e5abda6 4 utilities by nemo
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   225
        end else Message:= Message and not gm_Attack;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   226
     end
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   227
end;
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   228
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   229
procedure AfterAttack;
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   230
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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   231
with CurrentHedgehog^.Gear^,
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a02a5345b91e Seduction animation
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   232
		CurrentHedgehog^ do
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   233
	begin
1849
2a989e5abda6 4 utilities by nemo
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   234
	State:= State and not gstAttacking;
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   235
	if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
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   236
		begin
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   237
		Inc(AttacksNum);
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   238
		if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
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   239
		((GameFlags and gfMultiWeapon) <> 0) then
2202
29508a2924c2 Move count notification to all multishoot
nemo
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   240
            begin
29508a2924c2 Move count notification to all multishoot
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   241
            AddCaption(inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn+1-AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate);
1883
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   242
			isInMultiShoot:= true
2202
29508a2924c2 Move count notification to all multishoot
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   243
            end
1883
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   244
		else
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   245
			begin
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   246
			TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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   247
			State:= State or gstAttacked;
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   248
			OnUsedAmmo(CurrentHedgehog^);
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   249
			end;
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   250
		end
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   251
	else
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   252
	begin
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   253
	OnUsedAmmo(CurrentHedgehog^);
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   254
	ApplyAmmoChanges(CurrentHedgehog^);
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   255
	end;
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a02a5345b91e Seduction animation
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   256
	AttackBar:= 0;
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   257
	end
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   258
end;
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diff changeset
   259
42
72ffe21f027c - Fixed console behavior
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   260
////////////////////////////////////////////////////////////////////////////////
863
dfa3aa51ecb5 Merge some more sounds
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   261
procedure doStepHedgehogDead(Gear: PGear);
868
4884bce5e5eb Hedgehog death animation
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   262
const frametime = 200;
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   263
      timertime = frametime * 6;
863
dfa3aa51ecb5 Merge some more sounds
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   264
begin
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   265
if Gear^.Timer > 1 then
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   266
	begin
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   267
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
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   268
	dec(Gear^.Timer);
4884bce5e5eb Hedgehog death animation
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   269
	if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos)
863
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   270
	end else
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   271
if Gear^.Timer = 1 then
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   272
	begin
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   273
	Gear^.State:= Gear^.State or gstNoDamage;
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   274
	doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
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   275
	AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
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   276
	DeleteGear(Gear);
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   277
	SetAllToActive
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   278
	end else // Gear^.Timer = 0
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   279
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   280
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   281
	Gear^.Z:= cCurrHHZ;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   282
	RemoveGearFromList(Gear);
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   283
	InsertGearToList(Gear);
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   284
	PlaySound(sndByeBye, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   285
	Gear^.Pos:= 0;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   286
	Gear^.Timer:= timertime
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   287
	end
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   288
end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   289
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   290
////////////////////////////////////////////////////////////////////////////////
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   291
procedure PickUp(HH, Gear: PGear);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   292
var s: shortstring;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   293
    a: TAmmoType;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   294
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   295
Gear^.Message:= gm_Destroy;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   296
case Gear^.Pos of
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   297
       posCaseUtility,
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   298
       posCaseAmmo: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   299
                    a:= TAmmoType(Gear^.State);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 549
diff changeset
   300
                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
1072
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   301
                    if (not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   302
                      or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)))
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   303
                    or (GameType = gmtDemo)  then
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   304
                       begin
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   305
                       s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')';
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   306
                       AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   307
                       end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   308
                    end;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   309
     posCaseHealth: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   310
                    inc(HH^.Health, Gear^.Health);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   311
                    str(Gear^.Health, s);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   312
                    s:= '+' + s;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 545
diff changeset
   313
                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   314
                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   315
                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team)
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   316
                    end;
435
25820c10c849 Better AI behavior
unc0rr
parents: 434
diff changeset
   317
     end
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   318
end;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
unc0rr
parents: 16
diff changeset
   319
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   320
const StepTicks: LongWord = 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   321
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   322
procedure HedgehogStep(Gear: PGear);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 369
diff changeset
   323
var PrevdX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   324
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   325
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   326
   begin
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   327
   if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   328
      with PHedgehog(Gear^.Hedgehog)^ do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   329
        with Ammo^[CurSlot, CurAmmo] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   330
          begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   331
          if (Gear^.Message and gm_Left  ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   332
             Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   333
          else
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   334
          if (Gear^.Message and gm_Right ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   335
             Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   336
          else exit;
423
5f4559ce7062 Better construction tool
unc0rr
parents: 409
diff changeset
   337
          StepTicks:= 200;
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   338
          exit
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   339
          end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   340
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   341
	if ((Gear^.Message and gm_Animate) <> 0) then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   342
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   343
		Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   344
		Gear^.State:= Gear^.State or gstAnimation;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   345
		Gear^.Tag:= Gear^.MsgParam;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   346
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   347
		Gear^.Pos:= 0
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   348
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   349
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   350
   if ((Gear^.Message and gm_LJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   351
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   352
      Gear^.Message:= Gear^.Message and not gm_LJump;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   353
      DeleteCI(Gear);
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   354
      if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   355
         if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   356
         if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   357
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   358
         or   TestCollisionYwithGear(Gear, -1)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   360
         Gear^.dY:= -_0_15;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   361
         if not cArtillery then Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   362
         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   363
         PlaySound(sndJump1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
         exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   367
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   368
   if ((Gear^.Message and gm_HJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
      begin
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   370
      DeleteCI(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   371
      Gear^.Message:= Gear^.Message and not gm_HJump;
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   372
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   373
      Gear^.dY:= -_0_2;
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   374
      SetLittle(Gear^.dX);
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   375
      Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   376
      PlaySound(sndJump3, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   377
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   378
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   379
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   380
   PrevdX:= hwSign(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   381
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   382
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   383
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 73
diff changeset
   384
   StepTicks:= cHHStepTicks;
610
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   385
   if PrevdX <> hwSign(Gear^.dX) then
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   386
      begin
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   387
      FollowGear:= Gear;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   388
      exit
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   389
      end;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   390
   DeleteCI(Gear); // must be after exit!! (see previous line)
838
1faae19f2116 Remove tailing spaces in some places
unc0rr
parents: 836
diff changeset
   391
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   392
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   393
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   395
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   396
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   397
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   398
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   399
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   400
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   401
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   402
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   403
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   404
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   405
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   406
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
      end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1519
diff changeset
   408
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   409
   if (not cArtillery) and (not TestCollisionXwithGear(Gear, hwSign(Gear^.dX))) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
62
c3eda0c68cd6 No more hedgehogs hung in air
unc0rr
parents: 56
diff changeset
   410
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   411
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   412
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   414
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   415
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   416
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   417
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   418
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   420
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   421
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   423
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   424
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   425
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   426
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   427
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   429
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   430
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   432
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   433
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   434
      Gear^.State:= Gear^.State or gstMoving;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   435
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   440
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   441
   end
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   442
   end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   443
   AddGearCI(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   444
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   447
procedure HedgehogChAngle(Gear: PGear);
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   448
var da: LongWord;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   449
begin
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   450
with PHedgehog(Gear^.Hedgehog)^ do
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   451
	if (Ammo^[CurSlot, CurAmmo].AmmoType = amRope)
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   452
	and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1;
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   453
1639
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   454
if (((Gear^.Message and gm_Precise) = 0) or ((GameTicks mod 5) = 1)) then
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   455
	if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle - da >= CurMinAngle) then dec(Gear^.Angle, da)
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   456
	else
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1682
diff changeset
   457
	if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle + da <= CurMaxAngle) then inc(Gear^.Angle, da)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   458
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   459
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   460
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   461
////////////////////////////////////////////////////////////////////////////////
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   462
procedure doStepHedgehogMoving(Gear: PGear);
545
f527450337c1 Fix some warnings
unc0rr
parents: 543
diff changeset
   463
var isFalling: boolean;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   464
begin
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   465
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   466
if isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   467
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   468
   if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   469
   Gear^.State:= Gear^.State or gstMoving;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   470
   Gear^.dY:= Gear^.dY + cGravity
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   471
   end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   472
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   473
   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   474
      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   475
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   476
   if not Gear^.dY.isNegative then
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   477
      begin
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   478
      CheckHHDamage(Gear);
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   479
