hedgewars/GSHandlers.inc
changeset 3975 3f605cca9215
parent 3971 5c82ee165ed5
child 3976 abaf741a4e21
equal deleted inserted replaced
3973:0d1a420531ef 3975:3f605cca9215
  4098     DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy -
  4098     DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy -
  4099             cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
  4099             cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
  4100     DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
  4100     DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
  4101             $FF);
  4101             $FF);
  4102 
  4102 
       
  4103     doStepHedgehogMoving(hh^.Gear);
       
  4104 
  4103     if ((Gear^.Message and gmUp) <> 0) then begin
  4105     if ((Gear^.Message and gmUp) <> 0) then begin
  4104         if (GameTicks and $F) <> 0 then exit;
  4106         if (GameTicks and $F) <> 0 then exit;
  4105     end else begin
  4107     end else begin
  4106         if (GameTicks and $1FF) <> 0 then exit;
  4108         if (GameTicks and $1FF) <> 0 then exit;
  4107     end;
  4109     end;
  4108 
  4110 
  4109     graves := GearsNear(hh^.Gear, gtGrave, Gear^.Radius);
  4111     graves := GearsNear(hh^.Gear, gtGrave, Gear^.Radius);
  4110 
  4112 
       
  4113     if Length(graves) = 0 then begin
       
  4114         Gear^.Timer := 250;
       
  4115         Gear^.doStep := @doStepIdle;
       
  4116         exit;
       
  4117     end;
       
  4118 
  4111     if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) then begin
  4119     if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) then begin
  4112         i := getRandom(Length(graves));
  4120         i := getRandom(Length(graves));
  4113         writeln(i);
       
  4114         dec(hh^.Gear^.Health);
  4121         dec(hh^.Gear^.Health);
  4115         inc(graves[i]^.Health);
  4122         inc(graves[i]^.Health);
  4116 {-for i:= 0 to High(graves) do begin
  4123 {-for i:= 0 to High(graves) do begin
  4117             if hh^.Gear^.Health > 0 then begin
  4124             if hh^.Gear^.Health > 0 then begin
  4118                 dec(hh^.Gear^.Health);
  4125                 dec(hh^.Gear^.Health);