ChangeLog.txt
changeset 6398 33c92c4ac749
parent 6325 cdd3d8c723ec
child 7782 a611da4d1667
equal deleted inserted replaced
6397:6eb58ae8b510 6398:33c92c4ac749
     4 0.9.16 -> 0.9.17:
     4 0.9.16 -> 0.9.17:
     5  + New theme, Cave
     5  + New theme, Cave
     6  + New voicepack, Hillbilly
     6  + New voicepack, Hillbilly
     7  + More attractive mission screen with previews
     7  + More attractive mission screen with previews
     8  + Chat timestamping, links, input history, tab completion
     8  + Chat timestamping, links, input history, tab completion
       
     9  + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules
     9  + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
    10  + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
    10  + Errors/warnings in chat instead of popup boxes
    11  + Errors/warnings in chat instead of popup boxes
    11  + Mousewheel to change hog/weapon counts in game creation
    12  + Mousewheel to change hog/weapon counts in game creation
    12  + Refresh DLC page on access, display notice if DLC page is not accessible
    13  + Refresh DLC page on access, display notice if DLC page is not accessible
    13  + Team colours changed, again
    14  + Team colours changed, again
    17  + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
    18  + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
    18  + Sticky mines, mines activate 1s after use in infinite attack mode
    19  + Sticky mines, mines activate 1s after use in infinite attack mode
    19  + Grenades/bazooka/melon pieces/ballgun now kicked by explosions
    20  + Grenades/bazooka/melon pieces/ballgun now kicked by explosions
    20  + Minor theme optimisation, Optional SkyR
    21  + Minor theme optimisation, Optional SkyR
    21  + Camera follows melon, clusterbomb, gas cloud
    22  + Camera follows melon, clusterbomb, gas cloud
       
    23  * More fixes to fullscreen/window resize on non-Linux systems
    22  * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
    24  * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
    23  * Keep mouse from jumping around when ammo menu is active
    25  * Keep mouse from jumping around when ammo menu is active
    24  * Hogs can now move after trapping another hog in a portal loop
    26  * Hogs can now move after trapping another hog in a portal loop
    25  * ctrl-w no longer closes engine window
    27  * ctrl-w no longer closes engine window
    26  * Fix bugs in blowtorch angle/direction
    28  * Fix bugs in blowtorch angle/direction
    28  * Fix some colours in greyscale 3D
    30  * Fix some colours in greyscale 3D
    29  * Fix Lua overrides of map config
    31  * Fix Lua overrides of map config
    30  * Girders no longer make windows in tunnels
    32  * Girders no longer make windows in tunnels
    31  * Prevent some more escaping through border, firepunch, pickhammer
    33  * Prevent some more escaping through border, firepunch, pickhammer
    32  * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
    34  * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
    33  * Many other engine bugfixes.  SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc
    35  * Many other engine bugfixes.  SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc
    34 
    36 
    35 0.9.15 -> 0.9.16:
    37 0.9.15 -> 0.9.16:
    36  + In-game chat now supports backspace-repeat and Escape to close the text input area
    38  + In-game chat now supports backspace-repeat and Escape to close the text input area
    37  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
    39  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
    38  + Background music change on sudden death mode
    40  + Background music change on sudden death mode