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   480
      if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) and
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   481
         (Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   482
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   483
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   484
      Gear^.dY:= _0;
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   485
      end else Gear^.dY:= Gear^.dY + cGravity;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   486
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   487
   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   488
   end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   489
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   490
if (Gear^.State <> 0) then DeleteCI(Gear);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 614
diff changeset
   491
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   492
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   493
   if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   494
      if not isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   495
         if hwAbs(Gear^.dX) > _0_01 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   496
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   497
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   498
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   499
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   500
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   501
            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   502
                                   else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   503
                                        Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   504
                                        SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   505
                                        end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   506
            else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   507
                 Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   508
                 SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   509
                 end
1518
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   510
         else if (hwAbs(Gear^.dX) > cLittle)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   511
                and ((Gear^.State and gstHHJumping) = 0)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   512
                then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   513
                else SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   514
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   515
if (not isFalling) and
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   516
   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   517
   begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1861
diff changeset
   518
   Gear^.State:= Gear^.State and not gstWinner;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   519
   Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   520
   SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   521
   Gear^.dY:= _0
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   522
   end else Gear^.State:= Gear^.State or gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   523
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   524
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   525
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   526
   Gear^.State:= Gear^.State and not gstAnimation;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1964
diff changeset
   527
// ARTILLERY but not being moved by explosions
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   528
   Gear^.X:= Gear^.X + Gear^.dX;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   529
   Gear^.Y:= Gear^.Y + Gear^.dY;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   530
   if (not Gear^.dY.isNegative) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   531
      (not TestCollisionYKick(Gear, 1)) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   532
       TestCollisionYwithXYShift(Gear, 0, 1, 1) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   533
      begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   534
      CheckHHDamage(Gear);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   535
      Gear^.dY:= _0;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   536
      Gear^.Y:= Gear^.Y + _1
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   537
      end;
1658
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   538
   CheckGearDrowning(Gear);
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   539
   if (Gear^.State and gstDrowning) <> 0 then isCursorVisible:= false
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   540
   end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   541
end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   542
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   543
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   544
var t: PGear;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   545
	wasJumping: boolean;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   546
begin
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   547
if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   548
   AllInactive:= false
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   549
else
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   550
   Gear^.Message:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   551
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   552
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   553
	begin
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   554
	TurnTimeLeft:= 0;
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   555
	isCursorVisible:= false;
1749
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   556
	Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation or gstAttacking);
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   557
	AttackBar:= 0;
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   558
	if Gear^.Damage > 0 then
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   559
		Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   560
	exit
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   561
	end;
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   562
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   563
if (Gear^.State and gstAnimation) <> 0 then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   564
	begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   565
	Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   566
	inc(Gear^.Timer);
2056
ed8c83f1e4b0 Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo
parents: 2045
diff changeset
   567
	if Gear^.Timer = Wavez[TWave(Gear^.Tag)].Interval then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   568
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   569
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   570
		inc(Gear^.Pos);
1034
05f003ad3caa Further work on taunts
unc0rr
parents: 1033
diff changeset
   571
		if Gear^.Pos = Wavez[TWave(Gear^.Tag)].FramesCount then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   572
			Gear^.State:= Gear^.State and not gstAnimation
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   573
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   574
	exit
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   575
	end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   576
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   577
if ((Gear^.State and gstMoving) <> 0)
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   578
    or (StepTicks = cHHStepTicks)
2221
koda
parents: 2202
diff changeset
   579
	or (CurAmmoGear <> nil) then // we are moving
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   580
	begin
839
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   581
	with PHedgehog(Gear^.Hedgehog)^ do
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   582
		if (CurAmmoGear = nil)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   583
		and (Gear^.dY > _0_39)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   584
		and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack;
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   585
	// check for case with ammo
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   586
	t:= CheckGearNear(Gear, gtCase, 36, 36);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   587
	if t <> nil then
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   588
		PickUp(Gear, t)
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   589
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   590
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   591
if (CurAmmoGear = nil) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   592
	if (((Gear^.Message and gm_Attack) <> 0)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   593
		or ((Gear^.State and gstAttacking) <> 0)) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   594
		Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   595
	else
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   596
else with PHedgehog(Gear^.Hedgehog)^ do
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   597
	 if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   598
		and ((Gear^.Message and gm_LJump) <> 0)
931
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   599
		and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   600
		begin
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   601
		Gear^.Message:= Gear^.Message and not gm_LJump;
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   602
		Attack(Gear)
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   603
