equal
deleted
inserted
replaced
2078 isDamaging: false; |
2078 isDamaging: false; |
2079 SkipTurns: 0; |
2079 SkipTurns: 0; |
2080 PosCount: 2; |
2080 PosCount: 2; |
2081 PosSprite: sprAmTeleport; |
2081 PosSprite: sprAmTeleport; |
2082 ejectX: 0; |
2082 ejectX: 0; |
2083 ejectY: 0) |
2083 ejectY: 0), |
|
2084 // Land Gun |
|
2085 (NameId: sidLandGun; |
|
2086 NameTex: nil; |
|
2087 Probability: 20; |
|
2088 NumberInCase: 1; |
|
2089 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
|
2090 Count: 1; |
|
2091 NumPerTurn: 0; |
|
2092 Timer: 5001; |
|
2093 Pos: 0; |
|
2094 AmmoType: amLandGun; |
|
2095 AttackVoice: sndNone); |
|
2096 Slot: 2; |
|
2097 TimeAfterTurn: 0; |
|
2098 minAngle: 0; |
|
2099 maxAngle: 0; |
|
2100 isDamaging: true; |
|
2101 SkipTurns: 0; |
|
2102 PosCount: 1; |
|
2103 PosSprite: sprWater; |
|
2104 ejectX: 0; //20; |
|
2105 ejectY: -3) |
2084 ); |
2106 ); |
2085 |
2107 |
2086 var |
2108 var |
2087 Land: TCollisionArray; |
2109 Land: TCollisionArray; |
2088 LandPixels: TLandArray; |
2110 LandPixels: TLandArray; |