gameServer/Actions.hs
changeset 4959 09f4978b4fb0
parent 4955 84543ecae8c3
child 4960 3b54b1c9b768
equal deleted inserted replaced
4957:3684faf5b3d1 4959:09f4978b4fb0
    12 import Control.Monad.State.Strict
    12 import Control.Monad.State.Strict
    13 import qualified Data.ByteString.Char8 as B
    13 import qualified Data.ByteString.Char8 as B
    14 import Control.DeepSeq
    14 import Control.DeepSeq
    15 import Data.Unique
    15 import Data.Unique
    16 import Control.Arrow
    16 import Control.Arrow
       
    17 import Control.Exception
    17 -----------------------------
    18 -----------------------------
    18 import CoreTypes
    19 import CoreTypes
    19 import Utils
    20 import Utils
    20 import ClientIO
    21 import ClientIO
    21 import ServerState
    22 import ServerState
   413     where
   414     where
   414           st irnc = (length $ allRooms irnc, length $ allClients irnc)
   415           st irnc = (length $ allRooms irnc, length $ allClients irnc)
   415 
   416 
   416 processAction (RestartServer force) = do
   417 processAction (RestartServer force) = do
   417     if force then do
   418     if force then do
   418         return ()
   419         io $ throwIO ShutdownException
   419         else
   420         else
   420         processAction $ ModifyServerInfo (\s -> s{restartPending=True})
   421         processAction $ ModifyServerInfo (\s -> s{restartPending=True})