project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java
branchhedgeroid
changeset 7857 2bc61f8841a1
parent 7855 ddcdedd3330b
parent 7695 6237d2f002ba
child 7859 519d5bc91dd3
equal deleted inserted replaced
7855:ddcdedd3330b 7857:2bc61f8841a1
     1 /*
       
     2  * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 package org.hedgewars.hedgeroid.EngineProtocol;
       
    20 
       
    21 import java.io.IOException;
       
    22 import java.util.ArrayList;
       
    23 import java.util.UUID;
       
    24 
       
    25 import org.hedgewars.hedgeroid.Datastructures.GameMode;
       
    26 import org.hedgewars.hedgeroid.Datastructures.Map;
       
    27 import org.hedgewars.hedgeroid.Datastructures.Scheme;
       
    28 import org.hedgewars.hedgeroid.Datastructures.Team;
       
    29 import org.hedgewars.hedgeroid.Datastructures.Weapon;
       
    30 
       
    31 import android.os.Parcel;
       
    32 import android.os.Parcelable;
       
    33 import android.util.Log;
       
    34 
       
    35 public class GameConfig implements Parcelable{
       
    36 	
       
    37 	public GameMode mode = GameMode.MODE_LOCAL;
       
    38 	public Map map = null;
       
    39 	public String theme = null;
       
    40 	public Scheme scheme = null;
       
    41 	public Weapon weapon = null;
       
    42 	
       
    43 	public String style = null;
       
    44 	public String training = null;
       
    45 	public String seed = null;
       
    46 	
       
    47 	public ArrayList<Team> teams = new ArrayList<Team>();
       
    48 	
       
    49 	public GameConfig(){
       
    50 		
       
    51 	}
       
    52 	
       
    53 	public GameConfig(Parcel in){
       
    54 		readFromParcel(in);	
       
    55 	}
       
    56 	
       
    57 
       
    58 	
       
    59 	public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
       
    60 		Log.d("HW_Frontend", "Sending Gameconfig...");
       
    61 		int teamCount = 4;
       
    62 		epn.sendToEngine("TL"); //Write game mode
       
    63 		if(training != null) epn.sendToEngine(String.format("escript Scripts/Training/%s.lua", training));
       
    64 		else if(style != null) epn.sendToEngine(String.format("escript Scripts/Multiplayer/%s.lua", style));
       
    65 		
       
    66 		//seed info
       
    67 		epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
       
    68 		
       
    69 		map.sendToEngine(epn);
       
    70 		//dimensions of the map
       
    71 		//templatefilter_command
       
    72 		//mapgen_command
       
    73 		//mazesize_command
       
    74 		
       
    75 		epn.sendToEngine(String.format("etheme %s", theme));
       
    76 		
       
    77 		scheme.sendToEngine(epn);
       
    78 		
       
    79 		weapon.sendToEngine(epn, teamCount);
       
    80 		
       
    81 		for(Team t : teams){
       
    82 			if(t != null)t.sendToEngine(epn, teamCount, scheme.health);
       
    83 		}
       
    84 	}
       
    85 	
       
    86 	public int describeContents() {
       
    87 		return 0;
       
    88 	}
       
    89 
       
    90 	public void writeToParcel(Parcel dest, int flags) {
       
    91 		dest.writeString(mode.name());
       
    92 		dest.writeParcelable(map, flags);
       
    93 		dest.writeString(theme);
       
    94 		dest.writeParcelable(scheme, flags);
       
    95 		dest.writeParcelable(weapon, flags);
       
    96 		dest.writeString(style);
       
    97 		dest.writeString(training);
       
    98 		dest.writeString(seed);
       
    99 		dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
       
   100 	}
       
   101 	
       
   102 	private void readFromParcel(Parcel src){
       
   103 		mode = GameMode.valueOf(src.readString());
       
   104 		map = src.readParcelable(Map.class.getClassLoader());
       
   105 		theme = src.readString();
       
   106 		scheme = src.readParcelable(Scheme.class.getClassLoader());
       
   107 		weapon = src.readParcelable(Weapon.class.getClassLoader());
       
   108 		style = src.readString();
       
   109 		training = src.readString();
       
   110 		seed = src.readString();
       
   111 		Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
       
   112 		for(Parcelable team : parcelables){
       
   113 			teams.add((Team)team);
       
   114 		}
       
   115 		
       
   116 	}
       
   117 	
       
   118 	public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
       
   119 		public GameConfig createFromParcel(Parcel source) {
       
   120 			return new GameConfig(source);
       
   121 		}
       
   122 		public GameConfig[] newArray(int size) {
       
   123 			return new GameConfig[size];
       
   124 		}
       
   125 	};
       
   126 	
       
   127 }