equal
deleted
inserted
replaced
1091 Gear^.Timer:= 150 |
1091 Gear^.Timer:= 150 |
1092 end else |
1092 end else |
1093 begin |
1093 begin |
1094 if Gear^.Timer = 0 then |
1094 if Gear^.Timer = 0 then |
1095 begin |
1095 begin |
1096 Gear^.State:= Gear^.State and not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable); |
1096 Gear^.State:= Gear^.State and not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget); |
1097 Gear^.Active:= false; |
1097 Gear^.Active:= false; |
1098 AddGearCI(Gear); |
1098 AddGearCI(Gear); |
1099 exit |
1099 exit |
1100 end else dec(Gear^.Timer) |
1100 end else dec(Gear^.Timer) |
1101 end; |
1101 end; |