hedgewars/uConsole.pas
author unc0rr
Sun, 25 May 2008 18:09:21 +0000
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parent 946 42c5cc87cbd1
child 969 7e8a87136fae
permissions -rw-r--r--
Add nickname to message in more appropriate place
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uConsole;
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interface
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uses SDLh, uFloat;
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{$INCLUDE options.inc}
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const isDeveloperMode: boolean = true;
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type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
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     TCommandHandler = procedure (var params: shortstring);
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procedure DrawConsole(Surface: PSDL_Surface);
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procedure WriteToConsole(s: shortstring);
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procedure WriteLnToConsole(s: shortstring);
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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procedure StopMessages(Message: Longword);
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function  GetLastConsoleLine: shortstring;
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procedure doPut(putX, putY: LongInt; fromAI: boolean);
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implementation
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{$J+}
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uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uWorld, uLand,
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     uRandom, uAmmos, uTriggers, GL, uStats, uGame, uChat;
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const cLineWidth: LongInt = 0;
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      cLinesCount = 256;
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type  PVariable = ^TVariable;
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      TVariable = record
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                     Next: PVariable;
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                     Name: string[15];
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                    VType: TVariableType;
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                  Handler: pointer;
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                  Trusted: boolean;
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                  end;
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      TTextLine = record
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                  s: shortstring;
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                  tex: PTexture;
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                  updatetex: boolean;
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                  end;
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var   ConsoleLines: array[byte] of TTextLine;
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      CurrLine: LongInt = 0;
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      Variables: PVariable = nil;
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procedure SetLine(var tl: TTextLine; str: shortstring);
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begin
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with tl do
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     begin
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     s:= str;
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     if tex <> nil then FreeTexture(tex);
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     updatetex:= true
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     end
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end;
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function RegisterVariable(Name: string; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
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var Result: PVariable;
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begin
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New(Result);
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TryDo(Result <> nil, 'RegisterVariable: Result = nil', true);
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FillChar(Result^, sizeof(TVariable), 0);
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Result^.Name:= Name;
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Result^.VType:= VType;
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Result^.Handler:= p;
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Result^.Trusted:= Trusted;
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if Variables = nil then Variables:= Result
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                   else begin
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                        Result^.Next:= Variables;
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                        Variables:= Result
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                        end;
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RegisterVariable:= Result
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end;
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procedure FreeVariablesList;
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var t, tt: PVariable;
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begin
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tt:= Variables;
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Variables:= nil;
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while tt <> nil do
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      begin
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      t:= tt;
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      tt:= tt^.Next;
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      Dispose(t)
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      end;
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end;
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procedure SplitBySpace(var a, b: shortstring);
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var i, t: LongInt;
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begin
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i:= Pos(' ', a);
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if i>0 then
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   begin
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   for t:= 1 to Pred(i) do
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       if (a[t] >= 'A')and(a[t] <= 'Z') then Inc(a[t], 32);
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   b:= copy(a, i + 1, Length(a) - i);
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   while (b[0]<>#0) and (b[1]=#32) do Delete(b, 1, 1);
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   byte(a[0]):= Pred(i)
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   end else b:= '';
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end;
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procedure DrawConsole(Surface: PSDL_Surface);
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var x, y: LongInt;
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    procedure DrawLine(var tl: TTextLine; X, Y: LongInt);
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    var tmpSurface: PSDL_Surface;
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    begin
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    with tl do
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       begin
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       if updatetex then
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          begin
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          if s[0] <> #0 then
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             begin
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             tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
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             tex:= Surface2Tex(tmpSurface);
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             SDL_FreeSurface(tmpSurface)
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             end else tex:= nil;
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          updatetex:= false
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          end;
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       if tex <> nil then
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          DrawTexture(X, Y, tex);
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       end
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    end;
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begin
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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for y:= 0 to cConsoleHeight div 256 + 1 do
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    for x:= 0 to cScreenWidth div 256 + 1 do
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        DrawSprite(sprConsoleBG, x * 256, cConsoleHeight - 256 - y * 256, 0);
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for y:= 0 to cConsoleHeight div Fontz[fnt16].Height do
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    DrawLine(ConsoleLines[(CurrLine - 1 - y + cLinesCount) mod cLinesCount], 4, cConsoleHeight - (y + 1) * (Fontz[fnt16].Height + 2));
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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end;
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procedure WriteToConsole(s: shortstring);
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var Len: LongInt;
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begin
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{$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
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Write(s);
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repeat
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Len:= cLineWidth - Length(ConsoleLines[CurrLine].s);
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SetLine(ConsoleLines[CurrLine], ConsoleLines[CurrLine].s + copy(s, 1, Len));
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Delete(s, 1, Len);
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if byte(ConsoleLines[CurrLine].s[0]) = cLineWidth then
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   begin
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   inc(CurrLine);
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   if CurrLine = cLinesCount then CurrLine:= 0;
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   PByte(@ConsoleLines[CurrLine].s)^:= 0
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   end;
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until Length(s) = 0
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end;
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procedure WriteLnToConsole(s: shortstring);
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begin
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WriteToConsole(s);
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WriteLn;
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inc(CurrLine);
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if CurrLine = cLinesCount then CurrLine:= 0;
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PByte(@ConsoleLines[CurrLine].s)^:= 0
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end;
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procedure InitConsole;
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var i: LongInt;
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begin
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cLineWidth:= cScreenWidth div 10;
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if cLineWidth > 255 then cLineWidth:= 255;
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for i:= 0 to Pred(cLinesCount) do PByte(@ConsoleLines[i])^:= 0
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end;
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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type PhwFloat = ^hwFloat;
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var ii: LongInt;
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    s: shortstring;
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    t: PVariable;
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    c: char;
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begin
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//WriteLnToConsole(CmdStr);
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if CmdStr[0]=#0 then exit;
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
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c:= CmdStr[1];
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
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SplitBySpace(CmdStr, s);
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t:= Variables;
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while t <> nil do
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      begin
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      if t^.Name = CmdStr then
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         begin
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         if TrustedSource or t^.Trusted then
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            case t^.VType of
4
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              vtCommand: if c='/' then
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                         begin
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                         TCommandHandler(t^.Handler)(s);
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                         end;
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              vtLongInt: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(PLongInt(t^.Handler)^, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else val(s, PLongInt(t^.Handler)^);
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              vthwFloat: if c='$' then
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                         if s[0]=#0 then
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                            begin
351
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                            //str(PhwFloat(t^.Handler)^:4:6, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else; //val(s, PhwFloat(t^.Handler)^, i);
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             vtBoolean: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(ord(boolean(t^.Handler^)), s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else
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                            begin
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                            val(s, ii);
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                            boolean(t^.Handler^):= not (ii = 0)
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                            end;
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              end;
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         exit
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         end else t:= t^.Next
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      end;
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case c of
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     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
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     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
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end;
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function GetLastConsoleLine: shortstring;
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begin
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if CurrLine = 0 then GetLastConsoleLine:= ConsoleLines[Pred(cLinesCount)].s
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                else GetLastConsoleLine:= ConsoleLines[Pred(CurrLine)].s
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end;
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   253
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procedure StopMessages(Message: Longword);
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begin
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if (Message and gm_Left) <> 0 then ParseCommand('/-left', true) else
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if (Message and gm_Right) <> 0 then ParseCommand('/-right', true) else
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if (Message and gm_Up) <> 0 then ParseCommand('/-up', true) else
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if (Message and gm_Down) <> 0 then ParseCommand('/-down', true) else
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if (Message and gm_Attack) <> 0 then ParseCommand('/-attack', true)
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end;
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{$INCLUDE CCHandlers.inc}
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initialization
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InitConsole;
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RegisterVariable('quit'    , vtCommand, @chQuit         , true );
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RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
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RegisterVariable('capture' , vtCommand, @chCapture      , true );
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6a9bf1852bbc Ability to choose which info is shown above hedgehogs
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RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
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RegisterVariable('addteam' , vtCommand, @chAddTeam      , false);
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RegisterVariable('addtrig' , vtCommand, @chAddTrigger   , false);
167
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   273
RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
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   274
RegisterVariable('map'     , vtCommand, @chSetMap       , false);
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   275
RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
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RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
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RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
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   278
RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
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   279
RegisterVariable('landadds', vtLongInt, @cLandAdditions , false);
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   280
RegisterVariable('c_height', vtLongInt, @cConsoleHeight , false);
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   281
RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
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   282
RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
167
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   283
RegisterVariable('fort'    , vtCommand, @chFort         , false);
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   284
RegisterVariable('grave'   , vtCommand, @chGrave        , false);
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RegisterVariable('bind'    , vtCommand, @chBind         , true );
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c36d0b34ac3d Use new parameters, small protocol change
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   286
RegisterVariable('addhh'   , vtCommand, @chAddHH        , false);
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RegisterVariable('hhcoords', vtCommand, @chSetHHCoords  , false);
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929c44745fd9 Ammo schemes and ammo stores support in engine
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   288
RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
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RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
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   290
RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
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   291
RegisterVariable('skip'    , vtCommand, @chSkip         , false);
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42c5cc87cbd1 Preparing to have gsChat gamestate
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   292
RegisterVariable('chat'    , vtCommand, @chChat         , true );
167
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   293
RegisterVariable('say'     , vtCommand, @chSay          , true );
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   294
RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , false);
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   295
RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
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   296
RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
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   297
RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
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   298
RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
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   299
RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
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   300
RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
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   301
RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
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   302
RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
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   303
RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
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   304
RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
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   305
RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
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   306
RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
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   307
RegisterVariable('timer'   , vtCommand, @chTimer        , false);
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4f59db6f147d - New command 'set weapon'
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   308
RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
167
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   309
RegisterVariable('slot'    , vtCommand, @chSlot         , false);
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   310
RegisterVariable('put'     , vtCommand, @chPut          , false);
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   311
RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
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   312
RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
805fa9a27e9e "Trusted" binds
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RegisterVariable('fullscr' , vtCommand, @chFullScr      , true );
175
d226d976d836 - Some improvements to volume control
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RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
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RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
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RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
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RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
176
533d03041dcd 'h' marks out current hedgehog
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RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
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RegisterVariable('pause'   , vtCommand, @chPause        , true );
4
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finalization
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FreeVariablesList
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end.