equal
deleted
inserted
replaced
232 |
232 |
233 // do not change this value |
233 // do not change this value |
234 cDefaultZoomLevel = 2.0; // 100% zoom |
234 cDefaultZoomLevel = 2.0; // 100% zoom |
235 |
235 |
236 // Maximum camera positions, values are "pixels outside the mainland" |
236 // Maximum camera positions, values are "pixels outside the mainland" |
237 cCamLimitX = 2048; // X (left/right) camera limit, no border. Note: Influences sndFlyAway |
237 cCamLimitX = 1920; // X (left/right) camera limit, no border. Note: Influences sndFlyAway |
|
238 // Note: Also make sure it's far enough from airplane spawn |
238 cCamLimitY = 2048; // Top Y camera limit, no border |
239 cCamLimitY = 2048; // Top Y camera limit, no border |
239 cCamLimitBorderX = 2048; // X (left/right) camera limit, with border |
240 cCamLimitBorderX = 1920; // X (left/right) camera limit, with border |
240 cCamLimitBorderY = 2048; // Top Y camera limit, with border |
241 cCamLimitBorderY = 2048; // Top Y camera limit, with border |
241 |
242 |
242 // game flags |
243 // game flags |
243 gfAny = $FFFFFFFF; // mask for all possible gameflags |
244 gfAny = $FFFFFFFF; // mask for all possible gameflags |
244 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |
245 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |