ChangeLog.txt
changeset 12088 1da37e2ba6fd
parent 12084 ccab0d396a7f
child 12089 0183b4c448bf
equal deleted inserted replaced
12087:78e9fbd52ffc 12088:1da37e2ba6fd
   149  + Capture The Flag supports setting number of captures with script parameter “capture=<number>”
   149  + Capture The Flag supports setting number of captures with script parameter “capture=<number>”
   150  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   150  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   151  * Mutant script shows now appropriate ranking and graph in stats screen
   151  * Mutant script shows now appropriate ranking and graph in stats screen
   152  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   152  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   153 
   153 
   154 Missions:
   154 Missions and Campaigns:
   155  + Added Basic Flying Saucer Training
   155  + Added Basic Flying Saucer Training
   156  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
   156  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
   157  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
   157  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
   158  + A Space Adventure shows 2 flowers over fully completed planets (with side missions)
   158  + A Space Adventure shows 2 flowers over fully completed planets (with side missions)
   159  + Rewrote some help texts in basic rope training
   159  + Rewrote some help texts in basic rope training
   160  + Graphical effect (black bars) while in cut scenes
   160  + Graphical effect (black bars) while in cut scenes
       
   161  * Fix weird behaviour when walking right before the first animation in A Space Adventure missions
   161  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   162  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   162  * Fixed Target Practice missions getting stuck when a target dropped into water
   163  * Fixed Target Practice missions getting stuck when a target dropped into water
   163  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   164  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   164  * Fixed Lua error message in A Classic Fairytale mission 8
   165  * Fixed Lua error message in A Classic Fairytale mission 8
   165  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   166  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   193  + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
   194  + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
   194  + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
   195  + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
   195  + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
   196  + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
   196  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
   197  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
   197  + Locale library: loc_noop -- Mark string for translation but don't translate it
   198  + Locale library: loc_noop -- Mark string for translation but don't translate it
       
   199  + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
   198 
   200 
   199 0.9.21 -> 0.9.22
   201 0.9.21 -> 0.9.22
   200  + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)
   202  + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)
   201  + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. 
   203  + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. 
   202  + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor
   204  + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor