gameServer/NetRoutines.hs
author unc0rr
Sun, 19 Apr 2009 11:40:41 +0000
changeset 2004 f7944d5adc5f
parent 1927 e2031906a347
child 2245 c011aecc95e5
permissions -rw-r--r--
Some work to try prevent stack memory leak
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{-# LANGUAGE PatternSignatures #-}
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module NetRoutines where
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import Network
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import Network.Socket
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import System.IO
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import Control.Concurrent
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import Control.Concurrent.Chan
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import Control.Concurrent.STM
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import Control.Exception
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import Data.Time
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-----------------------------
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import CoreTypes
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import ClientIO
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import Utils
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acceptLoop :: Socket -> Chan CoreMessage -> Int -> IO ()
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acceptLoop servSock coreChan clientCounter = do
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	Control.Exception.handle
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		(\(_ :: Exception) -> putStrLn "exception on connect") $
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		do
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		(socket, sockAddr) <- Network.Socket.accept servSock
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		cHandle <- socketToHandle socket ReadWriteMode
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		hSetBuffering cHandle LineBuffering
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		clientHost <- sockAddr2String sockAddr
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		currentTime <- getCurrentTime
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		sendChan <- newChan
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		let newClient =
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				(ClientInfo
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					nextID
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					sendChan
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					cHandle
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					clientHost
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					currentTime
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					""
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					""
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					False
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					0
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					0
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					0
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					False
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					False
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					False
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					)
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		writeChan coreChan $ Accept newClient
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		forkIO $ clientRecvLoop cHandle coreChan nextID
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		forkIO $ clientSendLoop cHandle coreChan sendChan nextID
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		return ()
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	acceptLoop servSock coreChan nextID
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	where
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		nextID = clientCounter + 1