QTfrontend/util/namegen.cpp
author Wuzzy <almikes@aol.com>
Sat, 23 Sep 2017 09:35:45 +0200
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child 12505 82c75a317d48
permissions -rw-r--r--
Chance that clicking the random hats button produces a set of equal hats
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFile>
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#include <QFileInfo>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include "hwform.h"
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#include "DataManager.h"
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#include "namegen.h"
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HWNamegen::HWNamegen() {}
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QList<QStringList> HWNamegen::TypesTeamnames;
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QList<QStringList> HWNamegen::TypesHatnames;
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bool HWNamegen::typesAvailable = false;
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void HWNamegen::teamRandomTeamName(HWTeam & team)
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{
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    QString newName = getRandomTeamName(-1);
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    if(!newName.isNull())
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        team.setName(newName);
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}
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void HWNamegen::teamRandomFlag(HWTeam & team, bool withDLC)
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{
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    team.setFlag(getRandomFlag(withDLC));
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}
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void HWNamegen::teamRandomVoice(HWTeam & team, bool withDLC)
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{
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    team.setVoicepack(getRandomVoice(withDLC));
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}
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void HWNamegen::teamRandomGrave(HWTeam & team, bool withDLC)
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{
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    team.setGrave(getRandomGrave(withDLC));
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}
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void HWNamegen::teamRandomFort(HWTeam & team, bool withDLC)
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{
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    team.setFort(getRandomFort(withDLC));
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}
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void HWNamegen::teamRandomEverything(HWTeam & team, const RandomTeamMode mode)
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{
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    // load types if not already loaded
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    if (!typesAvailable)
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        if (!loadTypes())
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            return; // abort if loading failed
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    // abort if there are no hat types
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    if (TypesHatnames.size() <= 0)
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        return;
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    // the hat will influence which names the hogs get
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    int kind = (rand()%(TypesHatnames.size()));
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    // pick team name based on hat
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    if (mode == HWNamegen::rtmEverything)
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    {        team.setName(getRandomTeamName(kind));
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        team.setGrave(getRandomGrave());
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        team.setFort(getRandomFort());
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        team.setFlag(getRandomFlag());
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        team.setVoicepack(getRandomVoice());
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    }
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    QStringList dicts;
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    QStringList dict;
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    if ((mode == HWNamegen::rtmHogNames || mode == HWNamegen::rtmEverything) && (TypesHatnames[kind].size()) <= 0)
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    {
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        dicts = dictsForHat(team.hedgehog(0).Hat);
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        dict  = dictContents(dicts[rand()%(dicts.size())]);
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    }
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        if (mode == HWNamegen::rtmEverything && (TypesHatnames[kind].size()) > 0)
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        {
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            HWHog hh = team.hedgehog(i);
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            hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
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            team.setHedgehog(i,hh);
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        }
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        // there is a chance that this hog has the same hat as the previous one
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        // let's reuse the hat-specific dict in this case
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        if ( (mode == HWNamegen::rtmHogNames || mode == HWNamegen::rtmEverything) && ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat)))
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        {
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            dicts = dictsForHat(team.hedgehog(i).Hat);
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            dict  = dictContents(dicts[rand()%(dicts.size())]);
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        }
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        // give each hedgehog a random name
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        if (mode == HWNamegen::rtmHogNames || mode == HWNamegen::rtmEverything)
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            HWNamegen::teamRandomHogName(team,i,dict);
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    }
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}
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// Set random hats for entire team
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void HWNamegen::teamRandomHats(HWTeam & team, bool withDLC)
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{
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    // 50% chance that all hogs are set to the same hat.
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    // 50% chance that each hog gets a random head individually.
