project_files/frontlib/model/roomlist.h
changeset 7338 1ed603a54ebd
parent 7336 f821f7d727b7
child 7340 62043f5f7c67
equal deleted inserted replaced
7336:f821f7d727b7 7338:1ed603a54ebd
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 /**
       
    21  * Models the list of rooms on a server for netplay.
       
    22  */
       
    23 
       
    24 #ifndef ROOMLIST_H_
       
    25 #define ROOMLIST_H_
       
    26 
       
    27 #include <stdbool.h>
       
    28 
       
    29 typedef struct {
       
    30     bool inProgress;	// true if the game is running
       
    31     char *name;
       
    32     int playerCount;
       
    33     int teamCount;
       
    34     char *owner;
       
    35     char *map;			// This is either a map name, or one of +rnd+, +maze+ or +drawn+.
       
    36     char *scheme;
       
    37     char *weapons;
       
    38 } flib_room;
       
    39 
       
    40 typedef struct {
       
    41 	int roomCount;
       
    42 	flib_room **rooms;
       
    43 } flib_roomlist;
       
    44 
       
    45 flib_roomlist *flib_roomlist_create();
       
    46 
       
    47 void flib_roomlist_destroy(flib_roomlist *list);
       
    48 
       
    49 /**
       
    50  * Insert a new room at the start of the list. The room is defined by the params-array,
       
    51  * which must consist of 8 non-null strings, as sent by the server in netplay.
       
    52  *
       
    53  * Returns 0 on success.
       
    54  */
       
    55 int flib_roomlist_add(flib_roomlist *list, char **params);
       
    56 
       
    57 /**
       
    58  * Update the room with the name [name] with parameters sent by the server.
       
    59  *
       
    60  * Returns 0 on success.
       
    61  */
       
    62 int flib_roomlist_update(flib_roomlist *list, const char *name, char **params);
       
    63 
       
    64 /**
       
    65  * Returns the room with the name [name] from the list if it exists, NULL otherwise
       
    66  */
       
    67 flib_room *flib_roomlist_find(const flib_roomlist *list, const char *name);
       
    68 
       
    69 /**
       
    70  * Removes all rooms from the list
       
    71  */
       
    72 void flib_roomlist_clear(flib_roomlist *list);
       
    73 
       
    74 /**
       
    75  * Delete the room with the name [name] from the room list.
       
    76  * Returns 0 on success.
       
    77  */
       
    78 int flib_roomlist_delete(flib_roomlist *list, const char *name);
       
    79 
       
    80 #endif