hedgewars/uStore.pas
changeset 2601 21ed7cec1fa2
parent 2600 7b21daf84933
child 2602 3deb9ff104da
equal deleted inserted replaced
2600:7b21daf84933 2601:21ed7cec1fa2
   359 
   359 
   360 PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig);
   360 PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig);
   361 ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], $FFFF00, fntBig);
   361 ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], $FFFF00, fntBig);
   362 SyncTexture:= RenderStringTex(trmsg[sidSync], $FFFF00, fntBig);
   362 SyncTexture:= RenderStringTex(trmsg[sidSync], $FFFF00, fntBig);
   363 
   363 
       
   364 AddProgress;
       
   365 
   364 for ai:= Low(TAmmoType) to High(TAmmoType) do
   366 for ai:= Low(TAmmoType) to High(TAmmoType) do
   365 	with Ammoz[ai] do
   367 	with Ammoz[ai] do
   366 		begin
   368 		begin
   367 		tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF);
   369 		tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF);
   368 		NameTex:= Surface2Tex(tmpsurf, false);
   370 		NameTex:= Surface2Tex(tmpsurf, false);
   375 	CountTexz[i]:= Surface2Tex(tmpsurf, false);
   377 	CountTexz[i]:= Surface2Tex(tmpsurf, false);
   376 	SDL_FreeSurface(tmpsurf)
   378 	SDL_FreeSurface(tmpsurf)
   377 	end;
   379 	end;
   378 
   380 
   379 {$IFDEF DUMP}
   381 {$IFDEF DUMP}
   380 SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
   382 //not working anymore, where are LandSurface and StoreSurface defined?
   381 SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
   383 //SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
       
   384 //SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
   382 {$ENDIF}
   385 {$ENDIF}
   383 AddProgress;
   386 AddProgress;
   384 end;
   387 end;
   385 
   388 
   386 procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
   389 procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);