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   604
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   605
if (CurAmmoGear = nil)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   606
	or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   607
	begin
1710
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   608
	if ((Gear^.Message and gm_Slot) <> 0) then
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   609
		begin
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   610
		ChangeAmmo(Gear);
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   611
		ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   612
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   613
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   614
	if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   615
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   616
	if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   617
	end;
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   618
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   619
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   620
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   621
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   622
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   623
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   624
952
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   625
if not isInMultiShoot then
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   626
   HedgehogChAngle(Gear);
926
d231e007452a Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents: 925
diff changeset
   627
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   628
if (Gear^.State and gstMoving) <> 0 then
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   629
	begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   630
	wasJumping:= ((Gear^.State and gstHHJumping) <> 0);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   631
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   632
	if ((Gear^.Message and gm_HJump) <> 0) and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   633
		wasJumping and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   634
		((Gear^.State and gstHHHJump) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   635
		if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   636
			begin
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   637
			Gear^.State:= Gear^.State or gstHHHJump;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   638
			Gear^.dY:= -_0_25;
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   639
			if not cArtillery then Gear^.dX:= -SignAs(_0_02, Gear^.dX);
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   640
			PlaySound(sndJump2, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   641
			end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   642
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   643
	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   644
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   645
	if (not cArtillery) and wasJumping and
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   646
		TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   647
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   648
	doStepHedgehogMoving(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   649
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   650
	if ((Gear^.State and (gstMoving or gstDrowning)) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   651
		begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   652
		AddGearCI(Gear);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   653
		if wasJumping then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   654
			StepTicks:= 410
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   655
		else
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   656
			StepTicks:= 95
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   657
		end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   658
	exit
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   659
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   660
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   661
	if not isInMultiShoot then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   662
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   663
		if StepTicks > 0 then dec(StepTicks);
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   664
		if (StepTicks = 0) then HedgehogStep(Gear)
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   665
		end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   666
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   667
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   668
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   669
procedure doStepHedgehogFree(Gear: PGear);
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   670
var prevState: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   671
begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   672
prevState:= Gear^.State;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   673
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   674
doStepHedgehogMoving(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   675
1002
14ecd5fd4fab Implement drowning hedgehog sprite
unc0rr
parents: 984
diff changeset
   676
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   677
	begin
1012
36b5cc8264e8 Damaged hedgehog animation
unc0rr
parents: 1002
diff changeset
   678
	if Gear^.Damage > 0 then CalcRotationDirAngle(Gear);
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   679
	AllInactive:= false;
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   680
	exit
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   681
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   682
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   683
if (Gear^.Health = 0) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   684
	begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   685
	if PrvInactive then
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   686
		begin
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   687
		Gear^.Timer:= 0;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   688
		Gear^.State:= Gear^.State or gstHHDeath;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   689
		Gear^.doStep:= @doStepHedgehogDead;
1347
1102e19780b9 - Set focus to dead hedgehog
unc0rr
parents: 1286
diff changeset
   690
		FollowGear:= Gear;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   691
		PrvInactive:= false;
2140
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   692
		AllInactive:= false;
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   693
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   694
		// Death message
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2140
diff changeset
   695
		AddCaption(Format(GetEventString(eidDied), PHedgehog(Gear^.Hedgehog)^.Name), $FFFFFF, capgrpMessage);
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   696
		end;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   697
	exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   698
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   699
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   700
if ((Gear^.State and gstWait) = 0) and
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   701
	(prevState <> Gear^.State) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   702
	begin
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   703
	Gear^.State:= gstWait;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   704
	Gear^.Timer:= 150
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   705
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   706
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   707
	if Gear^.Timer = 0 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   708
		begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   709
		Gear^.State:= 0;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   710
		Gear^.Active:= false;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   711
		AddGearCI(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   712
		exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   713
		end else dec(Gear^.Timer)
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   714
	end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   715
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   716
AllInactive:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   717
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   718
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   719
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   720
procedure doStepHedgehog(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   721
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   722
if (Gear^.Message and gm_Destroy) <> 0 then
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   723
	begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   724
	DeleteGear(Gear);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   725
	exit
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   726
	end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   727
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   728
if (Gear^.State and gstHHDriven) = 0 then
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   729
	doStepHedgehogFree(Gear)
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   730
else
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   731
	begin
2041
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   732
	with PHedgehog(Gear^.Hedgehog)^ do
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   733
		if Team^.hasGone then TeamGoneEffect(Team^);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   734
	doStepHedgehogDriven(Gear)
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2142
diff changeset
   735
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   736
end;