2345 ParseCommand('addteam x ' + colorStr + ' ' + MissionTeam^.TeamName, true, true); |
2345 ParseCommand('addteam x ' + colorStr + ' ' + MissionTeam^.TeamName, true, true); |
2346 ParseCommand('grave ' + MissionTeam^.GraveName, true, true); |
2346 ParseCommand('grave ' + MissionTeam^.GraveName, true, true); |
2347 ParseCommand('fort ' + MissionTeam^.FortName, true, true); |
2347 ParseCommand('fort ' + MissionTeam^.FortName, true, true); |
2348 ParseCommand('voicepack ' + MissionTeam^.Voicepack^.name, true, true); |
2348 ParseCommand('voicepack ' + MissionTeam^.Voicepack^.name, true, true); |
2349 ParseCommand('flag ' + MissionTeam^.Flag, true, true); |
2349 ParseCommand('flag ' + MissionTeam^.Flag, true, true); |
2350 CurrentTeam^.Binds:= DefaultBinds; |
2350 CurrentTeam^.Binds:= MissionTeam^.Binds; |
2351 // push real team name and team index |
2351 // push real team name and team index |
2352 lua_pushstring(L, str2pchar(CurrentTeam^.TeamName)); |
2352 lua_pushstring(L, str2pchar(CurrentTeam^.TeamName)); |
2353 lua_pushnumber(L, TeamsCount - 1); |
2353 lua_pushnumber(L, TeamsCount - 1); |
2354 end |
2354 end |
2355 else |
2355 else |