149 + Capture The Flag supports setting number of captures with script parameter “capture=<number>” |
149 + Capture The Flag supports setting number of captures with script parameter “capture=<number>” |
150 * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
150 * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
151 * Mutant script shows now appropriate ranking and graph in stats screen |
151 * Mutant script shows now appropriate ranking and graph in stats screen |
152 * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
152 * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
153 |
153 |
154 Missions: |
154 Missions and Campaigns: |
155 + Added Basic Flying Saucer Training |
155 + Added Basic Flying Saucer Training |
156 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
156 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
157 + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin |
157 + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin |
158 + A Space Adventure shows 2 flowers over fully completed planets (with side missions) |
158 + A Space Adventure shows 2 flowers over fully completed planets (with side missions) |
159 + Rewrote some help texts in basic rope training |
159 + Rewrote some help texts in basic rope training |
160 + Graphical effect (black bars) while in cut scenes |
160 + Graphical effect (black bars) while in cut scenes |
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161 * Fix weird behaviour when walking right before the first animation in A Space Adventure missions |
161 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
162 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
162 * Fixed Target Practice missions getting stuck when a target dropped into water |
163 * Fixed Target Practice missions getting stuck when a target dropped into water |
163 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
164 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
164 * Fixed Lua error message in A Classic Fairytale mission 8 |
165 * Fixed Lua error message in A Classic Fairytale mission 8 |
165 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
166 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
193 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
194 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
194 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
195 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
195 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
196 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
196 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
197 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
197 + Locale library: loc_noop -- Mark string for translation but don't translate it |
198 + Locale library: loc_noop -- Mark string for translation but don't translate it |
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199 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
198 |
200 |
199 0.9.21 -> 0.9.22 |
201 0.9.21 -> 0.9.22 |
200 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
202 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
201 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
203 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
202 + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |
204 + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |