equal
deleted
inserted
replaced
20 -- This variable is set to true if the game is lost (i.e. |
20 -- This variable is set to true if the game is lost (i.e. |
21 -- time runs out). |
21 -- time runs out). |
22 local game_lost = false |
22 local game_lost = false |
23 -- This variable will point to the hog's gear |
23 -- This variable will point to the hog's gear |
24 local player = nil |
24 local player = nil |
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25 -- This variable will grab the time left at the end of the round |
|
26 local time_goal = 0 |
25 |
27 |
26 -- This is a custom function to make it easier to |
28 -- This is a custom function to make it easier to |
27 -- spawn more targets with just one line of code |
29 -- spawn more targets with just one line of code |
28 -- You may define as many custom functions as you |
30 -- You may define as many custom functions as you |
29 -- like. |
31 -- like. |
105 game_lost = true |
107 game_lost = true |
106 -- ... and show a short message. |
108 -- ... and show a short message. |
107 ShowMission("Shotgun Training", "Aiming Practice", "Oh no! Time's up! Just try again.", -amSkip, 0); |
109 ShowMission("Shotgun Training", "Aiming Practice", "Oh no! Time's up! Just try again.", -amSkip, 0); |
108 -- How about killing our poor hog due to his poor performance? |
110 -- How about killing our poor hog due to his poor performance? |
109 SetHealth(player, 0); |
111 SetHealth(player, 0); |
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112 -- Just to be sure set the goal time to 1 ms |
|
113 time_goal = 1 |
110 end |
114 end |
111 -- If the goal is reached or we've lost ... |
115 -- If the goal is reached or we've lost ... |
112 if score == score_goal or game_lost then |
116 if score == score_goal or game_lost then |
113 -- ... check to see if the time we'd like to |
117 -- ... check to see if the time we'd like to |
114 -- wait has passed and then ... |
118 -- wait has passed and then ... |
116 -- ... end the game ... |
120 -- ... end the game ... |
117 EndGame() |
121 EndGame() |
118 else |
122 else |
119 -- ... or just lower the timer by 1. |
123 -- ... or just lower the timer by 1. |
120 end_timer = end_timer - 1 |
124 end_timer = end_timer - 1 |
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125 -- Reset the time left to stop the timer |
|
126 TurnTimeLeft = time_goal |
121 end |
127 end |
122 end |
128 end |
123 end |
129 end |
124 |
130 |
125 -- This function is called when the game is initialized |
131 -- This function is called when the game is initialized |
150 if not game_lost then |
156 if not game_lost then |
151 -- Otherwise show that the goal was accomplished |
157 -- Otherwise show that the goal was accomplished |
152 ShowMission("Shotgun Training", "Aiming Practice", "Congratulations! You've eliminated all targets|within the allowed time frame.", 0, 0); |
158 ShowMission("Shotgun Training", "Aiming Practice", "Congratulations! You've eliminated all targets|within the allowed time frame.", 0, 0); |
153 -- Also let the hogs shout "victory!" |
159 -- Also let the hogs shout "victory!" |
154 PlaySound(sndVictory) |
160 PlaySound(sndVictory) |
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161 -- Save the time left so we may keep it. |
|
162 time_goal = TurnTimeLeft |
155 end |
163 end |
156 end |
164 end |
157 end |
165 end |
158 end |
166 end |