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159 const // image flags (for LoadImage()) |
159 const // image flags (for LoadImage()) |
160 ifNone = $00000000; // nothing special |
160 ifNone = $00000000; // nothing special |
161 ifAlpha = $00000001; // use alpha channel (unused right now?) |
161 ifAlpha = $00000001; // use alpha channel (unused right now?) |
162 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
162 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
163 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
163 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
164 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image won't be drawn using OpenGL) |
164 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
165 |
165 |
166 const |
166 const |
167 cMaxPower = 1500; |
167 cMaxPower = 1500; |
168 cMaxAngle = 2048; |
168 cMaxAngle = 2048; |
169 cPowerDivisor = 1500; |
169 cPowerDivisor = 1500; |