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1 HedgewarsScriptLoad("/Scripts/SimpleMission.lua") |
2 -- NOBODY LAUGH |
2 HedgewarsScriptLoad("/Scripts/Locale.lua") |
3 -- a hilarious (not really) adventure |
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4 -------------------------------------- |
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5 |
3 |
6 HedgewarsScriptLoad("/Scripts/Locale.lua") |
4 local enemyAmmo = { |
7 HedgewarsScriptLoad("/Scripts/Tracker.lua") |
5 [amDEagle] = 100, [amShotgun] = 100, [amGrenade] = 100, [amBazooka] = 100, [amDrill] = 100 |
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6 } |
8 |
7 |
9 local hhs = {} |
8 SimpleMission({ |
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9 missionTitle = loc("Nobody Laugh"), |
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10 missionIcon = 0, |
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11 goalText = |
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12 loc("Eliminate the enemy.") .. "|" .. |
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13 loc("Unlimited Attacks: Attacks don't end your turn") .. "|".. |
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14 loc("Per-hog Ammo: Weapons are not shared between hogs"), |
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15 wind = 100, |
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16 initVars = { |
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17 TurnTime = 180000, |
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18 Map = "Bath", |
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19 Theme = "Nature", |
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20 Seed = 0, |
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21 GameFlags = gfInfAttack + gfPerHogAmmo + gfDisableWind, |
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22 }, |
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23 ammoConfig = { |
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24 [amSwitch] = { count = 9 }, |
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25 }, |
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26 teams = { |
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27 { name = loc("Nameless Heroes"), |
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28 flag = "cm_crossedswords", |
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29 grave = "eyecross", |
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30 voice = "HillBilly", |
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31 clanID = 0, |
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32 hogs = { |
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33 { |
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34 name = loc("Hunter"), |
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35 health = 1, |
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36 x = 1267, y = 451, |
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37 hat = "Skull", |
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38 botLevel = 0, |
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39 ammo = { [amParachute] = 1, [amHammer] = 1 }, |
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40 }, |
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41 { |
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42 name = loc("Drowner"), |
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43 health = 31, |
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44 x = 1332, y = 451, |
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45 hat = "mp3", |
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46 botLevel = 0, |
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47 ammo = { [amWhip] = 1 }, |
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48 }, |
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49 }}, |
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50 { name = loc("Clowns"), |
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51 flag = "cm_face", |
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52 grave = "Duck2", |
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53 voice = "Mobster", |
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54 clanID = 5, |
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55 hogs = { |
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56 { name = loc("Poison"), health = 100, x = 1133, y = 446, hat = "WhySoSerious", botLevel = 1, ammo = enemyAmmo }, |
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57 { name = loc("Bobo"), health = 100, x = 1215, y = 553, hat = "clown", botLevel = 1, ammo = enemyAmmo }, |
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58 { name = loc("Copper"), health = 10, x = 414, y = 376, hat = "clown-copper", botLevel = 1, ammo = enemyAmmo }, |
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59 { name = loc("Derp"), health = 100, x = 1590, y = 886, hat = "clown-crossed", botLevel = 1, ammo = enemyAmmo }, |
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60 { name = loc("Eckles"), health = 100, x = 772, y = 754, hat = "clown-copper", botLevel = 1, ammo = enemyAmmo }, |
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61 { name = loc("Frank"), health = 50, x = 1688, y = 714, hat = "clown-copper", botLevel = 1, ammo = enemyAmmo }, |
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62 { name = loc("Harry"), health = 50, x = 1932, y = 837, hat = "clown-copper", botLevel = 1, ammo = enemyAmmo }, |
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63 { name = loc("Igmund"), health = 50, x = 1601, y = 733, hat = "WhySoSerious", botLevel = 1, ammo = enemyAmmo }, |
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64 }}, |
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65 }, |
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66 girders = { |
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67 { x = 1212, y = 710, frameIdx = 7 }, |
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68 { x = 1215, y = 570, frameIdx = 4 }, |
