hedgewars/uGearsRender.pas
changeset 7186 013deb83086b
parent 7111 5ba5a92d74fb
parent 7168 8defaabce92e
child 7188 580cd247511e
equal deleted inserted replaced
7138:f8248bcba8f1 7186:013deb83086b
   317                     ty:= round(ly)
   317                     ty:= round(ly)
   318                     end;
   318                     end;
   319                 // reached edge of land. assume infinite beam. Extend it way out past camera
   319                 // reached edge of land. assume infinite beam. Extend it way out past camera
   320                 if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
   320                 if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
   321                     begin
   321                     begin
   322                     tx:= round(lx + ax * (LAND_WIDTH div 4));
   322                     tx:= round(lx + ax * (LAND_WIDTH div 2));
   323                     ty:= round(ly + ay * (LAND_WIDTH div 4));
   323                     ty:= round(ly + ay * (LAND_WIDTH div 2));
   324                     end;
   324                     end;
   325 
   325 
   326                 //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
   326                 //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
   327                     begin
   327                     begin
   328                     DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
   328                     DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
   985                            DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
   985                            DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
   986                        else if Gear^.Health <> 0 then
   986                        else if Gear^.Health <> 0 then
   987                            DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
   987                            DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
   988                        else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
   988                        else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
   989                        
   989                        
   990             gtCase: if ((Gear^.Pos and posCaseAmmo) <> 0) then
   990             gtCase: begin
       
   991                     if Gear^.Timer < 255 then Tint($FF, $FF, $FF, Gear^.Timer);
       
   992                     if ((Gear^.Pos and posCaseAmmo) <> 0) then
   991                         begin
   993                         begin
   992                         i:= (GameTicks shr 6) mod 64;
   994                         i:= (GameTicks shr 6) mod 64;
   993                         if i > 18 then
   995                         if i > 18 then
   994                             i:= 0;
   996                             i:= 0;
   995                         DrawSprite(sprCase, x - 24, y - 24, i);
   997                         DrawSprite(sprCase, x - 24, y - 24, i);
  1007                         if i > 23 then
  1009                         if i > 23 then
  1008                             i:= 0;
  1010                             i:= 0;
  1009                         i:= i mod 12;
  1011                         i:= i mod 12;
  1010                         DrawSprite(sprUtility, x - 24, y - 24, i);
  1012                         DrawSprite(sprUtility, x - 24, y - 24, i);
  1011                         end;
  1013                         end;
       
  1014                     if Gear^.Timer < 255 then Tint($FF, $FF, $FF, $FF);
       
  1015                     end;
  1012       gtExplosives: begin
  1016       gtExplosives: begin
  1013                     if ((Gear^.State and gstDrowning) <> 0) then
  1017                     if ((Gear^.State and gstDrowning) <> 0) then
  1014                         DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
  1018                         DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
  1015                     else if Gear^.State and gstAnimation = 0 then
  1019                     else if Gear^.State and gstAnimation = 0 then
  1016                         begin
  1020                         begin