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    bool sameHogs = (rand()%2) == 0;
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        HWHog hh = team.hedgehog(i);
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        if (sameHogs and i > 0)
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            hh.Hat = team.hedgehog(i-1).Hat;
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        else
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            hh.Hat = getRandomHat(withDLC);
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        team.setHedgehog(i, hh);
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    }
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}
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void HWNamegen::teamRandomHat(HWTeam & team, const int HedgehogNumber, bool withDLC)
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{
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    HWHog hh = team.hedgehog(HedgehogNumber);
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    hh.Hat = getRandomHat(withDLC);
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    team.setHedgehog(HedgehogNumber, hh);
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}
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void HWNamegen::teamRandomHat(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
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{
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    HWHog hh = team.hedgehog(HedgehogNumber);
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    hh.Name = dict[rand()%(dict.size())];
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    team.setHedgehog(HedgehogNumber, hh);
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}
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void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber)
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{
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    QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);
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    QStringList dict = dictContents(dicts[rand()%(dicts.size())]);
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    teamRandomHogName(team, HedgehogNumber, dict);
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}
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void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
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{
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    QStringList namesDict = dict;
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        namesDict.removeOne(team.hedgehog(i).Name);
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    }
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    // if our dict doesn't have any new names we'll have to use duplicates
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    if (namesDict.size() < 1)
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        namesDict = dict;
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    HWHog hh = team.hedgehog(HedgehogNumber);
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    hh.Name = namesDict[rand()%(namesDict.size())];
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    team.setHedgehog(HedgehogNumber, hh);
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}
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QStringList HWNamegen::dictContents(const QString filename)
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{
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    QStringList list;
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    // find .txt to load the names from
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    QFile file(QString("physfs://Names/%1.txt").arg(filename));
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    if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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    {
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        QTextStream in(&file);
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        QString line;
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        do
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        {
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            line = in.readLine();
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            if(!line.isEmpty())
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                list.append(line);
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        } while (!line.isNull());
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    }
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    if (list.size() == 0)
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        list.append(filename);
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    return list;
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}
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QStringList HWNamegen::dictsForHat(const QString hatname)
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{
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    QStringList list;
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    // Find and check .cfg to load the dicts from
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    QString path = QString("physfs://Names/%1.cfg").arg(hatname);
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    QFileInfo check_file(path);
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    // Note: The .cfg file is optional; a fallback mechanism is in place (see below)
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    // Check if file exists to prevent PhysFS from complaining in console so much
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    if (check_file.exists() && check_file.isFile())
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    {
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        QFile file(path);
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        if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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        {
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            QTextStream in(&file);
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            QString line;
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            do
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            {
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                line = in.readLine();
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                if(!line.isEmpty())
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                    list.append(line);
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            } while (!line.isNull());
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        }
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    }
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    // Use Data/Names/generic.cfg by default
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    if (list.size() == 0)
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        list.append(QString("generic"));
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    return list;
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}
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// loades types from ini files. returns true on success.
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bool HWNamegen::loadTypes()
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{
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    typesAvailable = false;
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    // find .ini to load the names from
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    QFile * file = new QFile(QString("physfs://Names/types.ini"));
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    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
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    {
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        int counter = 0; //counter starts with 0 (teamnames mode)
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        TypesTeamnames.append(QStringList());
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        TypesHatnames.append(QStringList());
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        QTextStream in(file);
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        while (!in.atEnd())
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        {
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            QString line = in.readLine();
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            if (line == QString("#####"))
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            {
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                counter++; //toggle mode (teamnames || hats)
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                if ((counter%2) == 0)
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                {
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                    TypesTeamnames.append(QStringList());
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                    TypesHatnames.append(QStringList());
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                }
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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            }
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            else if ((line == QString("*****")) || (line == QString("*END*")))
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            {
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                typesAvailable = true;
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                return true; // bye bye
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            }
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            else
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            {
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                if ((counter%2) == 0)
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                {
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                    // even => teamnames mode
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                    TypesTeamnames[(counter/2)].append(line);
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                }
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                else
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                {
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                    // odd => hats mode
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                    TypesHatnames[((counter-1)/2)].append(line);
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   293
                }
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nemo
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   294
            }
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        }
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        typesAvailable = true;
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   298
    }
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    // this QFile isn't needed any further
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    delete file;
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    return typesAvailable;
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   304
}
a104432e8301 Random team generator rework by ttsmj
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/* Generates a random team name.
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kind: Use to select a team name out of a group (types.ini).
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Use a negative value if you don't care.
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   309
This function may return a null QString on error(this should never happen). */
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QString HWNamegen::getRandomTeamName(int kind)
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   311
{
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   312
    // load types if not already loaded
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   313
    if (!typesAvailable)
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   314
        if (!loadTypes())
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   315
            return QString(); // abort if loading failed
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a104432e8301 Random team generator rework by ttsmj
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   316
12245
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   317
    // abort if there are no hat types
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   318