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69 { x = 1288, y = 520, frameIdx = 2 }, |
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70 { x = 1184, y = 468, frameIdx = 4 }, |
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71 { x = 1344, y = 468, frameIdx = 4 }, |
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72 { x = 1247, y = 346, frameIdx = 4 }, |
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73 { x = 667, y = 438, frameIdx = 4 }, |
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74 { x = 507, y = 438, frameIdx = 4 }, |
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75 { x = 434, y = 487, frameIdx = 2 }, |
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76 { x = 505, y = 537, frameIdx = 4 }, |
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77 { x = 665, y = 537, frameIdx = 4 }, |
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78 { x = 737, y = 487, frameIdx = 2 }, |
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79 { x = 416, y = 465, frameIdx = 6 }, |
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80 { x = 1415, y = 378, frameIdx = 6 }, |
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81 { x = 1300, y = 625, frameIdx = 3 }, |
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82 { x = 1359, y = 566, frameIdx = 3 }, |
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83 { x = 1436, y = 538, frameIdx = 0 }, |
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84 { x = 1505, y = 468, frameIdx = 4 }, |
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85 }, |
10 |
86 |
11 function onGameInit() |
87 gears = { |
12 |
88 { type = gtCase, crateType = "supply", x = 1242, y = 315, ammoType = amBaseballBat }, |
13 Seed = 0 |
89 { type = gtCase, crateType = "supply", x = 1309, y = 315, ammoType = amAirAttack }, |
14 GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind |
90 { type = gtCase, crateType = "supply", x = 144, y = 895, ammoType = amAirAttack }, |
15 -- Disable Sudden Death |
91 { type = gtCase, crateType = "supply", x = 664, y = 699, ammoType = amIceGun }, |
16 HealthDecrease = 0 |
92 { type = gtCase, crateType = "supply", x = 1572, y = 444, ammoType = amFirePunch }, |
17 WaterRise = 0 |
93 { type = gtCase, crateType = "supply", x = 1574, y = 382, ammoType = amDynamite }, |
18 TurnTime = 180000 |
94 { type = gtCase, crateType = "supply", x = 654, y = 513, ammoType = amParachute }, |
19 CaseFreq = 0 |
95 { type = gtCase, crateType = "supply", x = 1569, y = 413, ammoType = amParachute }, |
20 MinesNum = 0 |
96 } |
21 Explosives = 0 |
97 }) |
22 Map = "Bath" |
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23 Theme = "Nature" |
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24 |
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25 AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_crossedswords") |
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26 hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull") |
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27 SetGearPosition(hhs[1], 1267, 451) |
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28 hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3") |
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29 SetGearPosition(hhs[2], 1332, 451) |
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30 |
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31 AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_face") |
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32 hhs[3] = AddHog(loc("Poison"), 1, 100, "WhySoSerious") |
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33 SetGearPosition(hhs[3], 1133, 446) |
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34 hhs[4] = AddHog(loc("Bobo"), 1, 100, "clown") |
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35 SetGearPosition(hhs[4], 1215, 553) |
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36 hhs[5] = AddHog(loc("Copper"), 1, 10, "clown-copper") |
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37 SetGearPosition(hhs[5], 414, 376) |
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38 hhs[6] = AddHog(loc("Derp"), 1, 100, "clown-crossed") |
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39 SetGearPosition(hhs[6], 1590, 886) |
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40 hhs[7] = AddHog(loc("Eckles"), 1, 100, "clown-copper") |
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41 SetGearPosition(hhs[7], 772, 754) |
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42 hhs[8] = AddHog(loc("Frank"), 1, 50, "clown-copper") |
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43 SetGearPosition(hhs[8], 1688, 714) |
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44 hhs[9] = AddHog(loc("Harry"), 1, 50, "clown-copper") |
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45 SetGearPosition(hhs[9], 1932, 837) |
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46 hhs[10] = AddHog(loc("Igmund"), 1, 50, "WhySoSerious") |
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47 SetGearPosition(hhs[10], 1601, 733) |
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48 |
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49 end |
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50 |
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51 function onGameStart() |
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52 |
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53 AddAmmo(enemy, amAirAttack, 100) |
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54 |
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55 ShowMission( loc("Nobody Laugh"), |
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56 loc("Scenario"), |
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57 loc("Eliminate the enemy.") .. "|" .. |
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58 loc("Unlimited Attacks: Attacks don't end your turn") .. "|".. |
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59 loc("Per-hog Ammo: Weapons are not shared between hogs") |
