share/hedgewars/Data/Locale/ro.txt
changeset 12072 10aad1cafc10
parent 8879 9cc6d672df75
child 12172 fe2946e2a859
equal deleted inserted replaced
12071:ecad5b4e56d9 12072:10aad1cafc10
   508 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!
   508 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!
   509 
   509 
   510 ; Game goal strings
   510 ; Game goal strings
   511 05:00=Game Modes
   511 05:00=Game Modes
   512 05:01=The following rules apply
   512 05:01=The following rules apply
   513 05:02=Forts: Defend your fortress; vanquish your enemies!
   513 05:02=Place the King: Pick a protected starting point for your King
   514 05:03=Low Gravity: Watch your step
   514 05:03=Low Gravity: Watch your step
   515 05:04=Invulnerability: Hogs are (almost) invulnerable
   515 05:04=Invulnerability: Hogs are (almost) invulnerable
   516 05:05=Vampirism: Hogs will be healed for the damage dealt
   516 05:05=Vampirism: Hogs will be healed for the damage dealt
   517 05:06=Karma: Hogs will be damaged for the damage dealt
   517 05:06=Karma: Hogs will be damaged for the damage dealt
   518 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
   518 05:07=Protect the King: Don't let your king die!
   519 05:08=Place Hedgehogs: Place your hogs before the game starts
   519 05:08=Place Hedgehogs: Place your hogs before the game starts
   520 05:09=Artillery: Hogs can't walk to change position
   520 05:09=Artillery: Hogs can't walk to change position
   521 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   521 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   522 05:11=Shared Ammo: All teams of the same color share their ammunition
   522 05:11=Shared Ammo: All teams of the same color share their ammunition
   523 05:12=Mine Timers: Mines will detonate after %1 second(s)
   523 05:12=Mine Timers: Mines will detonate after %1 second(s)