191 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}}) |
191 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}}) |
192 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
192 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
193 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}}) |
193 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}}) |
194 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}}) |
194 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}}) |
195 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
195 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
196 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("???"), SAY_SAY, 2000}}) |
196 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}}) |
197 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}}) |
197 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}}) |
198 if nativeDead[chiefNum] ~= true then |
198 if nativeDead[chiefNum] ~= true then |
199 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
199 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
200 end |
200 end |
201 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[wiseNum]}}}) |
201 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[wiseNum]}}}) |
205 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
205 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
206 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("But that's impossible!"), SAY_SAY, 3000}}) |
206 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("But that's impossible!"), SAY_SAY, 3000}}) |
207 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It was not a dream, unwise one!"), SAY_SAY, 5000}}) |
207 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It was not a dream, unwise one!"), SAY_SAY, 5000}}) |
208 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Exactly, man! That was my dream."), SAY_SAY, 5000}}) |
208 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Exactly, man! That was my dream."), SAY_SAY, 5000}}) |
209 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
209 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
210 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("???"), SAY_SAY, 2000}}) |
210 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}}) |
211 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, wow! I just had the weirdest high!"), SAY_SAY, 6000}}) |
211 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, wow! I just had the weirdest high!"), SAY_SAY, 6000}}) |
212 if nativeDead[chiefNum] ~= true then |
212 if nativeDead[chiefNum] ~= true then |
213 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
213 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
214 end |
214 end |
215 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], natives[wiseNum]}}}) |
215 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], natives[wiseNum]}}}) |
254 AnimInsertStepNext({func = AnimVisualGear, args = {natives[wiseNum], nativePos[denseNum][1] + 50, nativePos[denseNum][2], vgtExplosion, 0, true}}) |
254 AnimInsertStepNext({func = AnimVisualGear, args = {natives[wiseNum], nativePos[denseNum][1] + 50, nativePos[denseNum][2], vgtExplosion, 0, true}}) |
255 AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("I can't believe what I'm hearing!"), SAY_SAY, 5500}}) |
255 AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("I can't believe what I'm hearing!"), SAY_SAY, 5500}}) |
256 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know what? I don't even regret anything!"), SAY_SAY, 7000}}) |
256 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know what? I don't even regret anything!"), SAY_SAY, 7000}}) |
257 AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("In fact, you are the only one that's been acting strangely."), SAY_SAY, 8000}}) |
257 AnimInsertStepNext({func = AnimSay, args = {natives[girlNum], loc("In fact, you are the only one that's been acting strangely."), SAY_SAY, 8000}}) |
258 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("Are you accusing me of something?"), SAY_SAY, 3500}}) |
258 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("Are you accusing me of something?"), SAY_SAY, 3500}}) |
259 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Seems like every time you take a \"walk\", the enemy find us!"), SAY_SAY, 8000}}) |
259 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Seems like every time you take a \"walk\", the enemy finds us!"), SAY_SAY, 8000}}) |
260 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know...taking a stroll."), SAY_SAY, 3500}}) |
260 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know...taking a stroll."), SAY_SAY, 3500}}) |
261 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Where have you been?!"), SAY_SAY, 3000}}) |
261 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Where have you been?!"), SAY_SAY, 3000}}) |
262 end |
262 end |
263 if nativeRevived[waterNum] == true then |
263 if nativeRevived[waterNum] == true then |
264 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You won't believe what happened to me!"), SAY_SAY, 5500}}) |
264 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You won't believe what happened to me!"), SAY_SAY, 5500}}) |
502 function SetupHogDeadAnim(gear) |
502 function SetupHogDeadAnim(gear) |
503 hogDeadAnim = {} |
503 hogDeadAnim = {} |
504 if nativesNum == 0 then |
504 if nativesNum == 0 then |
505 return |
505 return |
506 end |
506 end |
507 local hogDeadStrings = {loc("They killed ") .. gear .. loc("! You bastards!"), |
507 local hogDeadStrings = {string.format(loc("They killed %s! You bastards!"), gear), |
508 gear .. loc("! Why?!"), |
508 string.format(loc("%s! Why?!"), gear), |
509 loc("That was just mean!"), |
509 loc("That was just mean!"), |
510 loc("Oh no, not ") .. gear .. "!", |
510 string.format(loc("Oh no, not %s!"), gear), |
511 loc("Why ") .. gear .. loc("? Why?"), |
511 string.format(loc("Why %s? Why?"), gear), |
512 loc("What has ") .. gear .. loc(" ever done to you?!")} |
512 string.format(loc("What has %s ever done to you?"), gear)} |
513 table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[7 - nativesNum], SAY_SHOUT, 4000}}) |
513 table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[7 - nativesNum], SAY_SHOUT, 4000}}) |
514 end |
514 end |
515 |
515 |
516 function AfterHogDeadAnim() |
516 function AfterHogDeadAnim() |
517 freshDead = nil |
517 freshDead = nil |