84 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
84 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
85 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
85 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
86 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
86 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
87 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
87 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
88 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
88 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
89 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog |
89 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog, sprAmRubber |
90 ); |
90 ); |
91 |
91 |
92 // Gears that interact with other Gears and/or Land |
92 // Gears that interact with other Gears and/or Land |
93 TGearType = ({-->}gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // <-- these are gears which should be avoided when searching a spawn place |
93 TGearType = ({-->}gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // <-- these are gears which should be avoided when searching a spawn place |
94 gtGrenade, gtShell, gtGrave, gtBee, // 8 |
94 gtGrenade, gtShell, gtGrave, gtBee, // 8 |
150 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
150 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
151 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
151 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
152 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
152 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
153 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
153 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
154 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
154 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
155 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife); // 54 |
155 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife, amRubber); // 56 |
156 |
156 |
157 // Different kind of crates that e.g. hedgehogs can pick up |
157 // Different kind of crates that e.g. hedgehogs can pick up |
158 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
158 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
159 |
159 |
160 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
160 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
431 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
431 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
432 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
432 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
433 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
433 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
434 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
434 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
435 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
435 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
436 {sidStructure,} sidLandGun, sidIceGun, sidKnife); |
436 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber); |
437 |
437 |
438 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
438 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
439 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
439 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
440 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
440 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
441 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
441 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |