share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua
changeset 7436 4802191f6a09
parent 7434 3daea8c9a770
child 7448 d0521a3a4358
equal deleted inserted replaced
7434:3daea8c9a770 7436:4802191f6a09
   313   return true
   313   return true
   314 end
   314 end
   315 
   315 
   316 
   316 
   317 function CheckGearDead(gear)
   317 function CheckGearDead(gear)
   318   return gearDead[gear] and retry == false
   318   return gearDead[gear]
   319 end
   319 end
   320 
   320 
   321 function EndMission()
   321 function EndMission()
   322   AddCaption("So the princess was never heard of again...")
   322   AddCaption("So the princess was never heard of again...")
   323   ParseCommand("teamgone " .. loc("Natives"))
   323   ParseCommand("teamgone " .. loc("Natives"))
   416 
   416 
   417 -----------------------------Main Functions----------------------------
   417 -----------------------------Main Functions----------------------------
   418 
   418 
   419 function onGameInit()
   419 function onGameInit()
   420 	Seed = 0
   420 	Seed = 0
   421 	GameFlags = gfOneClanMode + gfSolidLand + gfDisableLandObjects + gfDisableGirders
   421 	GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders
   422 	TurnTime = 60000 
   422 	TurnTime = 60000 
   423 	CaseFreq = 0
   423 	CaseFreq = 0
   424 	MinesNum = 0
   424 	MinesNum = 0
   425 	MinesTime = 3000
   425 	MinesTime = 3000
   426 	Explosives = 0
   426 	Explosives = 0
   500 end
   500 end
   501 
   501 
   502 function onPrecise()
   502 function onPrecise()
   503   if GameTime > 2500 and AnimInProgress() then
   503   if GameTime > 2500 and AnimInProgress() then
   504     SetAnimSkip(true)
   504     SetAnimSkip(true)
   505   end
   505     return
   506 end
   506   end
       
   507 end