hedgewars/uGame.pas
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0:475c0f2f9d17 1:30f2d1037d5d
       
     1 (*
       
     2  * Hedgewars, a worms-like game
       
     3  * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  *
       
     5  * Distributed under the terms of the BSD-modified licence:
       
     6  *
       
     7  * Permission is hereby granted, free of charge, to any person obtaining a copy
       
     8  * of this software and associated documentation files (the "Software"), to deal
       
     9  * with the Software without restriction, including without limitation the
       
    10  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
       
    11  * sell copies of the Software, and to permit persons to whom the Software is
       
    12  * furnished to do so, subject to the following conditions:
       
    13  *
       
    14  * 1. Redistributions of source code must retain the above copyright notice,
       
    15  *    this list of conditions and the following disclaimer.
       
    16  * 2. Redistributions in binary form must reproduce the above copyright notice,
       
    17  *    this list of conditions and the following disclaimer in the documentation
       
    18  *    and/or other materials provided with the distribution.
       
    19  * 3. The name of the author may not be used to endorse or promote products
       
    20  *    derived from this software without specific prior written permission.
       
    21  *
       
    22  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
       
    23  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
       
    24  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
       
    25  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    27  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
       
    28  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
       
    29  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
       
    30  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
       
    31  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    32  *)
       
    33 
       
    34 unit uGame;
       
    35 interface
       
    36 uses SDLh;
       
    37 {$INCLUDE options.inc}
       
    38 
       
    39 procedure DoGameTick(Lag: integer);
       
    40 
       
    41 ////////////////////
       
    42    implementation
       
    43 ////////////////////
       
    44 uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears;
       
    45 
       
    46 procedure DoGameTick(Lag: integer);
       
    47 const SendEmptyPacketTicks: LongWord = 0;
       
    48 var i: integer;
       
    49 begin
       
    50 if CurrentTeam.ExtDriven then
       
    51    begin
       
    52    if (GameType = gmtDemo) then
       
    53       ProcessKbdDemo;
       
    54    end
       
    55    else begin
       
    56    NetGetNextCmd; // на случай, если что-то сказано
       
    57    if SendEmptyPacketTicks >= cSendEmptyPacketTime then
       
    58       begin
       
    59       SendIPC('+');
       
    60       SendEmptyPacketTicks:= 0
       
    61       end;
       
    62    inc(SendEmptyPacketTicks, Lag)
       
    63    end;
       
    64 
       
    65 // если тачка слабая, то Lag с каждым кадром стремится в бесконечность
       
    66 if Lag > 100 then Lag:= 100;
       
    67 
       
    68 for i:= 0 to Lag do
       
    69     if not CurrentTeam.ExtDriven then
       
    70        begin
       
    71        with CurrentTeam^ do
       
    72            if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot;
       
    73        ProcessGears
       
    74        end else
       
    75        begin
       
    76        NetGetNextCmd;
       
    77        if isInLag then
       
    78           case GameType of
       
    79                gmtNet: break;
       
    80                gmtDemo: begin
       
    81                         SendIPC('q');
       
    82                         GameState:= gsExit;
       
    83                         exit
       
    84                         end
       
    85                end
       
    86           else ProcessGears
       
    87        end;
       
    88 if not CurrentTeam.ExtDriven then isInLag:= false;
       
    89 
       
    90 MoveWorld
       
    91 end;
       
    92 
       
    93 end.