equal
deleted
inserted
replaced
16 |
16 |
17 Game engine: |
17 Game engine: |
18 + New weapon: rubber duck |
18 + New weapon: rubber duck |
19 + Freezer can now freeze sticky mines (they get disabled and fall into the water) |
19 + Freezer can now freeze sticky mines (they get disabled and fall into the water) |
20 + Improved hedgehog spawns on maps that lack land mass or free space |
20 + Improved hedgehog spawns on maps that lack land mass or free space |
21 + AI hedgehogs can now use Bee and Vampirism |
21 + AI hedgehogs can now use Bee, Vampirism and Time Box |
22 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
22 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
23 + Fort Mode will now work with more than 2 teams |
23 + Fort Mode will now work with more than 2 teams |
24 + Render graves behind everything else, so that they can't hide mines etc. |
24 + Render graves behind everything else, so that they can't hide mines etc. |
25 + Show indicator symbols at bottom right while extra damage or low gravity are active |
25 + Show indicator symbols at bottom right while extra damage or low gravity are active |
26 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
26 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |