454 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
454 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
455 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
455 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
456 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
456 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
457 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine); |
457 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine); |
458 |
458 |
|
459 // sidStartFight is unused and free to be replaced |
459 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
460 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
460 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
461 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
461 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
462 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
462 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
463 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
463 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget); |
464 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget); |