517 AddAmmo(cyborgs[1], amAirAttack, 2) |
517 AddAmmo(cyborgs[1], amAirAttack, 2) |
518 AddAmmo(cyborgs[1], amDrillStrike, 1) |
518 AddAmmo(cyborgs[1], amDrillStrike, 1) |
519 end |
519 end |
520 |
520 |
521 function AddHogs() |
521 function AddHogs() |
522 AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy") |
522 AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
523 princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara") |
523 princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara") |
524 SetGearAIHints(princess, aihDoesntMatter) |
524 SetGearAIHints(princess, aihDoesntMatter) |
525 gearDead[princess] = false |
525 gearDead[princess] = false |
526 |
526 |
527 AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy") |
527 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
528 for i = 7, 9 do |
528 for i = 7, 9 do |
529 natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
529 natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
530 gearDead[natives[i-6]] = false |
530 gearDead[natives[i-6]] = false |
531 end |
531 end |
532 |
532 |
533 AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary") |
533 AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
534 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
534 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
535 gearDead[cyborg] = false |
535 gearDead[cyborg] = false |
536 |
536 |
537 AddTeam(loc("Biomechanic Team"), 14483456, "ring", "UFO", "Robot", "cm_cyborg") |
537 AddTeam(loc("Biomechanic Team"), -1, "ring", "UFO", "Robot", "cm_cyborg") |
538 for i = 1, cyborgsNum do |
538 for i = 1, cyborgsNum do |
539 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
539 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
540 gearDead[cyborgs[i]] = false |
540 gearDead[cyborgs[i]] = false |
541 end |
541 end |
542 cyborgsLeft = cyborgsNum |
542 cyborgsLeft = cyborgsNum |