71 + New call: GetMissionVar(varname): Get value of mission variable |
71 + New call: GetMissionVar(varname): Get value of mission variable |
72 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
72 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
73 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
73 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
74 + New call: AddMissionTeam(color): Add mission team, i.e. the team selected by player in campaign/mission page |
74 + New call: AddMissionTeam(color): Add mission team, i.e. the team selected by player in campaign/mission page |
75 + New call: AddMissionHog(health): Add a hedgehog for the mission team |
75 + New call: AddMissionHog(health): Add a hedgehog for the mission team |
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76 + New call: SetTeamPassive(teamname, isPassive): Mark a team as passive. Passive teams do not play and are treated like frozen teams. |
76 + New return value: AddTeam/AddMissionTeam return <real team name>, <team index> |
77 + New return value: AddTeam/AddMissionTeam return <real team name>, <team index> |
77 + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord |
78 + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord |
78 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
79 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
79 + SendStat extension: Option to use predefined modes with siPointType, like "!POINTS" or "!TIME" |
80 + SendStat extension: Option to use predefined modes with siPointType, like "!POINTS" or "!TIME" |
80 + SimpleMission: Add isMissionTeam attribute for teams |
81 + SimpleMission: Add isMissionTeam attribute for teams |