equal
deleted
inserted
replaced
807 end |
807 end |
808 if GetX(dense) < 1300 then |
808 if GetX(dense) < 1300 then |
809 -- When close to cyborg, wait for a short time before accepting, |
809 -- When close to cyborg, wait for a short time before accepting, |
810 -- to allow player to attack with melee weapons. |
810 -- to allow player to attack with melee weapons. |
811 checkAcceptTimer = checkAcceptTimer + 1 |
811 checkAcceptTimer = checkAcceptTimer + 1 |
812 if checkAcceptTimer > 2000 and StoppedGear(dense) then |
812 if checkAcceptTimer > 2000 and denseDead == false and StoppedGear(dense) then |
813 return true |
813 return true |
814 end |
814 end |
815 else |
815 else |
816 checkAcceptTimer = 0 |
816 checkAcceptTimer = 0 |
817 end |
817 end |
824 end |
824 end |
825 choice = choiceAccept |
825 choice = choiceAccept |
826 end |
826 end |
827 |
827 |
828 function CheckConfront() |
828 function CheckConfront() |
829 return cyborgAttacked and GetHealth(dense) and StoppedGear(dense) |
829 return cyborgAttacked and denseDead == false and StoppedGear(dense) |
830 end |
830 end |
831 |
831 |
832 function DoConfront() |
832 function DoConfront() |
833 if stage == loseStage then |
833 if stage == loseStage then |
834 return |
834 return |
852 |
852 |
853 function CheckNeedGirder() |
853 function CheckNeedGirder() |
854 if stage == loseStage then |
854 if stage == loseStage then |
855 return false |
855 return false |
856 end |
856 end |
857 return GetX(dense) > 1640 and StoppedGear(dense) |
857 return denseDead == false and GetX(dense) > 1640 and StoppedGear(dense) |
858 end |
858 end |
859 |
859 |
860 function DoNeedGirder() |
860 function DoNeedGirder() |
861 if stage == loseStage then |
861 if stage == loseStage then |
862 return |
862 return |
872 |
872 |
873 function CheckNeedWeapons() |
873 function CheckNeedWeapons() |
874 if stage == loseStage then |
874 if stage == loseStage then |
875 return false |
875 return false |
876 end |
876 end |
877 return GetX(dense) > 2522 and StoppedGear(dense) |
877 return denseDead == false and GetX(dense) > 2522 and StoppedGear(dense) |
878 end |
878 end |
879 |
879 |
880 function DoNeedWeapons() |
880 function DoNeedWeapons() |
881 if stage == loseStage then |
881 if stage == loseStage then |
882 return |
882 return |