297 FollowGear(native) |
297 FollowGear(native) |
298 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
298 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
299 TurnTimeLeft = TurnTime |
299 TurnTimeLeft = TurnTime |
300 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") .. |
300 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") .. |
301 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") .. |
301 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") .. |
302 loc("If you wish to restart the course, press [Precise]!|") .. |
302 loc("If you wish to restart the course, hold [Precise] while your turn ends (e.g with Skip)!|") .. |
303 loc("The enemy can't move but it might be a good idea to stay out of sight!|") .. |
303 loc("The enemy can't move but it might be a good idea to stay out of sight!|") .. |
304 loc("You have ") .. SuddenDeathTurns .. loc(" turns until Sudden Death! Better hurry!"), 1, 0) |
304 loc("You have ") .. SuddenDeathTurns .. loc(" turns until Sudden Death! Better hurry!"), 1, 0) |
305 end |
305 end |
306 |
306 |
307 function SkipKillAnim() |
307 function SkipKillAnim() |