    if (TypesHatnames.size() <= 0)
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   319
        return QString();
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   320
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   321
    if(kind < 0)
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   322
        kind = (rand()%(TypesHatnames.size()));
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   323
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diff changeset
   324
    if (TypesTeamnames[kind].size() > 0)
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   325
        return TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
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   326
    else
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   327
        return QString();
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   328
}
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   329
12501
92c597704e57 Use completely random hats when clicking on "Random hats" button in team editor
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   330
QString HWNamegen::getRandomHat(bool withDLC)
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   331
{
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   332
    QStringList Hats;
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   333
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   334
    // list all available hats
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   335
    Hats.append(DataManager::instance().entryList(
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   336
                      "Graphics/Hats",
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   337
                      QDir::Files,
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   338
                      QStringList("*.png"),
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   339
                      withDLC
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   340
                  ).replaceInStrings(QRegExp("\\.png$"), "")
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   341
                 );
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diff changeset
   342
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diff changeset
   343
    if(Hats.size()==0)
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   344
    {
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   345
        // TODO do some serious error handling
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   346
        return "Error";
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diff changeset
   347
    }
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   348
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   349
    // pick a random hat
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   350
    return Hats[rand()%(Hats.size())];
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diff changeset
   351
}
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diff changeset
   352
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   353
QString HWNamegen::getRandomGrave(bool withDLC)
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   354
{
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   355
    QStringList Graves;
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   356
276410cc1178 fix indentation and missing newline at end of file
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   357
    //list all available Graves
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   358
    Graves.append(DataManager::instance().entryList(
6616
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nemo
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   359
                      "Graphics/Graves",
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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   360
                      QDir::Files,
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   361
                      QStringList("*.png"),
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diff changeset
   362
                      withDLC
6616
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nemo
parents: 6212
diff changeset
   363
                  ).replaceInStrings(QRegExp("\\.png$"), "")
6160
863d3edf5690 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva
parents: 6060
diff changeset
   364
                 );
5114
a05081bc2769 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents: 4976
diff changeset
   365
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
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diff changeset
   366
    if(Graves.size()==0)
276410cc1178 fix indentation and missing newline at end of file
sheepluva
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diff changeset
   367
    {
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863d3edf5690 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva
parents: 6060
diff changeset
   368
        // TODO do some serious error handling
5115
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sheepluva
parents: 5114
diff changeset
   369
        return "Error";
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   370
    }
5114
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diff changeset
   371
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
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diff changeset
   372
    //pick a random grave
276410cc1178 fix indentation and missing newline at end of file
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diff changeset
   373
    return Graves[rand()%(Graves.size())];
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diff changeset
   374
}
a05081bc2769 Improved random name generation (now a random fort and random grave is choosen
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diff changeset
   375
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   376
QString HWNamegen::getRandomFlag(bool withDLC)
11888
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diff changeset
   377
{
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diff changeset
   378
    QStringList Flags;
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diff changeset
   379
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diff changeset
   380
    //list all available flags
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   381
    Flags.append(DataManager::instance().entryList(
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diff changeset
   382
                      "Graphics/Flags",
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diff changeset
   383
                      QDir::Files,
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diff changeset
   384
                      QStringList("*.png"),
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diff changeset
   385
                      withDLC
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diff changeset
   386
                  ).replaceInStrings(QRegExp("\\.png$"), "")
618d99523933 Set random flags and voice in random teams
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diff changeset
   387
                 );
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diff changeset
   388
    //remove internal flags
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diff changeset
   389
    Flags.removeAll("cpu");
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diff changeset
   390
    Flags.removeAll("cpu_plain");
618d99523933 Set random flags and voice in random teams
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diff changeset
   391
618d99523933 Set random flags and voice in random teams
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diff changeset
   392
    if(Flags.size()==0)
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   393
    {
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   394
        // TODO do some serious error handling
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   395
        return "Error";
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   396
    }
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   397
618d99523933 Set random flags and voice in random teams
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diff changeset
   398
    //pick a random flag
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   399
    return Flags[rand()%(Flags.size())];
618d99523933 Set random flags and voice in random teams
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diff changeset
   400
}
618d99523933 Set random flags and voice in random teams
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parents: 11046
diff changeset
   401
12295
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
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diff changeset
   402
QString HWNamegen::getRandomFort(bool withDLC)
5114
a05081bc2769 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents: 4976
diff changeset
   403
{
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   404
    QStringList Forts;
5114
a05081bc2769 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents: 4976
diff changeset
   405
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   406
    //list all available Forts
6930
d187ea93fc4f renaming HWDataManager -> DataManager
sheepluva
parents: 6824
diff changeset
   407
    Forts.append(DataManager::instance().entryList(
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6212
diff changeset
   408
                     "Forts",
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6212
diff changeset
   409
                     QDir::Files,
12295
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com>
parents: 12248
diff changeset
   410
                     QStringList("*L.png"),
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com>
parents: 12248
diff changeset
   411
                     withDLC
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6212
diff changeset
   412
                 ).replaceInStrings(QRegExp("L\\.png$"), "")
6160
863d3edf5690 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva
parents: 6060
diff changeset
   413
                );
5114
a05081bc2769 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents: 4976
diff changeset
   414
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   415
    if(Forts.size()==0)
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   416
    {
6160
863d3edf5690 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva
parents: 6060
diff changeset
   417
        // TODO do some serious error handling
5115
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   418
        return "Error";
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   419
    }
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   420
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   421
    //pick a random fort
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   422
    return Forts[rand()%(Forts.size())];
276410cc1178 fix indentation and missing newline at end of file
sheepluva
parents: 5114
diff changeset
   423
}
11888
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   424
12295
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com>
parents: 12248
diff changeset
   425
QString HWNamegen::getRandomVoice(bool withDLC)
11888
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   426
{
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   427
    QStringList Voices;
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   428
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   429
    //list all available voices 
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   430
    Voices.append(DataManager::instance().entryList(
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   431
                     "Sounds/voices",
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   432
                     QDir::Dirs | QDir::NoDotAndDotDot,
12295
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com>
parents: 12248
diff changeset
   433
                     QStringList("*"),
ac57d564efce Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com>
parents: 12248
diff changeset
   434
                     withDLC));
11888
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   435
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   436
    if(Voices.size()==0)
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   437
    {
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   438
        // TODO do some serious error handling
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   439
        return "Error";
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   440
    }
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   441
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   442
    //pick a random voice
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   443
    return Voices[rand()%(Voices.size())];
618d99523933 Set random flags and voice in random teams
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   444
}