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60 , 0, 0 |
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61 ) |
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62 |
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63 -- GIRDERS |
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64 PlaceGirder(1212, 710, 7) |
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65 PlaceGirder(1215, 570, 4) |
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66 PlaceGirder(1288, 520, 2) |
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67 PlaceGirder(1184, 468, 4) |
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68 PlaceGirder(1344, 468, 4) |
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69 PlaceGirder(1247, 346, 4) |
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70 |
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71 PlaceGirder(667, 438, 4) |
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72 PlaceGirder(507, 438, 4) |
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73 PlaceGirder(434, 487, 2) |
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74 PlaceGirder(505, 537, 4) |
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75 PlaceGirder(665, 537, 4) |
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76 PlaceGirder(737, 487, 2) |
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77 |
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78 PlaceGirder(416, 465, 6) |
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79 PlaceGirder(1415, 378, 6) |
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80 PlaceGirder(1300, 625, 3) |
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81 PlaceGirder(1359, 566, 3) |
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82 PlaceGirder(1436, 538, 0) |
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83 PlaceGirder(1505, 468, 4) |
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84 |
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85 ------ CRATE LIST ------ |
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86 tempG = SpawnSupplyCrate(1242, 315, amBaseballBat) |
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87 tempG = SpawnSupplyCrate(1309, 315, amAirAttack) |
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88 tempG = SpawnSupplyCrate(144, 895, amAirAttack) |
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89 tempG = SpawnSupplyCrate(664, 699, amIceGun) |
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90 tempG = SpawnSupplyCrate(1572, 444, amFirePunch) |
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91 tempG = SpawnSupplyCrate(1574, 382, amDynamite) |
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92 |
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93 tempG = SpawnSupplyCrate(654, 513, amParachute) |
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94 tempG = SpawnSupplyCrate(1569, 413, amParachute) |
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95 |
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96 -- HOG AMMO |
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97 AddAmmo(hhs[1],amParachute,1) |
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98 AddAmmo(hhs[1],amHammer,1) |
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99 AddAmmo(hhs[2],amWhip,1) |
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100 |
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101 for i = 3, 10 do |
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102 AddAmmo(hhs[i], amDEagle, 100) |
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103 AddAmmo(hhs[i], amShotgun, 100) |
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104 AddAmmo(hhs[i], amGrenade, 100) |
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105 AddAmmo(hhs[i], amBazooka, 100) |
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106 AddAmmo(hhs[i], amDrill, 100) |
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107 end |
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108 |
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109 end |
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110 |
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111 function onNewTurn() |
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112 SetWind(100) |
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113 end |
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114 |
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115 function onAmmoStoreInit() |
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116 |
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117 SetAmmo(amBaseballBat, 0, 0, 0, 1) |
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118 SetAmmo(amAirAttack, 0, 0, 0, 1) |
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119 SetAmmo(amFirePunch, 0, 0, 0, 1) |
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120 SetAmmo(amDynamite, 0, 0, 0, 1) |
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121 SetAmmo(amHammer, 0, 0, 0, 1) |
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122 SetAmmo(amIceGun, 0, 0, 0, 1) |
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123 |
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124 SetAmmo(amParachute, 0, 0, 0, 1) |
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125 |
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126 SetAmmo(amSwitch, 9, 0, 0, 0) |
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127 SetAmmo(amSkip, 9, 0, 0, 0) |
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128 |
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129 end |
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130 |
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131 ------------------------------ |
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132 -- I'm in whitesppaaaaaaaaaacceeeee :D |
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133 ------------------------------ |
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